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New Twilight 2000 rpg?

Started by Theory of Games, May 13, 2020, 02:45:32 PM

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GameDaddy

Quote from: rgrove0172;1129890Which makes it trash pretty much. Any of you guys suffer through playing the MY0 system? I tried,  I really did.  It sucks.

Thanks for the review up on this. I was just thinking about getting it yesterday and today, however didn't know anything about it.
Blackmoor grew from a single Castle to include, first, several adjacent Castles (with the forces of Evil lying just off the edge of the world to an entire Northern Province of the Castle and Crusade Society's Great Kingdom.

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David Johansen

If I remember right, Palladium's Revised Recon reprinted at least part of the original in the back of the book.  I haven't been able to find my copy in a couple years.  Dunno what I did with it.
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GameDaddy

Quote from: thedungeondelver;1129921Twilight 2000, in its original form, is delightfully wonky and if you like Traveller then you'll find it is very like that system.  It's definitely an "old school" game from a design standpoint, and I like it like that a lot.  It's not a "story telling game" by any stretch, it's an action game.  It's D&D in Poland after WW3.  Tales from the Loop is a fine system - for Tales from the Loop.  But T2k is gun-and-tank-porn, and I just don't foresee how they can capture that feeling.

Ehh? I have Twilight 2000 of course. When I was younger we used SPI's "The Next War" to play out the first few days of the Twilight: 2000  War, and started our campaign with that. I'd like to see a reboot with a new Twilight: 2030 or Twilight: 2040 timeline with middle east maps of Iraq, Saudi Arabia, Jordan, Syria, Israel, Egypt, Turkey and Afghanistan, as well as updated maps where WW III starts in Russia and Ukraine with Poland and France being in NATO, and Turkey being kicked out of NATO.

I'd also like an Africa Map pack including Yemen, Ethiopia, Kenya, and in the West Algeria, Libya, NIger, Sudan, Chad, Mali. and Mauritania. Also an Iran Campaign map would be cool.

Of course an updated equipment guide with the latest toys including drones LAV 600's, Bradleys, Abrams, and close support aircraft including Warthogs, Helicopters Modern F-15's and F-16's, F-35's, F-117's Nighthawks and B2 Spirits, along with the soviet equivalents, including their new Main Battle Tanks. the T-14 Armata's, VPK-7829 Bumerangs, Kurganets-25's, Rosomak IFV's, Nona-SVK's, and of course all the awesome artillery. A sourcebook for China would be good,
Blackmoor grew from a single Castle to include, first, several adjacent Castles (with the forces of Evil lying just off the edge of the world to an entire Northern Province of the Castle and Crusade Society's Great Kingdom.

~ Dave Arneson

S'mon

I guess an updated timeline ca 2040 with China on Russia's side vs the USA could be fairly plausible. Russia on its own is not really a peer competitor to the USA currently, neither is China, but a bit of time & the two together could sort of work.

Rob Ager recently did a great analysis of Red Dawn which is currently blocked, there's an extract at https://www.youtube.com/watch?v=jZhcyqjVlx4&t=2s - one thing he discusses is the geostrategy; the Soviets avoid US naval superiority by attacking from the north via Alaska, with Cuban & Nicaraguan forces supported by Soviet light forces in Communist Mexico attacking from the south, and Spetsnaz units coming in on commercial flights. While not hugely plausible in hindsight (by the 1980s the US M1 Abrams  tanks had come in, making US tanks finally superior to any Soviet tanks - but this wasn't really known until Gulf War I) it is the kind of thing that gives that important feeling of truthiness to a WW3 scenario.
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rgalex

Quote from: rgrove0172;1129890Which makes it trash pretty much. Any of you guys suffer through playing the MY0 system? I tried,  I really did.  It sucks.

I ran a combined MY0 game for about a year awhile ago.  It had the mutants, the animals and the robots as PC options.  We had a good time and didn't find too much wrong with the system.  Well, no more than we find wrong with most other systems.

Quote from: HappyDaze;1129907I have Coriolis. Same general system even if the specifics differ a bit. The failure rate seems very, very high and the game is made to ensure you're not really good at much of anything (even your "thing").

I had the opposite problem.  It was very rare for the PCs to ever really fail anything that was part of their "thing".  The worst that usually happened is they succeeded but didn't get any extra successes for stunts.  Outside of their "thing" they still had pretty decent odds with only a minor amount of levels in a skill or some gear to help.

Quote from: lordmalachdrim;1129919That's why you have the ability to do x (varies from setting to setting) allowing you to succeed but giving the GM some sort of narrative points to use against the group.

Not sure about Coriolis, but the Year Zero games didn't have GM narrative points along those lines.  Players can decide to push a roll (re-roll) but at the risk of taking damage or breaking gear.  It doesn't give the GM anything.

lordmalachdrim

Quote from: rgalex;1129965I ran a combined MY0 game for about a year awhile ago.  It had the mutants, the animals and the robots as PC options.  We had a good time and didn't find too much wrong with the system.  Well, no more than we find wrong with most other systems.



I had the opposite problem.  It was very rare for the PCs to ever really fail anything that was part of their "thing".  The worst that usually happened is they succeeded but didn't get any extra successes for stunts.  Outside of their "thing" they still had pretty decent odds with only a minor amount of levels in a skill or some gear to help.



Not sure about Coriolis, but the Year Zero games didn't have GM narrative points along those lines.  Players can decide to push a roll (re-roll) but at the risk of taking damage or breaking gear.  It doesn't give the GM anything.

Coriolis (if my brain isn't too addled with lack of sleep) had where you could pray to the icons (gods) and get a re-roll but the gm got a darkness point to screw with the group.

HappyDaze

Quote from: lordmalachdrim;1129978Coriolis (if my brain isn't too addled with lack of sleep) had where you could pray to the icons (gods) and get a re-roll but the gm got a darkness point to screw with the group.

Prayer feeds the forces of darkness...

Jaeger

Quote from: lordmalachdrim;1129919That's why you have the ability to do x (varies from setting to setting) allowing you to succeed but giving the GM some sort of narrative points to use against the group.

I really hope they do not go that route...

For My hat of narrative GM points no no limit.

I ran a one shot conan 2d20 game and played in another game where the GM had a "point pool" that would get added to as the players did things.

Those mechanics can burn in hell.

They should be shot, buried, then that dead horse should be dug up so it can be beat on some more.

I don't need the very act of being a GM to be made into a points game. I run the game.

Being the GM does not need to be made a game itself. That is the path to evil.

GM "points" are a BAD game mechanic created by limp wristed, soy boy RPG designers who were traumatized by a bad GM experience in their youth. These Traumatized fucking hipsters want to limit in-game GM authority and allow the players to be able to quantify exactly how much the GM can "screw" them over.

GM point pools are the most anti-immersion "RPG" mechanics ever.

They have no place in RPG's.
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David Johansen

Yeah, 2d20 really forces the GM into an adversarial role.  I can see how some people would enjoy that style of play but ACK!  Blech!
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Shawn Driscoll

Quote from: rgrove0172;1129890Which makes it trash pretty much. Any of you guys suffer through playing the MY0 system? I tried,  I really did.  It sucks.

Maybe the next license for T2000, after this one, will have a good game system.

Ghostmaker

I actually went looking for RECON after reading this thread. Surprise, I did find scans of it! It looks more like a squad-level wargame than a proper RPG though, but that might just be me.

RandyB

Quote from: Ghostmaker;1130044I actually went looking for RECON after reading this thread. Surprise, I did find scans of it! It looks more like a squad-level wargame than a proper RPG though, but that might just be me.

A bit of both, as I recall. BitD, RPGs were a lot closer to their wargaming roots.

David Johansen

Quote from: Shawn Driscoll;1130028Maybe the next license for T2000, after this one, will have a good game system.

Sadly, that's very subjective.  Personally I'd like a tight simulationist system that's easy to play, well organized, and finds a way to keep PCs alive without resourting to a narrative points economy.  When I say simulationist, I mostly mean I'd like things in the game to be represented in the game as things that exist in the setting rather than rules objects and I'd like things to work like they should work even when my expectation is wrong, which is where simulation differs from versmilitude.
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JMiskimen

You want an updated system? Use Zozer Games' Modern Warfare and use any of the old T2000 scenarios or the ones listed above.
Sometimes the light at the end of the tunnel is a muzzle-flash.

Gagarth

#29
Quote from: RandyB;1129872It was a politically correct dung pile that failed less hard than it deserved.

How was 2013 PC it had a supplement for pimping out  your AR-14.  As for the Free League MYZ version  no just no.
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