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Suggestions for a system to play a Ringworld campaign

Started by GeekyBugle, September 30, 2019, 11:28:02 PM

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GeekyBugle

What the title says, in the sci-fi turning into science fantasy thread I was selling Ringworld as a great Hard Sci-Fi setting, I sold it so well I bought it my self. So now I'm searching for a system to use in a campaign. It has to be something with really fast chargen, easy to grok rules, not really interested in space fights since the campaign will be on the world (a part of it).

I'm thinking something fast, fun, easy to stat and easy to learn/teach.

So, sell me on your suggestion.
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danskmacabre

#1
A good starting point would be the "Ringworld" RPG.
https://en.wikipedia.org/wiki/Ringworld_(role-playing_game)

It's based on Chaosium's early Runequest system. Pretty easy to use.
 
It's out of print now, but you might be able to get a 2nd hand copy or an electronic copy.

yancy

I'd go with 'Ringworld' if you're happy with the old school Chaosium/basic-role playing way of doing things (and if used copies aren't price prohibitive).

I mean they nailed the setting, the game is devoted to it, the main reason it didn't fare a bit better as their early sci-fi offering, is that it was, well, just about Ringworld.
Quote from: Rhedynif you are against this, I assume you are racist.

yancy

Quote from: danskmacabre;1106906A good starting point would be the "Ringworld" RPG.
https://en.wikipedia.org/wiki/Ringworld_(role-playing_game)

It's based on Chaosium's early Runequest system. Pretty easy to use.
 
It's out of print now, but you might be able to get a 2nd hand copy or an electronic copy.

jinx :)
Quote from: Rhedynif you are against this, I assume you are racist.

Omega

Was about to suggest Chaosium's Ringworld as well.

Theres even some expansion articles for it in older editions of Dragon and I think Aries.

danskmacabre

Quote from: Omega;1106912Was about to suggest Chaosium's Ringworld as well.

Theres even some expansion articles for it in older editions of Dragon and I think Aries.

And a Companion book

danskmacabre

Quote from: yancy;1106909I mean they nailed the setting, the game is devoted to it, the main reason it didn't fare a bit better as their early sci-fi offering, is that it was, well, just about Ringworld.

I believe there were some licensing issues too shortly after it was released. Some other company bought the movie rights or something, which came with the RPG rights.

danskmacabre

Quote from: yancy;1106911jinx :)

Heh yeah.
But of a no-brainer.  :D

jhkim

The Ringworld RPG? It was created by Chaosium in 1984, and uses the BRP system. Long out-of-print, but most thing are accessible somewhere.

https://www.scribd.com/document/343276194/The-Comp1ete-Ringworld-RPG#

http://www.dennisantinori.com/RingworldRPG/

I think it costs a lot to get in original format, but like many things, there's a PDF available for free.

EDITED TO ADD: Double jinx!  But I've got a link to a PDF, and a fan page.

GeekyBugle

danskmacabre, yancy, Omega & jhkim

Thanks, I have never played with BRP, is it easy to learn? about Ringworld do you ever played it?

Having the setting baked into it is a huge plus but not if the system is shit or the system is good but not well adapted.

jhkim: Thanks for the links!
Quote from: Rhedyn

Here is why this forum tends to be so stupid. Many people here think Joe Biden is "The Left", when he is actually Far Right and every US republican is just an idiot.

"During times of universal deceit, telling the truth becomes a revolutionary act."

― George Orwell

danskmacabre

Quote from: GeekyBugle;1106918danskmacabre, yancy, Omega & jhkim
Thanks, I have never played with BRP, is it easy to learn? about Ringworld do you ever played it?

I have and many other RQ based RPGs.

The early RQ systems are pretty simple and don't have character level progressions.
It's largely skill based, which get allocated at character generation.

Skills can increase via using the skills, which often has a mechanic to check if it increases.
Often, systems have a training option too to increase skills.

It uses Hit points for health and Hit points generally don't improve.
Combat tends to be pretty dangerous compared to say Dungeons and Dragons.

Personally, I prefer the simplicity of earlier iterations of the RQ rules systems, which Ringworld uses.

jeff37923

Quote from: jhkim;1106916The Ringworld RPG? It was created by Chaosium in 1984, and uses the BRP system. Long out-of-print, but most thing are accessible somewhere.

https://www.scribd.com/document/343276194/The-Comp1ete-Ringworld-RPG#

http://www.dennisantinori.com/RingworldRPG/

I think it costs a lot to get in original format, but like many things, there's a PDF available for free.

EDITED TO ADD: Double jinx!  But I've got a link to a PDF, and a fan page.

The original printed version goes for about $100 when it shows up on eBay or Noble Knight Games.
"Meh."

GeekyBugle

Quote from: danskmacabre;1106921I have and many other RQ based RPGs.

The early RQ systems are pretty simple and don't have character level progressions.
It's largely skill based, which get allocated at character generation.

Skills can increase via using the skills, which often has a mechanic to check if it increases.
Often, systems have a training option too to increase skills.

It uses Hit points for health and Hit points generally don't improve.
Combat tends to be pretty dangerous compared to say Dungeons and Dragons.

Personally, I prefer the simplicity of earlier iterations of the RQ rules systems, which Ringworld uses.

Nice, it's a d100 based game yes? Do you need any other dice?
Quote from: Rhedyn

Here is why this forum tends to be so stupid. Many people here think Joe Biden is "The Left", when he is actually Far Right and every US republican is just an idiot.

"During times of universal deceit, telling the truth becomes a revolutionary act."

― George Orwell

jeff37923

Quote from: danskmacabre;1106921I have and many other RQ based RPGs.

The early RQ systems are pretty simple and don't have character level progressions.
It's largely skill based, which get allocated at character generation.

Skills can increase via using the skills, which often has a mechanic to check if it increases.
Often, systems have a training option too to increase skills.

It uses Hit points for health and Hit points generally don't improve.
Combat tends to be pretty dangerous compared to say Dungeons and Dragons.

Personally, I prefer the simplicity of earlier iterations of the RQ rules systems, which Ringworld uses.

For an alternative, you should consider either Traveller or Cepheus Engine.
"Meh."

danskmacabre

Quote from: GeekyBugle;1106924Nice, it's a d100 based game yes? Do you need any other dice?

Yeah percentile based skill system. You need to roll UNDER your skill value.

You'll need a full set of other regular RPG dice tho to roll damage and perhaps other things (It's been about 30 years since I played Ringworld last).

It's certainly worth getting an electronic copy, as it's a nice system. But even if you don't like the system, the background material is invaluable.
Getting a physical copy will cost a lot tho ($180+ USD), it's pretty rare now.