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Make Your D&D Game More Like Early "Game of Thrones", Less Like Late GoT

Started by RPGPundit, May 21, 2019, 09:28:12 AM

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Chris24601

Quote from: Alexander Kalinowski;1090518There isn't a good class for Littlefinger (or Joffrey), for example, you have to squeeze him into the Bard archetype, which misses the point. Sansa would be a commoner, I take it.
In my game they'd probably fall under the "Sidekick" class (a.k.a. the Princess class) who doesn't attack themselves, but inspires those around them to do better. They'd all have the Aristocrat background, but Littlefinger would be the "Court Schemer" variant, Joffrey would be ostensibly the "Lord of War" variant (he was trained in it, he just wasn't very good at it... there's a difference) and Sansa probably the "Dilettante" variant.

Alexander Kalinowski

When we talk about systems and if they are a good fit, the first thing we got to do is acknowledge that rules are infinitely malleable. As an extreme example, I can convert RAW D&D 5th edition into RAW CoC 4th edition through a finite number of discrete transformation steps/houserules (starting with moving from d20 to d100, etc.). Does that make D&D 5E a great fit for running cosmic horror in the 1920s? Arguably not.

Clearly, none of the D&D editions have been optimised for facilitating political intrigue. Clearly, all of the modern D&D editions have been optimized for gamist professional adventuring instead. Clearly there is 3rd party content for a wide variety of playstyles - and of varying quality levels. Where does that leave us? It depends on what you're going for and at which accuracy levels and how much transformation steps all of this requires. If you want player-on-player intrigue, for example, I am probably with Itachi and would look at more narrativist approaches to fantasy. And, yes, I am aware of the politicking that went on in the original D&D campaigns.

PS Rob, did you see my PM?
Author of the Knights of the Black Lily RPG, a game of sexy black fantasy.
Setting: Ilethra, a fantasy continent ruled over by exclusively spiteful and bored gods who play with mortals for their sport.
System: Faithful fantasy genre simulation. Bell-curved d100 as a core mechanic. Action economy based on interruptability. Cinematic attack sequences in melee. Fortune Points tied to scenario endgame stakes. Challenge-driven Game Design.
The dark gods await.

estar

Quote from: Alexander Kalinowski;1090562PS Rob, did you see my PM?

Yes and I sent a reply in the affirmative.