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Should RPG books lay out player responsibilities to the game?

Started by Spinachcat, May 29, 2019, 10:36:21 PM

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Spinachcat

Looking over RPGs books, there are often laundry lists of everything the GM must (or should) do to make sure the game runs smoothly. Should there be an equivalent player section in the book that delineates what players should bring to the table other than their asses?

Any RPGs do a good breakdown of expectations of players?

And what do YOU think should be discussed as "player responsibilities" or "expectations" upon them?

Kyle Aaron

1. Show up on time
2. bring snacks and
3. your dice

What else is there, seriously?
The Viking Hat GM
Conflict, the adventure game of modern warfare
Wastrel Wednesdays, livestream with Dungeondelver

kythri

I'm gonna say no, if only because I think it's begging for those writing the book to get preachy (as we've already seen far too much of).

Ratman_tf

Quote from: Kyle Aaron;10898141. Show up on time
2. bring snacks and
3. your dice

What else is there, seriously?

4. Bathe.
The notion of an exclusionary and hostile RPG community is a fever dream of zealots who view all social dynamics through a narrow keyhole of structural oppression.
-Haffrung

jeff37923

Quote from: Kyle Aaron;10898141. Show up on time
2. bring snacks and
3. your dice

What else is there, seriously?

Quote from: Ratman_tf;10898164. Bathe.

5. Don't be an asshole.
"Meh."

Razor 007

Buy your own copy of the PHB or CRB, etc.

Buy your own dice.  Maybe even your own dice tray...

Bring your own beverages.  Maybe even your own snacks...
I need you to roll a perception check.....

JeremyR

I have no idea what a dice tray is.

But I think you also need to remember you aren't just a player, you're a guest in someone's house.

Ratman_tf

Quote from: jeff37923;10898175. Don't be an asshole.

Oh man. We've got a player in our Starfinder Society group who's not quite an asshole, but he's knocking on that door.

He rolls dice behind his cupped hands, and get suspiciously high rolls.
He tends to dominate the discussion.
He's GMs a lot, and has spoiled adventures discussing the details of the scenario during the adventure, both as a player and as a GM.

It's gotten to the point where I'm going to ask the regular GM to either talk to him, or I will.
The notion of an exclusionary and hostile RPG community is a fever dream of zealots who view all social dynamics through a narrow keyhole of structural oppression.
-Haffrung

Omega

Quote from: JeremyR;1089823I have no idea what a dice tray is.


Its essentially anything to roll dice in so they dont go everywhere, like under the couch. I use a yakisoba dish for mine.

Alternative is a Dice tower as these oft come with a dice tray built in. Or at least a corral to stop them.

Shawn Driscoll

Quote from: Spinachcat;1089802And what do YOU think should be discussed as "player responsibilities" or "expectations" upon them?
Don't pirate copies of the rules. So many players refuse to pay for games. I stopped using Discord because rooms are filled with pirates.

Omega

I usually do not require players to bring their own dice. Not everyone knows where to get them or what type to bring. Good though when they do bring their own.

Same with rulebooks. I do not require having a PHB or set of the rules. I usually have a rules condensation ready on a set of index cards for their quick reference. Did that when ran Star Frontiers. Again. Good when someone else has the books too. But from experience its never been a requirement at any table I've ever DMed at or played at.

I do like the players to keep track of their characters and bring their notes with every session. But I allways have my own notes, just in case. In fact I still have my player group notes on index cards from a paused session some years ago.

jeff37923

A classier alternative to the dice tray is the dice cup. It is usually just a tough leather cup with a felt lining inside. From browsing, I've seen some pretty cool looking personalized ones with images embossed in the leather.
"Meh."

Itachi

Yes, I think games should delineate player expectations according to the specific genre, themes or style it promotes. Some Powered by the Apocalypse games do this.

Steven Mitchell

I don't care, because I'm nearly always going to modify the game somewhat, and in ways that are likely to change what the players are expected to do.  If I need a written version of player expectations, I'll write it myself for that campaign.  (I can't think off-hand of having included more than a couple of sentences on player expectations, unless it was something very specific and so long ago it has slipped my mind.)

I can see the need in a game that is very structured.

Chunkthulhu

Quote from: Ratman_tf;1089824He rolls dice behind his cupped hands, and get suspiciously high rolls.

Yeah, that right there would start a conversation, whether I were GM or player.

Unless you're the GM, you've no reason to roll behind anything.  And even then the GM should do so sparingly.