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Runequest Glorantha

Started by BrokenCounsel, May 03, 2019, 11:24:33 AM

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Bren

Quote from: nDervish;1086860Prior to this discussion, the only major complaint I can recall ever having seen about the BRP/RQ experience system is that some players will try to game the system by going out of their way to use as many different skills as possible, even when doing so is patently unreasonable, in an attempt to gain checkmarks (and, thus, improvement rolls) in as many skills as possible.
This can be a concern, but at least for combat skills there's some built in disincentive or risk in deciding to start combat using a 1-H Spear when your attack is 30% and your parry is 25% instead of staying with your trustee Bastard Sword where those skills are 75% and 70% respectively. I've seen it done, but sometimes it doesn't end well.
Currently running: Runequest in Glorantha + Call of Cthulhu   Currently playing: D&D 5E + RQ
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Simlasa

One of the initial draws of RQ2/BRP for me (besides not having levels or classes) was the XP system. It just made more sense to me than some offstage odometer that would ding and suddenly raise all my stats. I never saw any examples of 'skill hunting' out in the wild either, I suspect they're largely based on hypotheticals/rumors rather than actual play.
Legend/Openquest/Mythras and Delta Green 2e changed the XP system somewhat but I'll choose to ignore that and keep the per skill check boxes.

ffilz

Quote from: Simlasa;1087453One of the initial draws of RQ2/BRP for me (besides not having levels or classes) was the XP system. It just made more sense to me than some offstage odometer that would ding and suddenly raise all my stats. I never saw any examples of 'skill hunting' out in the wild either, I suspect they're largely based on hypotheticals/rumors rather than actual play.
Legend/Openquest/Mythras and Delta Green 2e changed the XP system somewhat but I'll choose to ignore that and keep the per skill check boxes.

I don't remember if the complaints of skill check hunting back in the day I read in The Wild Hunt were speculative or not but at least they did lead to a proposal to add 1% to the chance of advancement for each additional use. At higher skills that's significant enough to add additional discouragement for skill hunting. What I DO KNOW would happen is for things like Spot Hidden, folks would have the lower skilled characters try first, or have characters look but not tell until everyone had a chance to look so more folks would have the opportunity for a check.