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What would it take to make D&D commonly played as an everyday game?

Started by Razor 007, November 14, 2018, 11:05:19 PM

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Steven Mitchell

More GMs.  Everything else is commentary, that is, details on how you get more GMs.

Ratman_tf

Quote from: David Johansen;1064681More like Hero Quest but with D&D rules.  So it's still d20 roll over target number to hit and stuff but there's a little picture of a d20 with the target number on it.  Weapons would show a picture of their damage die.  Personally, character creation and equipment purchasing are a big part of the game but there'd be a sack of plastic gold pieces and equipment cards showing the number of gold pieces.  You'd still have the narrative DMing aspect of the game otherwise it's just some bored game.  It might include miniatures, I'm big on miniatures as toy value but really, these days, lots of games have nice miniatures and the game needs to be affordable.  I do like the idea of buildable action figures, where you can add on armour and weapons accessories but that probably puts the game right out of the under $50 range.  Lets go with modular mapping tiles for dungeon and wilderness adventures instead.


So, my marketing plan goes like this:

Core booklet $10.  Everything you need to play but dice.  Maybe free on-line.

Adventure booklets $10.  With cool covers featuring demons and half naked women for shock value and to make sure you can't talk about D&D on TBP.

Boxed game $50 with core booklet, adventure booklet that's not available any where else, pouch full of gold pieces and gems, equipment cards, monster cards, and dungeon tiles.  Possibly include a dozen plastic miniatures but only if the quality and price point can be met.

Expert set boxed expansion set $50, with hexagonal wilderness cards, monster cards.

City adventure boxed expansion $50 with fold up buildings.

Ocean adventure boxed expansion $50  with two cardboard ships, island and ocean hex tile.

Blister packs with more gold pieces, equipment cards, monster cards, and miniatures.

I think that the hobby could again reach the 80's level of interest with a pocket edition plus dice that costs 10-15 bucks. 5th edition's 150 dollars for a set of core rulebooks is quite a barrier.
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Omega

D&D and RPGs in general are allready fairly well played. Especially any RPG with organized play. Say what you will of AL and the like but it works to get both visibility on the game at stores and draw in the curious or provide a common point.

The other thing you need is to NOT change the damn rules every five years.

David Johansen

Quote from: Ratman_tf;1064687I think that the hobby could again reach the 80's level of interest with a pocket edition plus dice that costs 10-15 bucks. 5th edition's 150 dollars for a set of core rulebooks is quite a barrier.

At least put some art in the basic set that's free on line and publish it as a $50 hardback.  But I agree.  Magic largely dominates the market on the basis of a very inexpensive initial buy in.  D&D hasn't even attempted that in years.  More pocket money products would do a lot to bring in younger players.  WotC is actually in a bit of a bad position to do this as it would mean D&D competes with Magic for the same dollars.
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Psikerlord

Quote from: Eric Diaz;1064671Simpler rules, ready-made dungeons with "estimated time" on them. Something like a simpler version of Heroquest.

Well, who knows.

"Dominoes, Uno, Checkers, Chess, or Poker" are all competitive games you can play with few people, sometimes two, and all play by the same rules (no player/GM). Not sure how RPGs would fit.

I think of heroquest as boardgame dnd
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Ratman_tf

Quote from: David Johansen;1064716WotC is actually in a bit of a bad position to do this as it would mean D&D competes with Magic for the same dollars.

Would it? I don't doubt there's a lot of overlap, but card games and RPGs are very different beasts.
WOTC has already released a Transformers CCG in direct competition of MTG. (Not that it's much competition, but still...)
The notion of an exclusionary and hostile RPG community is a fever dream of zealots who view all social dynamics through a narrow keyhole of structural oppression.
-Haffrung

tenbones

Quote from: Steven Mitchell;1064683More GMs.  Everything else is commentary, that is, details on how you get more GMs.

I like Estar's response of "Dungeon". I know a lot of people that got into D&D via Dungeon...

But the fact is, they had a GM that kept them going. I'm going to go with GM's. They make this hobby happen.

DavetheLost

Make it like Dungeon or HeroQuest, lots of plastic minis in the box, simple rules. But probably not going to happen.

Ratman_tf

As goofy as it sounds, I got interested in Dungeons and Dragons via the official coloring album. I don't think there's much branding of D&D outside the game itself nowadays.
The notion of an exclusionary and hostile RPG community is a fever dream of zealots who view all social dynamics through a narrow keyhole of structural oppression.
-Haffrung

jhkim

In general, my understanding is that board games like Dungeon as well as simplified RPGs like the Basic Set generally have not outsold core D&D. Wizards of the Coast did the most thorough market survey to date before the release of 3rd edition, and their conclusion was to dispense with the Basic line and focus mainly on what was AD&D.

Basically, there doesn't seem to be a market for simplified RPGs that's bigger than full/advanced D&D.

There might be something in the future where AI can take over for the GM, but under the existing structure, current D&D seems to be roughly where the sweet spot is.

Shawn Driscoll

#25
Quote from: Razor 007;1064621What would it take to make D&D commonly played as an everyday game?

A hit D&D TV comedy/variety/game show, where famous people play the game. And everyone in the LIVE studio audience gets to take home a boxed-set edition of the game.

crkrueger

Quote from: Opaopajr;1064639poutrage
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A time machine big enough to stuff the entire planet in and roll it back to 1978-1980 or thereabouts.  That's really it.

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Mcbobbo sums it up nicely.

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Armchair Gamer

Quote from: jhkim;1064776In general, my understanding is that board games like Dungeon as well as simplified RPGs like the Basic Set generally have not outsold core D&D. Wizards of the Coast did the most thorough market survey to date before the release of 3rd edition, and their conclusion was to dispense with the Basic line and focus mainly on what was AD&D.

Basically, there doesn't seem to be a market for simplified RPGs that's bigger than full/advanced D&D.

There might be something in the future where AI can take over for the GM, but under the existing structure, current D&D seems to be roughly where the sweet spot is.

   If memory serves, WotC's Master Plan was to position D&D as the "elite game" and fill the steps up to it with properties like Pokemon, Harry Potter, Totally Spies!, etc.

   Pokemon Emergency was for years referred to as the best-selling RPG product of all time, but the rest of their plans fell through.