This is a site for discussing roleplaying games. Have fun doing so, but there is one major rule: do not discuss political issues that aren't directly and uniquely related to the subject of the thread and about gaming. While this site is dedicated to free speech, the following will not be tolerated: devolving a thread into unrelated political discussion, sockpuppeting (using multiple and/or bogus accounts), disrupting topics without contributing to them, and posting images that could get someone fired in the workplace (an external link is OK, but clearly mark it as Not Safe For Work, or NSFW). If you receive a warning, please take it seriously and either move on to another topic or steer the discussion back to its original RPG-related theme.

Stuff to Read about Implementing Situations, not Plot at the Table

Started by PencilBoy99, January 04, 2018, 04:12:15 PM

Previous topic - Next topic

Azraele

Quote from: PencilBoy99;1018631That's all good advice. I'm very good at GMing stuff in the moment - I can narrate stuff, play NPCs, describe scenes, etc. in a very engaging way. I'm even pretty good at coming up with cool scenario premises. The challenge for me is coming up with this stuff.

My players in our Deadlands Noir game came up with a kind of neat solution to a problem, so I just let them implement it and succeed. They just thwarted the NPC's / Factions as they had planned. Things ended kind of abruptly, and after the initial glow of "we're awesome," it was kind of unsatisfying.

One of the reasons that I love the Adventurer Conqueror King system is that it details the high-level play of running things like criminal organizations, kingdoms, etc. So that when, for example, the players take out faction, it creates a playable power vacuum that they then have to deal with, generating the grist for future sessions.

Maybe put some thought into the negative consequences of such organizations being suddenly destroyed? Power vacuums, vengeful underlings, splinter factions, even something like a newspaper in the faction's employ running a negative spin on the heroes as "dangerous vigilantes" all seem like contenders for such a list. Just be cautious not to over-punish success!
Joel T. Clark: Proprietor of the Mushroom Press, Member of the Five Emperors
Buy Lone Wolf Fists! https://www.drivethrurpg.com/product/416442/Tian-Shang-Lone-Wolf-Fists

flyingmice

Quote from: PencilBoy99;1018631That's all good advice. I'm very good at GMing stuff in the moment - I can narrate stuff, play NPCs, describe scenes, etc. in a very engaging way. I'm even pretty good at coming up with cool scenario premises. The challenge for me is coming up with this stuff.

My players in our Deadlands Noir game came up with a kind of neat solution to a problem, so I just let them implement it and succeed. They just thwarted the NPC's / Factions as they had planned. Things ended kind of abruptly, and after the initial glow of "we're awesome," it was kind of unsatisfying.

Probably in large part because it was too simple. As a GM, you should never let an action be without consequences. Even if their plan was perfect in every way, no plan survives contact with the enemy, and when - not it - it goes off the rails, they will have to improvise and do their best without. Even if they ultimately succeed - and if the idea was really good enough they should unless they mess up the execution totally - there will always be unforseen consequences. Maybe this faction served as a check on another, and without it, the other rapidly gains power. Maybe the survivors vow vengeance on the PCS. Maybe the PCs just replaced King Log with King Stork. There are a lot of ways things could go.
clash bowley * Flying Mice Games - an Imprint of Better Mousetrap Games
Flying Mice home page: http://jalan.flyingmice.com/flyingmice.html
Currently Designing: StarCluster 4 - Wavefront Empire
Last Releases: SC4 - Dark Orbital, SC4 - Out of the Ruins,  SC4 - Sabre & World
Blog: I FLY BY NIGHT

RPGPundit

For the record, my new Adventure scenario, The Secret Order of the Red Lady, is also set up in a sandbox style.
LION & DRAGON: Medieval-Authentic OSR Roleplaying is available now! You only THINK you\'ve played \'medieval fantasy\' until you play L&D.


My Blog:  http://therpgpundit.blogspot.com/
The most famous uruguayan gaming blog on the planet!

NEW!
Check out my short OSR supplements series; The RPGPundit Presents!


Dark Albion: The Rose War! The OSR fantasy setting of the history that inspired Shakespeare and Martin alike.
Also available in Variant Cover form!
Also, now with the CULTS OF CHAOS cult-generation sourcebook

ARROWS OF INDRA
Arrows of Indra: The Old-School Epic Indian RPG!
NOW AVAILABLE: AoI in print form

LORDS OF OLYMPUS
The new Diceless RPG of multiversal power, adventure and intrigue, now available.