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[FASERIP] Some questions

Started by Nexus, December 21, 2017, 12:15:00 PM

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tenbones

Quote from: Voros;1018386Well, I was joking. But I was referring to the idea of allowing the players to describe something happening within the game world, essentially giving them some small ability to narrate the action of the game beyond 'I swing at them.'

Well you know, there's nothing wrong with that in any game as long as you don't let the narrative change the outcome beyond what is acceptable to what your group has established.

High-powered RPG's are ripe territory for this kind of stuff. It makes it more dramatic. In low-powered stuff it makes it more gritty. So the literal narrative aspects of describing these actions can feel a lot more gritty. It's like seasoning - you use it to flavor to taste.

Voros

Oh I know and agree. It certainly engages the players as well.