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How will technology change RPGs?

Started by vikeen, December 11, 2017, 11:40:02 AM

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RPGPundit

Kids playing Minecraft may end up leading to a greater interest in the openness of D&D, it's true. Yet another thing that gives me hope about the generation coming after the garbage-fire that was the Millennials.
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Krimson

Quote from: RPGPundit;1016306Kids playing Minecraft may end up leading to a greater interest in the openness of D&D, it's true. Yet another thing that gives me hope about the generation coming after the garbage-fire that was the Millennials.

Someone had to give birth to them and do a piss poor job of raising them.
"Anyways, I for one never felt like it had a worse \'yiff factor\' than any other system." -- RPGPundit

RPGPundit

Do you mean the millennials? Or gen-z?

The millenials were mostly the children of Baby Boomers, who were also awful.

The Gen-z are mostly children of Gen-x, which explains why they kick ass.
LION & DRAGON: Medieval-Authentic OSR Roleplaying is available now! You only THINK you\'ve played \'medieval fantasy\' until you play L&D.


My Blog:  http://therpgpundit.blogspot.com/
The most famous uruguayan gaming blog on the planet!

NEW!
Check out my short OSR supplements series; The RPGPundit Presents!


Dark Albion: The Rose War! The OSR fantasy setting of the history that inspired Shakespeare and Martin alike.
Also available in Variant Cover form!
Also, now with the CULTS OF CHAOS cult-generation sourcebook

ARROWS OF INDRA
Arrows of Indra: The Old-School Epic Indian RPG!
NOW AVAILABLE: AoI in print form

LORDS OF OLYMPUS
The new Diceless RPG of multiversal power, adventure and intrigue, now available.

Krimson

Quote from: RPGPundit;1016749Do you mean the millennials? Or gen-z?

The millenials were mostly the children of Baby Boomers, who were also awful.

The Gen-z are mostly children of Gen-x, which explains why they kick ass.

I'm Gen-X and I can concur. Last time I was in a kickboxing class, a kid of a Gen-Xer broke one of my teeth. :D Mind you it did solve an impacted wisdom tooth problem I had most of my life in a roundabout way. :D

Back on topic. Minecraft is certainly a neat game, though I really don't like the blockiness of it. I had preordered the D&D game Sword Coast Legends in hopes that it would be a good platform for online D&D play which it was not. It was Diablo, which was okay because I liked Diablo. I spent a lot of time playing in online Persistent Worlds (which I may have mentioned in this thread but am too lazy to check) on both Neverwinter Nights and Neverwinter Nights 2. There was a couple of nice Planescape servers. Those games were very limited in what you could do setting wise, but there were DMs that ran RP and quests and it was RP with D&D mechanics.

Augmented Reality may be the next big thing once someone figures out how to make it practical. Having a pair of glasses with a HUD that has game information would be immensely useful as a DM, but we're not there yet. I do connect with real live people on Pokemon Go, which is based on Ingress (which I was in the beta). Those games are not really AR quite yet, more like location based GPS games or fancy geocaching (I may be repeating myself, brain fog). Parallel Kingdoms had a similar idea. The foundations are there for digital RP, but the technology is still in it's infancy.

I want something I can interact with when I'm out and about or while at home on a computer.
"Anyways, I for one never felt like it had a worse \'yiff factor\' than any other system." -- RPGPundit

Omega

Quote from: Itachi;1015747Yeah, Omega is so full of crap that I'm unsure if he really has played any computer games (or CRPGs) at all. Anyone who played classic CRPGs like Baldurs Gate 2, Fallout 1/2, Arcanum, Planescape Torment or Deus Ex knows everything he says is bullshit, because these games DO allow for in-character roleplaying (AKA taking personal decisions and seeing the consequences ripples in the setting around), and take much longer than a single session of tabletop RPGs. For example, the cited ones could take between 20h to 40h to finish. And some of those have little or optional combat, which means you take most of those 40h just roleplaying your character.

Now, if you consider roleplaying to be "making funny voices and gestures", then sure, the electronic medium don't allow that, but then I rarely see that happen in actual tables.

Except that alot of Baldurs Gate, Neverwinter, or other PC games is wandering around. Stuff that is normally fairly condensed or abstracted. Ive played them and the old SSI games and a huge chunk of the game is... wandering around. Far moreso in the newer games. Realtime dungeoncrawling is oft very time consuming. Its closer to a LARP experience in that respect as theres alot of time spent getting from point A to point B that would in a regular RPG session take far less time.

So your defense fails. Miserably.

Omega

Quote from: RPGPundit;1016306Kids playing Minecraft may end up leading to a greater interest in the openness of D&D, it's true. Yet another thing that gives me hope about the generation coming after the garbage-fire that was the Millennials.

Possibly. Open games like Minecraft are very different experiences. You can spend hours, days even just mining and not much else. Building can take quite a long time even with help. I built the TOS Enterprise to scale in Minecraft and that took a long long time due to the scale. Same with the Keep on the Borderlands project.

But you are right in that these games are showing players the wonders of just exploring. Het out there and see whats over the next hill. (probably a creeper)

Voros

Quote from: Omega;1016981Except that alot of Baldurs Gate, Neverwinter, or other PC games is wandering around. Stuff that is normally fairly condensed or abstracted. Ive played them and the old SSI games and a huge chunk of the game is... wandering around. Far moreso in the newer games. Realtime dungeoncrawling is oft very time consuming. Its closer to a LARP experience in that respect as theres alot of time spent getting from point A to point B that would in a regular RPG session take far less time.

So your defense fails. Miserably.

I don't recall a lot of wamdering around in BG, which I played in the past couple of years. Believe there was a fast travel option that allowed you to jump from one location to another. Also Planesape Torment had pretty much zero downtime, it is almost all talk.

RPGPundit

Quote from: Omega;1016985Possibly. Open games like Minecraft are very different experiences. You can spend hours, days even just mining and not much else. Building can take quite a long time even with help. I built the TOS Enterprise to scale in Minecraft and that took a long long time due to the scale. Same with the Keep on the Borderlands project.

But you are right in that these games are showing players the wonders of just exploring. Het out there and see whats over the next hill. (probably a creeper)

Well, in some old-school games you spend a lot of time doing stuff other than adventuring too. Planning, domain management, etc.

Maybe they will have a style that will be more focused on that kind of stuff?
LION & DRAGON: Medieval-Authentic OSR Roleplaying is available now! You only THINK you\'ve played \'medieval fantasy\' until you play L&D.


My Blog:  http://therpgpundit.blogspot.com/
The most famous uruguayan gaming blog on the planet!

NEW!
Check out my short OSR supplements series; The RPGPundit Presents!


Dark Albion: The Rose War! The OSR fantasy setting of the history that inspired Shakespeare and Martin alike.
Also available in Variant Cover form!
Also, now with the CULTS OF CHAOS cult-generation sourcebook

ARROWS OF INDRA
Arrows of Indra: The Old-School Epic Indian RPG!
NOW AVAILABLE: AoI in print form

LORDS OF OLYMPUS
The new Diceless RPG of multiversal power, adventure and intrigue, now available.

Itachi

Quote from: Omega;1016981Except that alot of Baldurs Gate, Neverwinter, or other PC games is wandering around. Stuff that is normally fairly condensed or abstracted. Ive played them and the old SSI games and a huge chunk of the game is... wandering around. Far moreso in the newer games. Realtime dungeoncrawling is oft very time consuming. Its closer to a LARP experience in that respect as theres alot of time spent getting from point A to point B that would in a regular RPG session take far less time.

So your defense fails. Miserably.
Baldurs Gate has a lot of dialogue and combat besides wandering around.

And I take you never played Planescape Torment, right? As Voros said, it's almost all dialogue.

Ras Algethi

Quote from: Gronan of Simmerya;1013361The gameplay of any computer game is marginal at best compared to playing live with humans.  This goes at least double for RPGs; the best session of any computer RPG is barely up to a mediocre face to face game.

And it has harmed tabletop games.  The only advantages of computer games are convenience and the art budget; the instant gratification aspect of them has destroyed patience.

In his mind if it weren't for computers, he could have been a contender.