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You HIT for a miss

Started by rgrove0172, October 11, 2017, 05:37:56 PM

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DavetheLost

Quote from: rgrove0172;1001057Doesn't work, causes issues later when the serious injury vanishes even without magical aid. Kinda the point of v the whole thread. Not to mention not very interesting at the table.

What "serious injury"? In the versions of D&D that I am familiar with a Fighter fights just as well at 1 HP as he does at 50 HP. He could take 49 HP in a single blow and mechanically nothing would change. It is as if only that last hit point actually counts.

This does not atch well with real combat. Even in sport combat like boxing fighters become less efficient as they take solid hits.

Willie the Duck

Quote from: Elfdart;1001207It's not that hard, folks.

OP seems very much like he doesn't want the problem resolved, but he's right in that if he's not satisfied with the answers we've given, he's not satisfied with the answers we've given. It's verisimilitude, it's an inherently subjective quality.

Gronan of Simmerya

Quote from: Willie the Duck;1001258OP seems very much like he doesn't want the problem resolved, but he's right in that if he's not satisfied with the answers we've given, he's not satisfied with the answers we've given. It's verisimilitude, it's an inherently subjective quality.

But as I said elsewhere, trying to build detailed verisimilitude into a system specifically designed not to have it, is pissing up a rope and sucking the wet end.
You should go to GaryCon.  Period.

The rules can\'t cure stupid, and the rules can\'t cure asshole.

estar

Quote from: Gronan of Simmerya;1001283But as I said elsewhere, trying to build detailed verisimilitude into a system specifically designed not to have it, is pissing up a rope and sucking the wet end.

Agreed. When I wrote my Majestic Wilderlands supplement, I didn't try to make OD&D work like GURPS. I took the background of the stuff I did in GURPS and figured out how they would work in OD&D terms.

Willie the Duck

Quote from: Gronan of Simmerya;1001283But as I said elsewhere, trying to build detailed verisimilitude into a system specifically designed not to have it, is pissing up a rope and sucking the wet end.

Then he's in for a very hard time, and that appears to be the case.

AsenRG

Quote from: Gronan of Simmerya;1001283But as I said elsewhere, trying to build detailed verisimilitude into a system specifically designed not to have it, is pissing up a rope and sucking the wet end.

Well, that's why I told him to pick another system;).
What Do You Do In Tekumel? See examples!
"Life is not fair. If the campaign setting is somewhat like life then the setting also is sometimes not fair." - Bren

Dumarest

Quote from: AsenRG;1001614Well, that's why I told him to pick another system;).

Unfortunately he said he is stuck with D&D...it's kind of like saying your hand hurts when you put it in the garbage disposal, your doctor says stop doing it, and you say you're going to keep doing it but want it to stop hurting...

Elfdart

Quote from: Willie the Duck;1001258OP seems very much like he doesn't want the problem resolved, but he's right in that if he's not satisfied with the answers we've given, he's not satisfied with the answers we've given. It's verisimilitude, it's an inherently subjective quality.

I get the impression that his questions are rhetorical.
Jesus Fucking Christ, is this guy honestly that goddamned stupid? He can\'t understand the plot of a Star Wars film? We\'re not talking about "Rashomon" here, for fuck\'s sake. The plot is as linear as they come. If anything, the film tries too hard to fill in all the gaps. This guy must be a flaming retard.  --Mike Wong on Red Letter Moron\'s review of The Phantom Menace

rgrove0172


Gronan of Simmerya

Sometimes your best friend is the guy who says "Stop trying to paint your house with a hammer."
You should go to GaryCon.  Period.

The rules can\'t cure stupid, and the rules can\'t cure asshole.

mAcular Chaotic

Quote from: rgrove0172;1001706Thanks guys, I guess.

I don't get why you're disappointed. Everyone gave you good answers.
Battle doesn\'t need a purpose; the battle is its own purpose. You don\'t ask why a plague spreads or a field burns. Don\'t ask why I fight.

estar

Quote from: rgrove0172;1001706Thanks guys, I guess.

You didn't answer my question from Post #89.

Willie the Duck

Quote from: rgrove0172;1001706Thanks guys, I guess.

Multiple people tried to help. You did not engage with them.

Quote from: estar;1001758You didn't answer my question from Post #89.

Or mine from #64. Self-induced disappointment AFAIC.

Steven Mitchell

Or mine in #81.  I'm sensing a trend. Call me "Captain Obvious" if you must. :)

estar

#104
To make it easy to reply.

Original Post
Can you please give us an example of a game you have played where you liked the wound system, and how you narrated the blow-by-blow in it?

Original Post
So that brings up the question of what they (Rgrove's players) expect to get by playing 5E?

Original Post
Want do you want to happen when a character is unconscious and stabilized after getting nearly killed?

If anybody else has question that didn't get answer I will add them just give the post number where it appears.