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Wuxia - Alchemics

Started by Ghost Whistler, April 19, 2012, 10:35:00 AM

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Ghost Whistler

I won't be creating sci fi martial arts for my game. Instead there is a series of 25 bio modifications called Alchemics (5 categories based elementally with 5 modifications each, nice and neat). Metalforms are ostensibly combat, Fireforms are social and intuitive, woodforms are to do with the intellect, waterforms are about movement, and where the earth element would be to do with more mystical stuff, earthforms are a catch all for everything else. Essentially they are kung fu moves via technology; that's the idea.

What should they include? I have a set i've created but as with all these things they need to work in a game. That is the function of each has to be equally useful, thematically appropriate and interesting (otherwise one half gets overlooed in favour of the more powerful '+2 damage' stuff). But they shouldn't be stupid.

For example, I've been trying to think of how to have a 'drunken monkey gland' that represents drunken kungfu as a metalform.
"Ghost Whistler" is rated PG-13 (Parents strongly cautioned). Parental death, alien battles and annihilated worlds.