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Other Games, Development, & Campaigns => Design, Development, and Gameplay => Topic started by: catty_big on May 09, 2012, 07:14:08 PM

Title: Request for game design help. But first, Hello...
Post by: catty_big on May 09, 2012, 07:14:08 PM
Hi all

I want to post a message requesting help with game design, but being an etiquette-obsessed Brit I feel I should introduce myself first. I can't find a forum to do that, so, well, here's me:

I'm a 47 yo gamer (both roleplaying and boardgames) from London, UK. I've been roleplaying for only eighteen months now and already I'm hooked- I've even designed a game (no I'm not shilling, I'll post details of it separately). I fell into roleplaying kind of by accident: in November 2009 I attended a con on the UK South Coast called IndieCon, thinking it was boardgame-focused. When I realised my mistake I thought What the hell, let's give this roleplaying a whirl.

I came into roleplaying around the time of the 'indie hippy' explosion, so was exposed immediately to games like Fiasco, Dogs in the Vineyard, Umlaut, Witch, 3:16 etc., which are absolutely my steaming mug of builder's tea with ten sugars; however, I'm not averse to a bit of trad now and again, CoC being a firm favourite. In fact, I'm particularly drawn to horror, and tangentially to the supernatural (Vampires and werewolves? In Old London Town, Guv'nor? Cor, strike a light). I think Dead of Night, with its camp-fire setting and Blair Witch-style unspoken horror, kind of sums up what's so great about modern horror games.  

Looking forward to chatting wit' y'all, whether about RPGs, the weather, small mammals, electric toothbrushes or whatever.

Ciao
Leo
Title: Request for game design help. But first, Hello...
Post by: Drohem on May 09, 2012, 07:32:20 PM
Welcome to theRPGSite! :D
Title: Request for game design help. But first, Hello...
Post by: Bloody Stupid Johnson on May 09, 2012, 07:44:02 PM
Hi :)

Small mammals are good. Post something design related and I'd be happy to critique it.

More traditional here - playing Pathfinder and Savage Worlds currently. (I do like CoC, of those you mentioned). Fair warning that there's a slight bias against indie games from a number of posters here - this place is more or less the anti-Forge ideological centre of the internets.
Title: Request for game design help. But first, Hello...
Post by: Marleycat on May 09, 2012, 07:51:50 PM
Welcome to RPGsite.:)

But Mr. Johnson's words are very wise to keep in mind. Definitely like CoC though.:)
Title: Request for game design help. But first, Hello...
Post by: jibbajibba on May 09, 2012, 08:01:38 PM
Quote from: catty_big;537860Hi all

I want to post a message requesting help with game design, but being an etiquette-obsessed Brit I feel I should introduce myself first. I can't find a forum to do that, so, well, here's me:

I'm a 47 yo gamer (both roleplaying and boardgames) from London, UK. I've been roleplaying for only eighteen months now and already I'm hooked- I've even designed a game (no I'm not shilling, I'll post details of it separately). I fell into roleplaying kind of by accident: in November 2009 I attended a con on the UK South Coast called IndieCon, thinking it was boardgame-focused. When I realised my mistake I thought What the hell, let's give this roleplaying a whirl.

I came into roleplaying around the time of the 'indie hippy' explosion, so was exposed immediately to games like Fiasco, Dogs in the Vineyard, Umlaut, Witch, 3:16 etc., which are absolutely my steaming mug of builder's tea with ten sugars; however, I'm not averse to a bit of trad now and again, CoC being a firm favourite. In fact, I'm particularly drawn to horror, and tangentially to the supernatural (Vampires and werewolves? In Old London Town, Guv'nor? Cor, strike a light). I think Dead of Night, with its camp-fire setting and Blair Witch-style unspoken horror, kind of sums up what's so great about modern horror games.  

Looking forward to chatting wit' y'all, whether about RPGs, the weather, small mammals, electric toothbrushes or whatever.

Ciao
Leo

Is that the Con in Christchurch. I was chatting to the guys from Cubicle 7 about it at Origins last year but I never got round to going. I will fly to the US to attend GenCon or Origins each year but I can't be asrse to drive 4 miles :)
Is it any good?
When is the next one?

Oh and don't mention story, plot, narrative, player control, shared gaming space or any such terms of the Enforcers here will rip you a new one :) They won't ban you though.
Title: Request for game design help. But first, Hello...
Post by: Silverlion on May 09, 2012, 08:06:07 PM
Welcome aboard! I hope you can find some good feedback here in spite of my occasional ego driven need to post about my OWN games :D
Title: Request for game design help. But first, Hello...
Post by: catty_big on May 09, 2012, 08:36:47 PM
Thanks for all your words of welcome guys, and I look forward to pitching into all the discussions on these boards, but don’t worry I’ll tread them lightly (heh heh, little am-dram joke there ;)).

To answer some specific points:
Quote from: Bloody Stupid Johnson;537866Fair warning that there's a slight bias against indie games from a number of posters here - this place is more or less the anti-Forge ideological centre of the internets.
Yeah I’ve heard about this Forge/anti-Forge stuff. Might the air clear a bit now that the Forge is R.I.P? Probably not. But rest assured, although my preferences tend to the indie, and although I am interested in RPG theory, I’m not in any way ideologically driven: indie and non-indie are all fine with me as long as no-one takes themselves too seriously and we all agree that having fun is the main thing. That said, there’s nothing wrong with (non-ideological) debate about RPG structure and mechanics etc. I think it’s fun to look at the engineering of something and see if changing a plug here or adding a wire there would make the car run more smoothly, race forward and crash into a tree, come to a complete stop or start reciting Ginsberg.

P.S. I’m guessing you’re a fellow Pratchett fan? My fave character is Nanny Ogg (the self-admitted baggage). Fave quote: When she came home at night she always looked under her bed to see if there was a man there- well, you never knew your luck.

Quote from: jibbajibba;537872Is that the Con in Christchurch. I was chatting to the guys from Cubicle 7 about it at Origins last year but I never got round to going. I will fly to the US to attend GenCon or Origins each year but I can't be arsed to drive 4 miles :)
Is it any good?
When is the next one?
Yep, that’s the one. The Indie one is the first week in Nov, the more trad one, Conception (although a lot of folks come to both, being, as discussed above, on the whole  non-ideological and mainly wanting to have fun. Ok, ok, drink beer and talk bollocks in the bar interspersed with a bit of role-playing) is usually the last week of Jan.

It’s a blast. The next IndieCon is 9-11/11/12, website is //www.indiecon.net

Quote from: jibbajibba;537872Oh and don't mention story, plot, narrative, player control, shared gaming space or any such terms of the Enforcers here will rip you a new one :) They won't ban you though.
Don’t worry, I won’t. I may like analysing things but I’m no Ron Edwards :).
Title: Request for game design help. But first, Hello...
Post by: Bloody Stupid Johnson on May 09, 2012, 09:01:12 PM
Quote from: catty_big;537891To answer some specific points:
Yeah I’ve heard about this Forge/anti-Forge stuff. Might the air clear a bit now that the Forge is R.I.P? Probably not.

We had a thousand+ post flamewar after that...ahem.
http://www.therpgsite.com/showthread.php?t=18606


QuoteP.S. I’m guessing you’re a fellow Pratchett fan? My fave character is Nanny Ogg (the self-admitted baggage). Fave quote: When she came home at night she always looked under her bed to see if there was a man there- well, you never knew your luck.
Yes indeed.  Ah good one! My favourite quote is probably from where  where the apprentice shaman sees the Luggage in the Light Fantastic, but its a bit lengthy to repost/remember. There's probably others I've likewise forgotten.

There's a Rincewind (a.k.a Sauron) floating around too, although I don't recall seeing him around for a bit.
Title: Request for game design help. But first, Hello...
Post by: Dodger on May 09, 2012, 09:13:04 PM
Ah, fresh meat. Mmhmhmuahahahaha!
Title: Request for game design help. But first, Hello...
Post by: catty_big on May 10, 2012, 07:16:22 AM
Oo-er!
Title: Request for game design help. But first, Hello...
Post by: Ladybird on May 10, 2012, 08:09:40 AM
Quote from: catty_big;537860I came into roleplaying around the time of the 'indie hippy' explosion, so was exposed immediately to games like Fiasco, Dogs in the Vineyard, Umlaut, Witch, 3:16 etc., which are absolutely my steaming mug of builder's tea with ten sugars; however, I'm not averse to a bit of trad now and again, CoC being a firm favourite. In fact, I'm particularly drawn to horror, and tangentially to the supernatural (Vampires and werewolves? In Old London Town, Guv'nor? Cor, strike a light). I think Dead of Night, with its camp-fire setting and Blair Witch-style unspoken horror, kind of sums up what's so great about modern horror games.  

3:16 is possibly my favourite RPG design ever. I made a complete tit of myself the first time I met Gregor Hutton, by being an utter fanboy at him.

Also, wotchers!
Title: Request for game design help. But first, Hello...
Post by: Ghost Whistler on May 10, 2012, 08:22:27 AM
Quote from: jibbajibba;537872Is that the Con in Christchurch. I was chatting to the guys from Cubicle 7 about it at Origins last year but I never got round to going. I will fly to the US to attend GenCon or Origins each year but I can't be asrse to drive 4 miles :)
Is it any good?
When is the next one?

Oh and don't mention story, plot, narrative, player control, shared gaming space or any such terms of the Enforcers here will rip you a new one :) They won't ban you though.

I believe the one you're referring to is Conception which is held in Jan/Feb. I've never been but I know people that have and they generally seem to have a good time, even if it's a bit cliquey.
Title: Request for game design help. But first, Hello...
Post by: jibbajibba on May 10, 2012, 08:36:13 AM
Quote from: Ghost Whistler;537995I believe the one you're referring to is Conception which is held in Jan/Feb. I've never been but I know people that have and they generally seem to have a good time, even if it's a bit cliquey.

Like I say it's about 4 miles from my house, but I have never made the effort...
My mates wouldn't go so I would be on my jack and I have found those type of things in the UK tend to be a litlte closed off. I enjoy the US cons because a bunch of mates from Canada head down so it's a chance to catch up and grab a few beers as well play some games.
Title: Request for game design help. But first, Hello...
Post by: catty_big on May 10, 2012, 08:58:41 AM
Quote from: Ghost Whistler;537995even if it's a bit cliquey.
Yes I suppose it is a bit but don't let that put you off. As I said in my earlier reply, the folks that attend both IndieCon and Conception for the most part just want to play games, drink beer, chat bollocks and generally have a good time. I've been only twice now now but already I've got loads of friends there and can guarantee I'll be able to play great games and hook up with engaging people. You may have heard stuff about pre-sign ups, chalet gaming, and other, as Ghost Whistler says, cliqueyness, and yes, to an extent that's true but please don't let that put you off, most of it is not cliquey.
Title: Request for game design help. But first, Hello...
Post by: Benoist on May 10, 2012, 11:30:13 AM
Welcome to the RPG Site.

Hope you have a good time here. Two things to keep in mind: (1) the moderation here is not what you might expect from the likes of ENWorld and RPGnet. If someone tells you to fuck off, no mod will come flying to your rescue throwing sanctions for "personal attacks" around. The advantage is that you can answer in kind and tell them to fuck off too. (2) This place is firmly about traditional RPGs. Forge theories, storygaming and the like generally earn some backlash from the forum users (see point 1). Discussion of storygames is usually moved into the "Other Games" section. This is how much we like it around here.

If you can take the heat, and participate to the life of the site, you'll find a place here. Sabotage it, and you'll find yourself on the receiving end of the stick.

Enjoy. :)
Title: Request for game design help. But first, Hello...
Post by: catty_big on May 11, 2012, 12:49:51 PM
Quote from: Benoist;538043Welcome to the RPG Site.
Quote from: Benoist;538043Enjoy. :)
Thanks!

Quote from: Benoist;538043(2) This place is firmly about traditional RPGs. Forge theories, storygaming and the like generally earn some backlash from the forum users (see point 1). Discussion of storygames is usually moved into the "Other Games" section. This is how much we like it around here.
Yes, I understand that. My game SFBK, while being 'indie' in the sense that the system is homebrew and will (eventually, I hope) be independently published, is also traditional in the sense that it has characters, albeit not statted, uses dice, albeit in a pretty radical way, and has clearly-defined (I hope- one reason for putting the doc up for comment) divisions between the four sections of the game. I guess, when the time comes for me to announce publication, and the nerve-wracking journey across the Rubicon from beta to gamma (my heart begins to palpitate at the very thought of it), I'll just have to make a judgement call as to whether it counts as trad or 'other', or post it anyway and let the admins move it if they feel that that's appropriate.

Quote from: Benoist;538043If you can take the heat...
Well, I'm nearly fifty, have lived in a big city (London)  most of my life, grew up with two older brothers, in a family where everyone was vying for attention, so yeah, I should be ok, but thanks for the warning. I'm certainly not one to sabotage forums, and can't really understand the motivations of those that do.
Title: Request for game design help. But first, Hello...
Post by: Benoist on May 11, 2012, 04:14:32 PM
Quote from: catty_big;538372Thanks!
Welcome. :)

Quote from: catty_big;538372Yes, I understand that. My game SFBK, while being ‘indie’ in the sense that the system is homebrew and will (eventually, I hope) be independently published, is also traditional in the sense that it has characters, albeit not statted, uses dice, albeit in a pretty radical way, and has clearly-defined (I hope- one reason for putting the doc up for comment) divisions between the four sections of the game. I guess, when the time comes for me to announce publication, and the nerve-wracking journey across the Rubicon from beta to gamma (my heart begins to palpitate at the very thought of it), I’ll just have to make a judgement call as to whether it counts as trad or ‘other’, or post it anyway and let the admins move it if they feel that that’s appropriate.
Sounds good to me. We'll see when you get there (good luck with your project, btw, whether trad, story game or otherwise). :)


Quote from: catty_big;538372Well, I’m nearly fifty, have lived in a big city (London)  most of my life, grew up with two older brothers, in a family where everyone was vying for attention, so yeah, I should be ok, but thanks for the warning. I’m certainly not one to sabotage forums, and can’t really understand the motivations of those that do.

OK looks like you got a thick skin. You're going to need it around here. :)

There are a few rules, but they're fairly obvious if you've spent any time on forums before: stuff like no posting porn, no spamming and phishing, no stalking people and revealing private information they don't want revealed, no site disruption (that is, really going at it for weeks and weeks and being nothing but a shit poster that systematically gets out of his way to wreck discussions on the message boards), that kind of thing. You know.

Happy posting, mate.
Title: Request for game design help. But first, Hello...
Post by: catty_big on May 11, 2012, 06:04:54 PM
Cheers. I look forward to folks informing me that I'm a cunt and telling me to fuck off at regular intervals ;).
Title: Request for game design help. But first, Hello...
Post by: catty_big on May 11, 2012, 08:00:35 PM
Sorry, just spotted this:
Quote from: Ladybird;5379923:16 is possibly my favourite RPG design ever. I made a complete tit of myself the first time I met Gregor Hutton, by being an utter fanboy at him.

Also, wotchers!
I met him at Conpulsion this year, a con held in Edinburgh around Easter and which this year was absolutely Phe. No. Men. Al. I sadly didn't get to play it with the man himself, but, as he was one of the organisers, while I was playing he floated by evey now and then and later that evening I managed to buttonhole him and do my mad fanboy act :D.

Howdy-doody to y'all too :).
Title: Request for game design help. But first, Hello...
Post by: Marleycat on May 12, 2012, 12:07:14 AM
Quote from: catty_big;538475Cheers. I look forward to folks informing me that I'm a cunt and telling me to fuck off at regular intervals ;).

No worries, there's quite a number of us that have more class than that but we would tell you fuck off if you deserve it. Most likely at irregular intervals.:D
Title: Request for game design help. But first, Hello...
Post by: Spinachcat on May 12, 2012, 03:07:09 AM
Quote from: catty_big;538475Cheers. I look forward to folks informing me that I'm a cunt and telling me to fuck off at regular intervals ;).

You are a cunt.

Fuck off.

And welcome to theRPGsite! Looking forward to you posting stuff about your upcoming game and its playtests. That's always interesting to read.

Fuck off again.

Quote from: Ladybird;5379923:16 is possibly my favourite RPG design ever.

Start a thread about 3:16 sometime. I've heard people I respect rave heavily about this game, but the rules as written turned me off and I haven't been try out to do a demo.
Title: Request for game design help. But first, Hello...
Post by: catty_big on May 12, 2012, 11:22:59 AM
Quote from: Spinachcat;538547You are a cunt.
Fuck off.
And welcome to theRPGsite!
Thanks muthafucka!
Quote from: Spinachcat;538547Looking forward to you posting stuff about your upcoming game and its playtests. That's always interesting to read.
Well, it's called SFBK- link to free pdf here (http://www.1km1kt.net/rpg/sci-fi-beta-kappa). Have already responded to some comments by Bloody Stupid Johnson (not sure if that's Boris Johnson, our new Mayor) in my 'Ok, now request for design help' thread, by all means check that out, but, um, what you say about 3:16 might apply to SFBK too (I mean about the rules sucking, not the raving!): it's very difficult for a designer with a vision for a slightly unusual game idea that kind of all fits together in their own head to transfer it accurately into other folks' heads without making them scratch them until they bleed (or, more likely, go 'What's this dude been smoking?' or 'These rules suck?' or whatever).

The problem is two-fold, the folds being mutually exclusive: How do you make it concise enough that folks can grok it relatively easily and painlessly but without going 'I don't get this' or 'You haven't explained that'? and at the same time detailed enough that everything is fully explained and completely spelled out, but without folks going 'Whoa dude, too much text!'? The first time I uploaded the doc there were people saying the former, but now they're saying the latter. I don't really think I can win.

Quote from: Spinachcat;538547Start a thread about 3:16 sometime. I've heard people I respect rave heavily about this game, but the rules as written turned me off and I haven't been try out to do a demo.
Will do (but also, see above).
Title: Request for game design help. But first, Hello...
Post by: Ladybird on May 12, 2012, 11:43:05 AM
Quote from: catty_big;538494Sorry, just spotted this:

I met him at Conpulsion this year, a con held in Edinburgh around Easter and which this year was absolutely Phe. No. Men. Al. I sadly didn't get to play it with the man himself, but, as he was one of the organisers, while I was playing he floated by evey now and then and later that evening I managed to buttonhole him and do my mad fanboy act :D.

Howdy-doody to y'all too :).

Cool! There is a chance that we met, because I was there too (Again; and it was another great con).

Does that mean you were in the 3:16 game in the upstairs bar on the Sunday morning, where Gregor gave rank pins to the GM and, presumably, Sergeant? I had considered playing in it, but I also really like Dark Harvest, which was going on at the same time, so went with that. What else did you play over the weekend?
Title: Request for game design help. But first, Hello...
Post by: catty_big on May 12, 2012, 12:02:53 PM
Quote from: Ladybird;538609Does that mean you were in the 3:16 game in the upstairs bar on the Sunday morning, where Gregor gave rank pins to the GM and, presumably, Sergeant?
Yes, it was fantastic. I was the fanatically loyal mook soldier whose job was basically to just say 'Sir, yes Sir/Sir, no Sir' to the Sarge and do whatever he told me to do.
Quote from: Ladybird;538609What else did you play over the weekend?
I played in Scott Dorward's Dead of night game Sat am; I'd played a game that Matt Nixon, from my local club, ran at IndieCon in 2009 and had been keen to play it again ever since. Another occasion to be all mad fanboy, as Scott Dorward co-wrote 2nd ed (I had previously thought both eds were James Mullen, didn't even know that Andrew Kenrick wrote the original).

Then in the afternoon I sat in on a rather unusal game currently in beta, co-written by a guy called Dan Marriott and, er, what was the other guy's name now, er...? ;). The rest of the time I just wandered round Edinburgh, a city I love, especially when it's raining, the castle looks like Gormenghast, in fact I'd be willing to bet that it was Mervynne Peake's inspiration for said trilogy.

U?
Title: Request for game design help. But first, Hello...
Post by: Ladybird on May 12, 2012, 12:55:09 PM
Quote from: catty_big;538610Yes, it was fantastic. I was the fanatically loyal mook soldier whose job was basically to just say 'Sir, yes Sir/Sir, no Sir' to the Sarge and do whatever he told me to do.

I played in the Frankenstein's Bodies card game test on Saturday morning (Which was brilliant fun, really accessible and playable, but as far as I'm aware my NDA is still in effect so I can't say much more on how it plays).

Saturday afternoon was Dark Heresy, where I basically played the "yes sir" grunt in a PDF unit;we wound up calling in an Exterminatus on our planet, which was... justified. Technically.

Sunday morning was Dark Harvest, on the table opposite you. The game went well (The author was testing it for eventual release as a convention game / demo pack), but it was a murder mystery; one player made an utterly in-character reference regarding the case which completely threw off our investigation, because the GM never corrected or explained past it. As such, what should have been a relatively simple investigation just dragged on for too long. Still, it was enjoyable, and we provided good feedback.

Sunday afternoon we played a few games of a friend's new copy of Elder Sign in the bar, which I enjoyed so much that I interrupted the game halfway through to get my own copy. And after that I had to get a train home, so I missed the pub quiz, and found out about DH's Griffie win on the face book (I voted for it, was a playtested on the main game, and know some of the authors, so I was pleased to see them win!).

I also got some SLA Industries books, and got to meet the SLA developers; they're a lot less... angry youth... than I had expected, but SLA 1.0 was twenty years ago now. I picked up some books I didn't have, and Dave scribbled in them, which was neat; they also seemed amused by my "combat engineer" Stormer character (Dave did say that, when he was writing SLA, he thought nine feet tall was more than it actually is, and Stormers should be even bigger...). And I got a copy of the Mongoose version of Stars Without Number, to continue my plan of putting Kevin Crawford out of business by buying all his products.

So, yeah; I had a great time, and I'm hoping I can make it next year, too!
Title: Request for game design help. But first, Hello...
Post by: catty_big on May 12, 2012, 03:02:47 PM
See you there! Nearer the time, PM me here and I'll give you my e-mail add.
Title: Request for game design help. But first, Hello...
Post by: Ghost Whistler on May 12, 2012, 03:14:08 PM
Quote from: catty_big;538009Yes I suppose it is a bit but don't let that put you off. As I said in my earlier reply, the folks that attend both IndieCon and Conception for the most part just want to play games, drink beer, chat bollocks and generally have a good time. I've been only twice now now but already I've got loads of friends there and can guarantee I'll be able to play great games and hook up with engaging people. You may have heard stuff about pre-sign ups, chalet gaming, and other, as Ghost Whistler says, cliqueyness, and yes, to an extent that's true but please don't let that put you off, most of it is not cliquey.

It wouldn't put me off; not having the money on the other hand...

I'm only going by what my friends tell me. They seem to enjoy themselves. But some people might find breaking into the ranks of established social groups rather difficult.
Title: Request for game design help. But first, Hello...
Post by: catty_big on May 12, 2012, 04:00:58 PM
Quote from: Ghost Whistler;538642It wouldn't put me off; not having the money on the other hand...
True, it's certainly a problem for an impecunious unemployed game designer like me, but it's actually a lot cheaper than you'd think: the average chalet costs around £350. This year at IndieCon that's what I'm paying for a four-bed chalet, which is two double-rooms, currently taken by three people altogether, and two twins, occupied separately by me and another guy. So that's £87.50 each, for a four-day con (five at Conception). Plus there are three supermarkets within very easy reach, one of then being a medium-sized Morrison's just up from the station, where you can stock up on ready meals, booze and snacks as you arrive. Of course you will inevitably end up buying lots of drinks in the bar, which are definitely not cheap, and coffees and teas during games, but all in all it's extremely good value.

Quote from: Ghost Whistler;538642some people might find breaking into the ranks of established social groups rather difficult.
Hm.. that objection is rather more difficult to counter. You find it on forums too, and yes it can be very off-putting and sometimes one yearns for the ummoderated atmos of this place where you can call people out in no uncertain terms for using the forum to chat each other. I don't find it a problem, I just ignore the cliquey assholes and go in search of the more  congenial folks, who as I said in my earlier post are definitely there and exist in hugely larger numbers than the 'What are you doing at our personal con?' types.
Title: Request for game design help. But first, Hello...
Post by: catty_big on May 12, 2012, 09:57:32 PM
Quote from: Spinachcat;538547Start a thread about 3:16 sometime.
Done :).
Title: Request for game design help. But first, Hello...
Post by: RobMuadib on May 13, 2012, 09:04:53 PM
Quote from: Benoist;538043Welcome to the RPG Site.

Hope you have a good time here. Two things to keep in mind: (1) the moderation here is not what you might expect from the likes of ENWorld and RPGnet. If someone tells you to fuck off, no mod will come flying to your rescue throwing sanctions for "personal attacks" around. The advantage is that you can answer in kind and tell them to fuck off too. (2) This place is firmly about traditional RPGs. Forge theories, storygaming and the like generally earn some backlash from the forum users (see point 1). Discussion of storygames is usually moved into the "Other Games" section. This is how much we like it around here.

If you can take the heat, and participate to the life of the site, you'll find a place here. Sabotage it, and you'll find yourself on the receiving end of the stick.

Enjoy. :)

I don't know what the hell he is talking about, but I will dis you for both liking story games AND D&D. (seriously fuck OSR!)
Title: Request for game design help. But first, Hello...
Post by: Exploderwizard on May 13, 2012, 10:36:42 PM
Quote from: Benoist;538043Welcome to the RPG Site.

Hope you have a good time here. Two things to keep in mind: (1) the moderation here is not what you might expect from the likes of ENWorld and RPGnet. If someone tells you to fuck off, no mod will come flying to your rescue throwing sanctions for "personal attacks" around. The advantage is that you can answer in kind and tell them to fuck off too. (2) This place is firmly about traditional RPGs. Forge theories, storygaming and the like generally earn some backlash from the forum users (see point 1). Discussion of storygames is usually moved into the "Other Games" section. This is how much we like it around here.

If you can take the heat, and participate to the life of the site, you'll find a place here. Sabotage it, and you'll find yourself on the receiving end of the stick.

Enjoy. :)

TRANSLATION:

You now move up a narrow,rocky track. A sheer wall of natural stone is on your left,the path falling away to a steep cliff on the right. There is a small widening ahead,where the main gate to the KEEP is. The blue-clad men-at-arms who guard the entrance shout at you to to give your names and state your business. All along the wall you see curious faces peering down at you-eager to welcome new champions of law, but ready with crossbow and polearm to give another sort of welcome to enemies.
Title: Request for game design help. But first, Hello...
Post by: Marleycat on May 14, 2012, 12:21:59 AM
Quote from: Exploderwizard;538963TRANSLATION:

You now move up a narrow,rocky track. A sheer wall of natural stone is on your left,the path falling away to a steep cliff on the right. There is a small widening ahead,where the main gate to the KEEP is. The blue-clad men-at-arms who guard the entrance shout at you to to give your names and state your business. All along the wall you see curious faces peering down at you-eager to welcome new champions of law, but ready with crossbow and polearm to give another sort of welcome to enemies.

Yeah that fits and quite poetic in the bargain. :)
Title: Request for game design help. But first, Hello...
Post by: catty_big on May 14, 2012, 09:56:16 AM
Quote from: Exploderwizard;538963You now move up a narrow,rocky track. A sheer wall of natural stone is on your left,the path falling away to a steep cliff on the right. There is a small widening ahead, where the main gate to the KEEP is. The blue-clad men-at-arms who guard the entrance shout at you to give your names and state your business. All along the wall you see curious faces peering down at you- eager to welcome new champions of law, but ready with crossbow and polearm to give another sort of welcome to enemies.
I call out 'Who rules this land?' Some of the crossbowmen on the ramparts glance at each other and grin. The granite-faced gatekeepers however are not smiling. One of them replies 'The great Pan-Deet is ruler here, and you had best not forget it, stranger. I repeat, state your name and your business. Our patience is not infinite.'

From somewhere beyond the big, wrought-iron gates there wafts a curious and yet not unpleasant fragrance, which I later learn to be from a plant native to this land, the Santospirito Esposito Esplendido. It starts to dull my senses as I call out my response, 'I am Cattus Biggus, a wandering knight currently without master, and I humbly request to be allowed ingress. If it please the great Pan-Deet, I will serve him, and serve him well. I am both loyal and brave, and in a fight he will not find me wanting.'

The gatekeepers turn to each other and exchange some words. Then the second turns and calls out, 'How are we to be certain that you are not a spy, or a hired assassin? The Lord Pan-Deet has many enemies.'  

I hold out my arms in a gesture of openness, saying, 'Sirs, as you see, I have no baggage, no weapons. I have passed two days and nights with neither protection nor shelter in the land of Rolludo-Nett.' I gesture behind me as I say this. 'I am no threat to your noble Lord. Allow me within, and I will prove my worth.'

There is more colloquy among the gatekeepers, this time lasting for several minutes, after which the first one to address me makes a signal, the enormous gates are slowly eased open, and I am beckoned to approach. I lower my arms and draw near, and as I do so I put my hand in one of the pockets of my tunic, where I feel for and grasp the small vial of poison secreted there, a poison made from the bitter root of the deadly Narratoludus Porcinus Ronedwardsiensis. I continue to approach...

Quote from: RobMuadib;538934I don't know what the hell he is talking about, but I will dis you for both liking story games AND D&D.
I did kind of grok what Benoiste was on about, he was warning me that the bias here is trad, and specifically anti-ideological indie a la Forge. Well, although I'm fairly indie myself I'm not ideological and I by no means confine myself to indie games- I played in a cracking game of Changeling The Lost last week. Don't worry, I'm ok with that. As for playing D&D, are you nuts? I'd rather poke my eyes out with a rusty nail. Ha ha only joking (before you all offer to do it for me...).
Title: Request for game design help. But first, Hello...
Post by: jibbajibba on May 14, 2012, 01:10:19 PM
Quote from: catty_big;539057I call out 'Who rules this land?' Some of the crossbowmen on the ramparts glance at each other and grin. The granite-faced gatekeepers however are not smiling. One of them replies 'The great Pan-Deet is ruler here, and you had best not forget it, stranger. I repeat, state your name and your business. Our patience is not infinite.'

From somewhere beyond the big, wrought-iron gates there wafts a curious and yet not unpleasant fragrance, which I later learn to be from a plant native to this land, the Santospirito Esposito Esplendido. It starts to dull my senses as I call out my response, 'I am Cattus Biggus, a wandering knight currently without master, and I humbly request to be allowed ingress. If it please the great Pan-Deet, I will serve him, and serve him well. I am both loyal and brave, and in a fight he will not find me wanting.'

The gatekeepers turn to each other and exchange some words. Then the second turns and calls out, 'How are we to be certain that you are not a spy, or a hired assassin? The Lord Pan-Deet has many enemies.'  

I hold out my arms in a gesture of openness, saying, 'Sirs, as you see, I have no baggage, no weapons. I have passed two days and nights with neither protection nor shelter in the land of Rolludo-Nett.' I gesture behind me as I say this. 'I am no threat to your noble Lord. Allow me within, and I will prove my worth.'

There is more colloquy among the gatekeepers, this time lasting for several minutes, after which the first one to address me makes a signal, the enormous gates are slowly eased open, and I am beckoned to approach. I lower my arms and draw near, and as I do so I put my hand in one of the pockets of my tunic, where I feel for and grasp the small vial of poison secreted there, a poison made from the bitter root of the deadly Narratoludus Porcinus Ronedwardsiensis. I continue to approach...


I did kind of grok what Benoiste was on about, he was warning me that the bias here is trad, and specifically anti-ideological indie a la Forge. Well, although I'm fairly indie myself I'm not ideological and I by no means confine myself to indie games- I played in a cracking game of Changeling The Lost last week. Don't worry, I'm ok with that. As for playing D&D, are you nuts? I'd rather poke my eyes out with a rusty nail. Ha ha only joking (before you all offer to do it for me...).

See major fail there as you assumed a narrative position the correct answer was either...

I call out 'Who rules this land?'

or

I kill them all; then take their stuff.

:D
Title: Request for game design help. But first, Hello...
Post by: catty_big on May 14, 2012, 04:11:34 PM
Quote from: jibbajibba;539105I kill them all; then take their stuff. :D
Shhh, keep your voice down. That's actually what I'm planning. I'm a forum user sent from the future, a hideously dystopian future where the internet has been taken over entirely by the people behind TheRPGSite, who wage continual and bloody war against all their enemies. I'm from a small community of story-gamers on the Isles of Scilly who are fighting for their survival, and determined to one day reclaim the Internet for the narrativist race.
Title: Request for game design help. But first, Hello...
Post by: Dodger on May 14, 2012, 05:23:04 PM
You are eaten by a grue.
Title: Request for game design help. But first, Hello...
Post by: catty_big on May 14, 2012, 05:33:20 PM
Quote from: Dodger;539217You are eaten by a grue.
Sounds grue-some he he.
Title: Request for game design help. But first, Hello...
Post by: Bloody Stupid Johnson on May 14, 2012, 08:44:02 PM
Quote from: jibbajibba;539105See major fail there as you assumed a narrative position the correct answer was either...

I call out 'Who rules this land?'

or

I kill them all; then take their stuff.

:D

Hmm..well if I were GMing the player grabbing narration rights for stuff actually would be very weird and off-putting. Not something I've seen alot of IRL, but I could imagine Foul Ole Ron's dislike of GMs probably comes from all of them giving him the smackdown for doing that.
Title: Request for game design help. But first, Hello...
Post by: Benoist on May 15, 2012, 06:56:01 PM
Quote from: jibbajibba;539105See major fail there as you assumed a narrative position the correct answer was either...

I call out ‘Who rules this land?’

or

I kill them all; then take their stuff.

:D

Yeah. If you took control of the crossbowmen as a player I'd stop you right there and say: "well no, you don't control NPCs. You are your character, and your character alone. As a matter of fact, the crossbowmen look at each other... and decide to open fire on you. They just don't like your face. What do you do?" :D
Title: Request for game design help. But first, Hello...
Post by: catty_big on May 15, 2012, 07:06:08 PM
Quote from: Benoist;539733Yeah. If you took control of the crossbowmen as a player I'd stop you right there and say: "well no, you don't control NPCs. You are your character, and your character alone. As a matter of fact, the crossbowmen look at each other... and decide to open fire on you. They just don't like your face. What do you do?" :D
I'd say 'Oh well, it's only a game, they can't actually harm me. Ow, fuck!!! What the fuck was that?' [Looks down, appalled, at blood pouring from leg]. 'Shit, it isn't a game. Damn these developments in VR technology. Hm, maybe The Matrix wasn't just a film either. Or Westworld, or... Oh bloody Hell.'
Title: Request for game design help. But first, Hello...
Post by: Benoist on May 15, 2012, 07:15:48 PM
All my NPCs are allergic to bat penis. Even the bats, who are terrified of their own genetalia and are seen flying blindly, screaming into the night as they can't bear the idea of their own existence. I call this world Antiron. I will be your DM tonight. Welcome.
Title: Request for game design help. But first, Hello...
Post by: catty_big on May 15, 2012, 07:52:04 PM
Quote from: Benoist;539739All my NPCs are allergic to bat penis. Even the bats, who are terrified of their own genetalia and are seen flying blindly, screaming into the night as they can't bear the idea of their own existence. I call this world Antiron. I will be your DM tonight. Welcome.
Ahhh, bat penis. I like to eat it with some f-f-f-fava beans and a decent Chianti. Actually a pint of Dogs Bollocks would do just as well...
Title: Request for game design help. But first, Hello...
Post by: catty_big on May 15, 2012, 07:54:34 PM
Quote from: Benoist;539739All my NPCs are allergic to bat penis. Even the bats, who are terrified of their own genitalia and are seen flying blindly, screaming into the night as they can't bear the idea of their own existence. I call this world Antiron. I will be your DM tonight. Welcome.
Ahhh, bat penis. I like to eat it with some f-f-f-fava beans and a decent Chianti. Actually a pint of Dog's Bollocks does just as well...