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Other Games, Development, & Campaigns => Design, Development, and Gameplay => Topic started by: Mcrow on February 04, 2008, 02:38:22 PM

Title: {Mike's prototype} Hands of the Dead
Post by: Mcrow on February 04, 2008, 02:38:22 PM
So, I've been dinking around with writing up a zombie game for a while know and I've finally started on it.

The working title is "Hands of the Dead" and will feature a VS Monsters inspired/Texas hold'm frankenstein system.

I've started writing up the basic mechanics and will post them soon. :D
Title: {Mike's prototype} Hands of the Dead
Post by: Mcrow on February 05, 2008, 06:01:54 PM
A little preview of the setting:

The basic premis of the game will be that North Korea developes a new bioweapon that in their testing kills people within a few hours of infection. They send a typhoid mary into the US and the infection begins to spread.

The part the Koreans didn't account for is that the US would have time to combat the spread. In the course of the spread anti-virals were used in hopes that it would slow or stop the infection. Instead, the anti-virals caused the virus to mutate into an even more invasive form that congregate on the brainstem. Aftert the host dies the virus reactivates eletrical impulses in the brainstem, which is just enough to reanimate the corpse.

Large portions of the country are in chaos due tot he walking dead. The east & west coasts were hit the worst with people who had the means and opportunities flee to islands and the midwest. There seem to be small pockets of survivors on both coasts but the majority of the surviving people are the midwest.

Small "forts" dot the midwest ranging from no more than a defensable mall, prison, or school to a full featured castle.

The Koreans plans were to allow the virus to due its work and then come in an cleanse the coutry and begin it's take over. With this plan in mind, they begin to land planes in across the midwest to establish bases of operations. They are not, however, prepeared for the walking dead that meet them.

So, players try to survive the zombie plague, the invading Koreans, all the while trying to avoid conflict with other forts, roving bands of raiders, and internal conflict.