TheRPGSite

Other Games, Development, & Campaigns => Design, Development, and Gameplay => Topic started by: catty_big on October 27, 2012, 05:10:52 PM

Title: Mechanics for a game about atypical family units
Post by: catty_big on October 27, 2012, 05:10:52 PM
Hi all

First of all, apologies if you've heard this one before. I've posted on a number of fora and fauna in order to try to reach the widest possible audience. Secondly, as I've been pretty busy with my two game projects as well as trying desperately to deal with various RL issues, I haven't been able to be as active on the forums as I'd like, so 'Hello stranger' would be a fair response to this post. Also, I sense this game faces an uphill struggle because, well, it's just a little bit weird. Anyway, check it out and see what you think...

Where The Heart Is examines relationship issues through the prism of a multi-adult household. Elevator pitch here (http://dl.dropbox.com/u/44973653/WTHI%20pitch.pdf), current draft here (http://dl.dropbox.com/u/44973653/WTHI.pdf), and first AP report here (http://www.ukroleplayers.com/forum/viewtopic.php?f=15&t=13854). I'd be happy to hear folks' thoughts; better yet, if anyone fancies running it with their gaming group that would be great. I'm aware that the concept is a bit 'out there', but, if the response from the playtest last month is anything to go by, I think they'll find it rewarding.

The main things I'd appreciate feedback on are
1.   Degree of player control vs. facilitator/rule book.
2.   How to keep the set-up phase to a minimum without compromising the very necessary world-burning that needs to take place so that the session has a solid foundation.  
3.   How to make life easier for less experienced facilitators.
4.   How to make sure that the delicate issue of 'mature themes' and uncomfortable possible subject matter is dealt with.

[After a discussion on another forum regarding the above points, I made some changes to the text which I hope have addressed them, particularly 2 and 4]    

5.   How issues are resolved and what the characters' goals are.

Cheers
Leo

P.S. Interestingly, since writing WTHI (having had the idea for it on the train coming back from a games con in August) there's been an article in the London Evening Standard about  co-parenting (http://www.standard.co.uk/news/london/the-rise-of-coparenting-8139449.html). So maybe it's not the families of tomorrow but the families of a few hours' time...
P.P.S. There's some more stuff on my public Dropbox folder about resolutions and goals (http://dl.dropbox.com/u/44973653/Dropbox%20r%26g.doc), and some play segments (http://dl.dropbox.com/u/44973653/Dropbox%20ps.pdf).