Besides the rules of the game, what information needs to be in the game master's portion of a roleplaying game book?
How to run THAT game. AKA, the Conan RPG should tell you how to make your game more Conan. The Buffy RPG should tell you how to make your game more Buffy. Paranoia 1e did this very well.
Commonly needed tools for that game.
Generic plots, locations, characters, etc...
Tables if you need them, etc...
Stuff that's important IN-GAME
A few good examples of suitable adventures.
Etc...
I'll check out Paranoia, thanks!
Out of all the oldschool D&D books including OSR stuff, which one would you say has the best dungeon master advice, Piestrio?
Quote from: Cave Bear;892239I'll check out Paranoia, thanks!
Out of all the oldschool D&D books including OSR stuff, which one would you say has the best dungeon master advice, Piestrio?
Have you checked out the Tao of D&D site? The guy has written a whole book on the subject, and from the excerpts I've read it seems pretty good.