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Other Games, Development, & Campaigns => Design, Development, and Gameplay => Topic started by: rway218 on April 03, 2013, 09:41:13 AM

Title: End of the world, not so bad.
Post by: rway218 on April 03, 2013, 09:41:13 AM
Have been looking at post apocalyptic games, and find they are somewhat boring.  I expect the feel of Mad Max, and get more Wallie.  What are your desires in the end of the world RPG?  Or, what system style would be best?
Title: End of the world, not so bad.
Post by: gleichman on April 03, 2013, 10:06:35 AM
Our post apocalyptic games could be summed up as "rebirth amoung the ruins".

Think Book of Eli as one example. Another was our Morrow Project campaign where the fall was caused by and resulted in a more fantastic sci-fi feel. The two year long campaign ended with the recovery of the backup Prime Base (Beta Base) and the resulting rebirth of the best of Western Civilization.

System wise, we've always used HERO System in the past (if to a slightly different build standard than the one the published game used). If we returned to the era, I think the new players would want to switch to Age of Heroes.
Title: End of the world, not so bad.
Post by: Silverlion on April 03, 2013, 12:16:35 PM
Quote from: rway218;642478Have been looking at post apocalyptic games, and find they are somewhat boring.  I expect the feel of Mad Max, and get more Wallie.  What are your desires in the end of the world RPG?  Or, what system style would be best?



Strange, what games? I'm familiar with quite a few and did video blogs on them. My current favorite is Atomic Highway (which has options for crazier stuff, but the default is fairly Mad Max/Book of Eli.)
Title: End of the world, not so bad.
Post by: Spike on April 03, 2013, 03:18:14 PM
Yeah. The OP is a bit lacking. How do you find (certain?) Post-apoc games to be 'wallie'?  

I mean, that statement implies much, but it says very little.




Then again: If you mean 'Mad Max' and not, oh, "Road Warrior" or "Beyond Thunderdome", then perhaps you prefer a non-PA game that the GM simply fills with PA style characters?  I mean, fer christ sakes, in "Mad Max" at one point we see what looks like a family going on vacation. Who goes on vacation in Post Apocalyptia?  There are some three or four scenes* involving road-work crews doing there thing. I rather imagine that municiple repair crews would actually be among the first things lost in an apocalypse, but I have been known to be wrong.




* Key, crucial scenes, in fact. Including the first chase that sets the biker gang on a path of revenge (dude crashes into a bulldozer or dump truck), then the crazy ass leader of the biker gang, who also crashes into a dump truck... ooh... parallels!  It fairly safe to say that if Max is chasing you, he's gonna force you to crash into a dump truck at some point, so just pull over and let yourself get arrested.
Title: End of the world, not so bad.
Post by: The Traveller on April 03, 2013, 03:23:44 PM
I want zombies, vampires, possessing demons, werewolves, frankensteins, wisps, wraiths, ghosts, the fairy kind of goblins, I want trolls and shapeshifters, I want things in the swamps, and a veritable smorgasbord of fog stalking horrors bringing plague and poison in their curling wakes. Ravenloft done much better, with machine guns and jury rigged trucks, alcohol fuelled laptops and wind chime alarms on the entryways to your half abandoned apartment block, survival on the ragged shores of the night.

None of the usual suspects like zombies individually really light my fire, I mean it would take a massively exceptional set of circumstances for that to work in the real world, but mix up all the legends of old walkers after sunset and you've got something.
Title: End of the world, not so bad.
Post by: baran_i_kanu on April 06, 2013, 08:04:22 PM
Mad Max and Mutants.

Struggling communities, hordes of road-pirates, bandits, and other menaces on foot or on motor.

The PC's can be defenders of civilization's remnants, mercenaries/road warriors, or road-pirates.

Defend, raids, scavenging, dealing with troublesome allies, etc, etc.

Savage Worlds does this well (especially with the V-Mods homebrew vehicle mods pdf) and Atomic Highway does it very well if you're after the Death Race/Car Wars vibe.

My personal preference is modified Mutant Futures with vehicle rules and extra human classes.
Title: End of the world, not so bad.
Post by: Silverlion on April 06, 2013, 09:49:05 PM
Quote from: baran_i_kanu;643666Savage Worlds does this well (especially with the V-Mods homebrew vehicle mods pdf) and Atomic Highway does it very well if you're after the Death Race/Car Wars vibe.

My personal preference is modified Mutant Futures with vehicle rules and extra human classes.

Funny the car mods in Atomic Highway, really aren't that extreme. Its a bit more tame than Car Wars. (Sure you can mount a turret MG, but your going to have a person have to swivel the darn thing.)
Title: End of the world, not so bad.
Post by: baran_i_kanu on April 06, 2013, 11:39:05 PM
Quote from: Silverlion;643696Funny the car mods in Atomic Highway, really aren't that extreme. Its a bit more tame than Car Wars. (Sure you can mount a turret MG, but your going to have a person have to swivel the darn thing.)

True, but it's still more advanced than the Road Warrior.
The modern Death Race movies would be the best description IMHO.