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Other Games, Development, & Campaigns => Design, Development, and Gameplay => Topic started by: Drohem on May 18, 2012, 04:16:46 PM

Title: [AP] D&D RC-Forgotten Realms
Post by: Drohem on May 18, 2012, 04:16:46 PM
Alright, this last week I started up a new game set in the Forgotten Realms using the old Grey Boxed Set and the module Under Illefarn.  We are using the D &D Rules Cyclopedia for the game engine.  There are three PCs and one NPC in the group:

Fandral Ironwill:  A Shield dwarf from Daggerford and son of Derval Ironeater.
Ahrenar Starsigil:  A Moon (Silver) elf from the household of Sir Elorfindar Floshin of the House of Long Silences which is near Daggerford.
Larry Shinpi:  A Mystic originally from Daggerford who has returned after training at The Path of the Legendary Lands monastery near Waterdeep.
Cork "Corky" Shepardson:  A human Fighter from Daggerford.

Instead of rolling 3d6 in order for ability scores, I had them roll 2d6+6 in order.  I also let them take the best of two hit die rolls for their starting hit points.

The game opens up in Daggerford with the quartet on Militia duty.  They are called into the office of Sherlen Spearslayer, Commander of the Daggerford militia.  She tasks them with patrolling the Trade Way as far as the The Way Inn, and making sure it is clear for any caravans trying to make north before the winter snows arrive.  They are given a horse and supplies for the detail, and they head out immediately.  

They make it to Liam's Hold with no problems and stop there for the night.  The innkeeper Binn is friendly and makes the group feel at home and comfortable during their stay.  The old man hadn't seen travelers nor locals in a couple of days and was aching for company and conversation, which was had by all.  They leave in the morning and make it to one of the campsites that dot the Trade Way.  They check it out and move on when nothing strange is found.  Shortly after visiting the first campsite while on the road, they notice a strange creature watching them from some foliage- a lone Ceratosaur.  It was watching the group and unsure if it should attack them.  They bristled their spears at it and kept moving the down the road.  It was more afraid of them than they were of it and so once the group was out of eyesight, the creature took off to the west and north back toward home in the swamps.

However, after some discussion while moving down the road about keeping the road safe for travelers, the group decided to turn back and see if it was still around.  They planned to kill it if it was still there.  Upon returning to the area they discovered it gone, but Ahrenar tracked it for a while until they realized that it had left the area.  They returned to the road and continued their journey to The Way Inn.  They had made to the second campsite by nightfall and set up to spend the night under the stars.

I rolled a random night encounter and it turned out to be a Nightmare so I disregarded that roll since it would be a TPK.  I re-rolled and got the Bugbear encounter result, and rolled a 4 for the number of Bugbears.  I dropped their HP down to 12 each and saying that they had previous wounds from their last encounter, which they were on the losing side.  The group set up watch order:  Ahrenar, Fandral, Larry, and Corky.  I rolled for the second watch.  Luckily, Fandral had the Alertness skill and the Danger Sense skill as well.  He wasn't surprised by the Bugbears charge and javelin volley, although he was hit by an incoming javelin.  The fight was on!

The dice gods were with the group that night!  Larry has a 9 AC and 4 HP.  He got hit twice by a bugbear's battle axe and I rolled a 1 and a 2 for the damage.  Ahrenar had 7 HP, and both Fandral and Corky had 8 HP.  The fight lasted 7 Rounds with the PCs victorious.  Fandral was hit twice for 2 and 3 damage, and Ahrenar was hit once for 2 damage.  Corky was missed completely in the fight, and was the character that turned the tide for the group.  Fandral was bitterly engaged with his original bugbear opponent from the start of the fight and kept whiffing.  He finally hit his opponent once for 2 damage.  Corky, on the other hand, speared his bugbear three times before finally taking it down.  Ahrenar was playing the kite game with his bugbear by throwing a couple of javelins before engaging it with his spear.  After Corky finished his bugbear he ran over and assisted Larry.  Ahrenar hit his a couple of times and finally rolled a natural 20 (the only one of the night) and I gave him maximum damage on the strike which finished off his bugbear.

Now, Ahrenar ran over to assist Larry and Corky, and both of them did a double spear into the back of Larry's bugbear from each side, and they took it down.  While all this was going on, Fandral and his bugbear were locked in a bitter struggle with battle axe on battle axe action.  Larry, Ahrenar, and Corky ran over and the combined might of the four of them finally took down the bugbear leader.  After catching their breath, they realized that three of the bugbears were still alive but bleeding out.  They dispatched the bugbears and put them out of their misery.  They dragged the bodies about 50 yards from their camp for wolf food.

They searched the bodies and found 300 gold in assorted coins, a garnet and a pearl.

That's where we ended it for the session.
Title: [AP] D&D RC-Forgotten Realms
Post by: Drohem on May 23, 2012, 08:01:10 PM
===== D&D RC - FR Session #2 =====

--  The gems found on the bugbears were a garnet and pearl.

--  Larry healed himself 3 HPs and was back a full after the bugbear fight.  He rolled a '1' on Healing Fandral and gave him back 3 HPs too.  He rolled a '20' on Healing Ahrenar and did 3 points of damage to him causing him to drop to 2/7 HPs.

--  The group makes to Bowshot by midday and stop in the tavern.  They meet the barkeep and two of his sons; Richard (12) and Dougie (11).  They stay a whole day so that Ahrenar can heal some, and he does heal back 3 HPs bringing him up to 5/7 HPs.

--  The group leaves Bowshot at midday the next day and head out for The Way Inn.  They make it there before dusk, and they are greeted by six spearmen and four archers on rooftops.  Once they indicated that they are from the Daggerford militia, they are greeted warmly and welcomed into the village.  They are directed to speak with Dauravyn Redbeard.

--  Redbeard introduces the group to Meldar Farwander and his group.  The party agrees to escort them back to Daggerford, and Meldar agrees to pay them 30 GP each for the job.  They leave the next morning early for Daggerford.

--  The group reaches Bowshot by late afternoon, and stop briefly for some food and drink.  They head back out onto the road.

--  They reach the second campsite very shortly before darkness and make camp.  The make a fire and set watches; Fandral, Ahrenar, Larry, and Corky.  

--  However, before they went to sleep, the camp is ambushed by five goblins with darts.  

--  Fandral charges out and takes on the goblins who are about 40-feet outside of the camp and throwing darts.

--  During the first three rounds, Larry is hit by a dart (thigh; 1 damage), Corky is hit by dart (stomach; 1 damage), Delora is hit by dart (head; 1 damage), Dooley is hit by dart (thigh; 3 damage), and Meldar is hit with natural 20 with dart (right shoulder; 3 damage).

-- In round 4, Fandral and Larry finish off the goblins.  However, the group is attacked by three orcs who come out from behind the wagons.  Corky is not surprised and warns Ahrenar.  Ahrenar is attacked by two orcs, and Corky by one.  They both kill one right away in round 4, and then Ahrenar badly wounds the last orc.  Corky finishes it off with a spear through the back of the neck and out its mouth in Round 5.

--  Fandral killed two goblins (head shot; decapitated other), Larry killed two goblins (javelin to chest; uppercut to chin), and Ahrenar killed a goblin with a javelin in the face.  

--  The find 6 darts, 5 spears, 3 scimitars, 3 javelins, 45 GP in assorted coins, and 5 chunks of onyx.

--  Larry goes to work with his Healing skill on everyone, and he makes his skill roll for himself, Delora, and Corky and heals back 1 HP which brings all of them back to full HP.  Larry makes his Healing skill on Dooley and heals back 2 HPs which brings him to 3/4 HPs.  Larry fails his Healing skill roll on Meldar and Meldar is still at 3/8 HPs, but the dart is removed and wound bandaged.
Title: [AP] D&D RC-Forgotten Realms
Post by: Drohem on July 12, 2012, 02:03:33 PM
===== D&D RC - FR Session #3 (06-12-2012) =====

--  The morning after the goblin and orc attack, the group starts moving and gets on the road quickly.  
--  About midday, they stop a lone traveler on horseback and talk to him.  They warn him about the attacks lately on the road, and ask him to tell Binn at Liam's Hold that they will be delayed.  They part ways and he promised to tell Binn.
--  The group pushes on after nightfall and arrives at Liam's Hold around 9:00 pm.  Binn his happy to see them and glad that they are safe.  The are three locals in the tavern.  The group stays the night.
--  The next morning they leave for Daggerford.  They arrive in Daggerford in the late evening, and Elos who is a militiaman on duty at the gate.  Meldar asks them to join him for dinner tomorrow night at the Happy Cow Tavern.  The group agrees.
--  The group reports to Commander Spearslayer and tells her everything about their journey.  She is pleased and tells them that they are on duty early tomorrow morning.
--  The group heads over to Derval's Smith.  Fandral's family greets him and is happy that he has returned safely.  His father and uncle are proud that he served well.  Ahrenar bargains with Derval and negotiates a suit of chain mail and a pike for 107 gp.
-- The group goes to Korbus' Jewels and Fine Ornaments and speaks with the gnome about the stones they found.  He offers to buy the garnet, pearl, and onyx pieces for 400 gp, and the group agrees.  They each receive 20 pp.
--  The group splits up the coins found during the journey, and the each receive 116 gp, 2 sp, and 5 cp.
--  The next evening they meet Meldar and Delora at the Happy Cow Tavern.  They have a table reserved and ordered the full 10-course meal.  Meldar thanks the group for saving their lives, and rewards them with some gifts.  He gives them a map that he said was found in far Scornubel a couple of years ago.  He planned to sell it in Daggerford but wanted the group to have it for their bravery.  He gave Larry an Elven made dagger.  He gave Corky an Elven made spear.  He gave Ahrenar a wizard's staff of striking.  He gave Fandral a potion of Heroism (red) with one dose, and a potion of Gaseous Form (ochre) with three doses.
--  The next day Ahrenar receives his pike from Derval Ironeater at the militia barracks.
--  Three days later, Ahrenar receives his new suit of chain mail armor from Derval at the barracks as well.

=== XP Awards ===

726 = Fandral
715 = Corky
825 = Ahrenar
553 = Larry

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

This week we introduced a new player to our game and a new character:

Elos:  A human Fighter and Daggerford local who is also on Militia duty currently.

--  It is the first week of Uktar and Corky, Fandral, Larry, Ahrenar, Elos, and Sgt. Tom Garner are on duty at the main gate.
--  Elos and Ahrenar spot a rider approaching at a hard gallop from the west.  However, he only gets to within 20 yards of the gate and falls off the horse.  They rush out and find that the man is near unconsciousness.  He gasps out that lizardmen have just raided Baron Cromm Redhand's hold and passes out.  
--  Larry examines he and discovers a nasty blunt trauma wound to the man's ribs and that several ribs are broken.  
--  Sgt. Garner immediately orders the men to go and get saddled up and to ride hard for Cromm's Hold to assist.  He also sees that the wounded man will be taken care of.
--  The group springs into action and is on horseback with half an hour at a hard gallop to the west.  It is about 15 miles away.  After riding hard for about two hours the group arrives near the hold.
--  As the crest a hill they can see smoke and the wall of a building collapse.  They walk their horses into the hold and see destruction.  
--  They are confronted by Piann, the Baron's wife, who pleads for help through sobs.  Her attendant tells the group that lizardmen had raided while Baron Cromm Redhand and most of his men where out hunting.  He returned while the lizardmen were finishing up and the Baron slew some of them here.  The Baron and his men followed the rest of the lizardmen raiding party into the swamp to get bloody vengeance.  
--  The Baron didn't hide his trail and the group easily followed it into the Lizard Marsh looking for the Baron and his men.
Title: [AP] D&D RC-Forgotten Realms
Post by: Drohem on July 12, 2012, 02:11:13 PM
===  D&D Rules Cyclopedia - Forgotten Realms Session 04 Recap (07-03-2012)  ===

== Combat Round 1 ==
== Combat Round 2 ==
== Surprise Round ==
== Combat Round 1 ==
== Round 2 ==
unconscious on top of the rock.
== Round 3 ==
== Round 4 ==
== Round 5 ==
== Round 6 ==
== Round 7 ==
That's where we ended the session for the night.