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3D & Game Art: Do you use it? If not, why?

Started by Lynn, June 23, 2013, 01:44:52 PM

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Lynn

I am very engaged in a professional way in 3D art and animation (my avatar is one example).

There is a certain amount of Poser or DAZ Studio created artwork out there which draws the opinions of many who like or do not like it. Vertical 3D applications like these make certain types of art easier to produce, though without modification they can convey a specific look.

If you use 3D computer art in your game publishing, can you tell me about it? If you do not use it, can you explain what turns you off about it?
Lynn Fredricks
Entrepreneurial Hat Collector

SineNomine

As a general rule, I shun 3D art for anything that has a person in it. The human or organic characters in Poser art almost all appear uniformly plastic, more like poseable dolls than people. For me, it all looks the same, and it all looks bad. The faces in particular are especially unpleasant- they all have a frozen, glassy-eyed sort of stare that's usually sharply at odds with whatever they're being shown doing.

I've used chunks of 3D art before for images that don't involve any organic objects, and for that it can be serviceable, but I really dislike the artificiality of its human characters.
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Lynn

Quote from: SineNomine;665064As a general rule, I shun 3D art for anything that has a person in it. The human or organic characters in Poser art almost all appear uniformly plastic, more like poseable dolls than people. For me, it all looks the same, and it all looks bad. The faces in particular are especially unpleasant- they all have a frozen, glassy-eyed sort of stare that's usually sharply at odds with whatever they're being shown doing.

I've used chunks of 3D art before for images that don't involve any organic objects, and for that it can be serviceable, but I really dislike the artificiality of its human characters.

It is probably overtalked about, but the Uncanny Valley is a place populated by out of the box Poser people. My understanding is that default characters are not actually proportioned correctly and that's why you rarely see them used in Arch-VIZ or the like (a properly designed chair isn't going to work with the proportions of Poser people).

This is also one reason why I think Shrek and "toon style" 3D characters tend to be successful. They don't lose their artistic value (as much) when the technology improves, and they aren't really trying to simulate real people. There are some relatively realistic characters in Shrek, but not so realistic as say that Final Fantasy movie.
Lynn Fredricks
Entrepreneurial Hat Collector