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3D Dungeon design

Started by The Traveller, September 20, 2012, 07:26:57 AM

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The Traveller

I was just going over some open source stuff there and came across this basic Blender tutorial, featuring the very simple extrude tool. It occurred to me that this feature lends itself very handily to dungeon design in three dimensions, making them visually more interesting. Has anyone used or tried to use Blender for this or a related purpose?
"These children are playing with dark and dangerous powers!"
"What else are you meant to do with dark and dangerous powers?"
A concise overview of GNS theory.
Quote from: that muppet vince baker on RPGsIf you care about character arcs or any, any, any lit 101 stuff, I\'d choose a different game.

The Traveller

"These children are playing with dark and dangerous powers!"
"What else are you meant to do with dark and dangerous powers?"
A concise overview of GNS theory.
Quote from: that muppet vince baker on RPGsIf you care about character arcs or any, any, any lit 101 stuff, I\'d choose a different game.

Lynn

#2
Those are nice dungeon wall bits, but not very efficient by themselves. The problem comes about when you have lots and lots of them. These are pretty nicely detailed, whereas your standard dungeon wall can have a simple texture (with a normal map for bumpy effects) to fill up the majority of your wall space.

Extruding usually works best too if you are extruding from a vector image, at least to begin with. You can always go back and convert the result into a polygon mesh if you want.
Lynn Fredricks
Entrepreneurial Hat Collector

The Traveller

Quote from: Lynn;585029Those are nice dungeon wall bits, but not very efficient by themselves. The problem comes about when you have lots and lots of them. These are pretty nicely detailed, whereas your standard dungeon wall can have a simple texture (with a normal map for bumpy effects) to fill up the majority of your wall space.

Extruding usually works best too if you are extruding from a vector image, at least to begin with. You can always go back and convert the result into a polygon mesh if you want.
I guess it depends on how elaborate you want it to be. No reason the two effects couldn't be combined. I don't understand what you mean about vector images, aren't the shapes in blender already vectors?
"These children are playing with dark and dangerous powers!"
"What else are you meant to do with dark and dangerous powers?"
A concise overview of GNS theory.
Quote from: that muppet vince baker on RPGsIf you care about character arcs or any, any, any lit 101 stuff, I\'d choose a different game.

Lynn

Quote from: The Traveller;585277I guess it depends on how elaborate you want it to be. No reason the two effects couldn't be combined. I don't understand what you mean about vector images, aren't the shapes in blender already vectors?

I havent touched Blender in a while - they could be. Many 3D programs can import both vector based images or raster images, and can use the result to extrude shapes of some sort: straight up polymeshes or some sort of spline based object (such as NURBs).
Lynn Fredricks
Entrepreneurial Hat Collector