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Author Topic: In the End, the Swine Will Devour Themselves  (Read 5785 times)

Hastur T. Fannon

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« Reply #60 on: September 22, 2006, 12:05:36 PM »
Taking cover is "rulesbending" now?

I admit that options to aim for a particular location are missing from the SRD, but YotZ has added a little subsystem for that.  Still looks like d20 though

Quote from: GRIM
Even with all these supposed options it comes down to bang, take 2d6 damage, your turn, bang, miss, your turn, bang, miss, your turn, bang hit, critical, 4d6 damage... until someone runs out of hit points.


I think we might actually be thinking of different games, particularly as you haven't mentioned Massive Damage saves...
 

Abyssal Maw

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« Reply #61 on: September 22, 2006, 12:22:38 PM »
Quote from: GRIM
Exactly.  Playing the rules as written.  Ruleslawyering, Murphy's rules, playing the system, the RPG equivalent of card counting and yet, with all those built in 'tactical' options basic things like aiming for a particular location etc aren't covered...


Man, thank god there are no hit locations. That annoys me to no end.

Anyhow, using cover and concealment isn't ruleslawyering or taking unfair advantage of the rules. Don't be ridiculous.
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Imperator

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« Reply #62 on: September 22, 2006, 03:15:32 PM »
Quote from: Abyssal Maw
This pretty much proves you don't have any idea how d20 works, especially d20 modern.  I think you just blew your cover.

Well, if GRIM thinks that it's a bad option (not my opinion, btw, as I haven't read it or played it), he just would be following the Pundit's way of 'I don't need to read/play this game to know that is crap.' :D So no problem.
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« Reply #63 on: September 22, 2006, 03:53:21 PM »
Quote from: Imperator
Well, if GRIM thinks that it's a bad option (not my opinion, btw, as I haven't read it or played it), he just would be following the Pundit's way of 'I don't need to read/play this game to know that is crap.' :D So no problem.


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GRIM

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« Reply #64 on: September 22, 2006, 09:02:10 PM »
Quote from: Abyssal Maw
Man, thank god there are no hit locations. That annoys me to no end.

Anyhow, using cover and concealment isn't ruleslawyering or taking unfair advantage of the rules. Don't be ridiculous.


Depends if you're thinking within the scene or at the meta level of mechanical exploitation, perhaps best exemplified by the exploitative 'spiked chain' character builds etc.
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GRIM

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« Reply #65 on: September 22, 2006, 09:03:02 PM »
Quote from: Hastur T. Fannon
I think we might actually be thinking of different games, particularly as you haven't mentioned Massive Damage saves...


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Imperator

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« Reply #66 on: September 22, 2006, 09:34:24 PM »
Quote from: RPGPundit
Imperator: I READ any game that I make any serious comment on. If I haven't READ a game, I will explicitly state as much if I choose to make any comment on it.
I do not play every single game I read, nor do I believe one needs to play a game to know whether its "crap" or not. But you do need to read it.

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I stand corrected, then. Should I understand that you have read DitV? In such case, I am sincerely interested in knowing which problems did you find in the game. And I mean it, I'm not being sarcastic or snarky.
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« Reply #67 on: September 22, 2006, 09:59:31 PM »
Yes, I did read DiTV, and I think I've already been clear about the problems I have with that game.

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Hastur T. Fannon

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« Reply #68 on: September 23, 2006, 03:45:07 AM »
Quote from: GRIM
Depends if you're thinking within the scene or at the meta level of mechanical exploitation, perhaps best exemplified by the exploitative 'spiked chain' character builds etc.

Which can't be done in d-fucking-20 Modern

Can we establish some parameters for this discussion? Since we were talking about firearms (which aren't in the D&D SRD) I assumed that we were talking about d20 Modern

Quote from: GRIM
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Dunno mate

It sorts out the problem you've just raised.  Longarms will trigger a massive damage save on an average-to-good roll, shortarms on a good roll.  Tough characters are more likely to get very annoyed if they're shot rather than just falling over and bleeding out.  It also makes Weapon Specialization very deadly as the +2 damage makes triggering a massive damage save much more likely

Personally I think a DC of 15 is too low (except for cinematic campaigns), but that's easily house-ruled.  Tim's 10+damage is a bit high (by the time it's been triggered, the DC's already in the 20's), 5+damage sounds about right