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The Real Reason I Don't Work for Wizards of the Coast

Started by RPGPundit, August 15, 2016, 12:02:25 AM

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RPGPundit

So a couple of things happened in the last couple of days, not connected to each other as such but that I found a connection to.  The first is that I've been reposting some of my archived blog entries over on my Pundit's Forum in theRPGsite.  Specifically, the ones from about a year ago when "consultantgate" was happening.

As a result of this some people, some of them well meaning and perhaps some of them snidely, were remarking that my ongoing condemnation of the Pseudo-Activist Outrage Brigade for what they did during Consultantgate was justifiable because "due to consultantgate the RPGPundit might never work for WoTC again".

The second thing that happened is that a minor brouhaha erupted when Ryan Macklin posted a list of advice for would-be writers for Paizo.  Said advice included tips like "don't be too clever or you'll intimidate your potential employers", and "don't make stuff so smart that you'd never actually see it in a (paizo) publication".  And understand, he wasn't being critical of the company, or joking; Ryan Macklin was the staff editor for Paizo from 2012 to 2015. He was being dead serious.

A lot of people got pissed off at him for it. But you know, Ryan Macklin is absolutely totally 100% right.

Which brings us back to Consultantgate.

The thing is, I never expected to have a WoTC gig to begin with (I admit, I didn't expect them to be that smart), I didn't expect to be taken on as a consultant, and when I took on the consulting job for 5e I had no intention of ever working for WoTC in the future. Note: not after gamergate, not after the consulting job was done, but right from the very start.

I never had any plan to ask for any WoTC job after the 5e consulting, and had Consultantgate not happened I wouldn't have had any expectation of doing any future work for WoTC. Any future offer of work would have to have met some very specific circumstances for me to be interested. The fact is, I never saw myself (nor do I see myself in the future) wanting to write an adventure module or mechanics book where whatever I would have to fit very strict criteria of design that are not my own. I want to spend my time making games and settings exactly the way I want to make them, not the way the WoTC corporate board thinks would be most profitable to be made. It's not what I'm into.

So Consultantgate really sucked for a number of reasons, but the notion that "I might never be hired by WoTC again" is not one of them, because I never had any plans of being hired by WoTC again. Not that I would categorically rule it out completely, but it would have to be very special circumstances that granted me a latitude that just wouldn't be very typical for WoTC to grant anyone.

I had no assumption of working for them again, at no point did I express any such expectation to WoTC, nor did WoTC or Mike Mearls at any time make any kind of suggestion that they would hire me again; and I suspect that Mike Mearls (who has been a reader of my blog from Year One) knows me well enough to know that even if he wanted to make such an offer it couldn't possibly be to write some adventure module under the careful control and supervision of Wizards' executives.

Ryan Macklin is absolutely right: if you want to be a writer for Paizo OR WoTC, you need to be willing to do work that will be less clever, less original, and that cannot in any way intimidate the suits.   My RPG-writing is way too interesting to be able to feel comfortable to the top brass at WoTC (or Paizo for that matter). My methods, and the stuff I produce, would not tick the list of boxes of what they want, of middle-of-the-road products that are broad enough to be enjoyed by everyone without making things difficult for anyone to use.  Not just me, mind you, that applies to a lot of the independent OSR designers (and a few non-OSR designers too).  Note also that I'm not in any way saying that WoTC or Paizo's products are bad products. Not at all, just that they are products made with a corporate mindset of being the most efficiently broad-spectrum and generic enough for the mass audience.

Consultantgate sucked ass because people made up vicious lies about me, and did so with the intention of harming my career. But Consultantgate didn't affect my relationship with Wizards of the Coast in any way, shape or form.  They were completely impotent in that regard, because I had already finished my work for WoTC before Consultantgate ever started, and had no expectation whatsoever of working for them in the future.

And really, why would I ever need to?  Lords of Olympus, Arrows of Indra, and now Dark Albion have all been big successes for me, and all of them were me writing exactly what I wanted to write, on my own terms.  My consultancy with WoTC was a dream job because it was precisely because of this differentness from their typical employee and absolute refusal to compromise anything that I was perfect for the Consulting job.  Mearls knew I would pull no punches.

And really, in spite of the total shittiness of what the Outrage Brigade did during Consultantgate, they lost.
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Morrius

Say Pundit, if you wouldn’t mind satisfying a curiosity for me… Do you consider yourself to be an artist? Why or why not?

Alzrius

Quote from: RPGPunditThe second thing that happened is that a minor brouhaha erupted when Ryan Macklin posted a list of advice for would-be writers for Paizo. Said advice included tips like "don't be too clever or you'll intimidate your potential employers", and "don't make stuff so smart that you'd never actually see it in a (paizo) publication". And understand, he wasn't being critical of the company, or joking; Ryan Macklin was the staff editor for Paizo from 2012 to 2015. He was being dead serious.

A lot of people got pissed off at him for it. But you know, Ryan Macklin is absolutely totally 100% right.

I hadn't heard about that. Can someone link to the incident described here? I'm rather interested in seeing what he wrote, and the resulting fallout.
"...player narration and DM fiat fall apart whenever there's anything less than an incredibly high level of trust for the DM. The general trend of D&D's design up through the end of 4e is to erase dependence on player-DM trust as much as possible, not to create antagonism, but to insulate both sides from it when it appears." - Brandes Stoddard

Spinachcat

RPGPundit, have you published any adventures?

I am actually surprised you have not yet supported Arrows or Dark Albion with adventures considering how much playtesting you did with your home crew. It seems to me that much of your home adventures would be prefect fodder to be expanded upon / repackaged into published adventures.

As for all of us living in Pundy's world now, perhaps that explains the election! :)

RPGPundit

Quote from: Morrius;912934Say Pundit, if you wouldn't mind satisfying a curiosity for me... Do you consider yourself to be an artist? Why or why not?

If you mean in the context of being an RPG writer, no. I do not consider myself an 'artist'. I don't think RPG-designing is 'art'. I think it could be described as a "Craft", so I guess I might be a craftsman of sorts.
LION & DRAGON: Medieval-Authentic OSR Roleplaying is available now! You only THINK you\'ve played \'medieval fantasy\' until you play L&D.


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The most famous uruguayan gaming blog on the planet!

NEW!
Check out my short OSR supplements series; The RPGPundit Presents!


Dark Albion: The Rose War! The OSR fantasy setting of the history that inspired Shakespeare and Martin alike.
Also available in Variant Cover form!
Also, now with the CULTS OF CHAOS cult-generation sourcebook

ARROWS OF INDRA
Arrows of Indra: The Old-School Epic Indian RPG!
NOW AVAILABLE: AoI in print form

LORDS OF OLYMPUS
The new Diceless RPG of multiversal power, adventure and intrigue, now available.

RPGPundit

Quote from: Spinachcat;913094RPGPundit, have you published any adventures?

I am actually surprised you have not yet supported Arrows or Dark Albion with adventures considering how much playtesting you did with your home crew. It seems to me that much of your home adventures would be prefect fodder to be expanded upon / repackaged into published adventures.

As for all of us living in Pundy's world now, perhaps that explains the election! :)

The thing is, if you were to actually see my adventure  notes, they're usually three semi-incoherent scribbled lines on a piece of paper or a txt file. I do so much improv it's unbelievable even to me that I can get away with it.

So I could do a retro-active adventure made out of what happened in one of my games, but it would be very hard to do this without making it railroady. I don't think adventure-writing is something that I would be really great at, frankly. I'd much rather be world-building, and throwing in a bunch of material that a GM could stitch together as an adventure or a bunch of adventures (so, I guess, "adventure seeds").
LION & DRAGON: Medieval-Authentic OSR Roleplaying is available now! You only THINK you\'ve played \'medieval fantasy\' until you play L&D.


My Blog:  http://therpgpundit.blogspot.com/
The most famous uruguayan gaming blog on the planet!

NEW!
Check out my short OSR supplements series; The RPGPundit Presents!


Dark Albion: The Rose War! The OSR fantasy setting of the history that inspired Shakespeare and Martin alike.
Also available in Variant Cover form!
Also, now with the CULTS OF CHAOS cult-generation sourcebook

ARROWS OF INDRA
Arrows of Indra: The Old-School Epic Indian RPG!
NOW AVAILABLE: AoI in print form

LORDS OF OLYMPUS
The new Diceless RPG of multiversal power, adventure and intrigue, now available.

Kyle Aaron

#6
Quote from: RPGPundit;912905nor did WoTC or Mike Mearls at any time make any kind of suggestion that they would hire me again
The real reason I haven't had sex with Angelina Jolie is she's a bit thin for me. The fact that she never asked me is irrelevant, of course.

Just keep self-publishing. It's better that way.
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David Johansen

Angelina Jolie squicks me out so I'm kinda glad she hasn't asked me.

Much like Wizards of the Coast.
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TrippyHippy

#8
I may have had sex with Angelina Jolie, but I don't kiss and tell. Least of all her.

Anyway, The Real Reason I Don't Work for Wizards of the Coast is that have no net worth to them. I suck.
I pretended that a picture of a toddler was representative of the Muslim Migrant population to Europe and then lied about a Private Message I sent to Pundit when I was admonished for it.  (Edited by Admin)

Spinachcat

Quote from: RPGPundit;913151I'd much rather be world-building, and throwing in a bunch of material that a GM could stitch together as an adventure or a bunch of adventures (so, I guess, "adventure seeds").

I understand. Adventure writing is its own thing. I'm a big fan of "adventure seeds" more than fully fleshed out modules, but there's clearly a love of published adventures in the RPG community.

Have you considered opening up Arrows of Indra and Dark Albion so others could publish adventures?


Quote from: Kyle Aaron;913158Just keep self-publishing. It's better that way.

That's probably true in today's market.

I wonder if how wide the profit margin may be between DM's Guild writers and WotC freelancers. The big payoff to do any WotC work may actually be how you can use that fact to promote your self-publishing.

Snowman0147

Quote from: Kyle Aaron;913158The real reason I haven't had sex with Angelina Jolie is she's a bit thin for me. The fact that she never asked me is irrelevant, of course.

Just keep self-publishing. It's better that way.

Except he was hired by WOTC at one time for one project.  So to make your analogy right you would had sex with Angelina Jolie for one night.

I am saying you never work for a company you never had work for is one thing, but saying you never work for a company you had worked with is quite another.  The later means you had experience in dealing with said company.

RPGPundit

Quote from: Spinachcat;913174I understand. Adventure writing is its own thing. I'm a big fan of "adventure seeds" more than fully fleshed out modules, but there's clearly a love of published adventures in the RPG community.

Have you considered opening up Arrows of Indra and Dark Albion so others could publish adventures?

I'm completely open to people doing adventures for both of these, and would gladly endorse and promote any that I thought was a worthwhile product, or even collaborate if the conditions were right!



QuoteThat's probably true in today's market.

I wonder if how wide the profit margin may be between DM's Guild writers and WotC freelancers. The big payoff to do any WotC work may actually be how you can use that fact to promote your self-publishing.

Well, I can't be completely sure without carefully checking my records, but if I'm not mistaken I made more money off my time as a WoTC consultant than I did with any of my RPG publishing products at that time. However, I've definitely made more money of Dark Albion than I did consulting.
LION & DRAGON: Medieval-Authentic OSR Roleplaying is available now! You only THINK you\'ve played \'medieval fantasy\' until you play L&D.


My Blog:  http://therpgpundit.blogspot.com/
The most famous uruguayan gaming blog on the planet!

NEW!
Check out my short OSR supplements series; The RPGPundit Presents!


Dark Albion: The Rose War! The OSR fantasy setting of the history that inspired Shakespeare and Martin alike.
Also available in Variant Cover form!
Also, now with the CULTS OF CHAOS cult-generation sourcebook

ARROWS OF INDRA
Arrows of Indra: The Old-School Epic Indian RPG!
NOW AVAILABLE: AoI in print form

LORDS OF OLYMPUS
The new Diceless RPG of multiversal power, adventure and intrigue, now available.

RPGPundit

Number of D&D editions Kyle was hired to help make: 0
LION & DRAGON: Medieval-Authentic OSR Roleplaying is available now! You only THINK you\'ve played \'medieval fantasy\' until you play L&D.


My Blog:  http://therpgpundit.blogspot.com/
The most famous uruguayan gaming blog on the planet!

NEW!
Check out my short OSR supplements series; The RPGPundit Presents!


Dark Albion: The Rose War! The OSR fantasy setting of the history that inspired Shakespeare and Martin alike.
Also available in Variant Cover form!
Also, now with the CULTS OF CHAOS cult-generation sourcebook

ARROWS OF INDRA
Arrows of Indra: The Old-School Epic Indian RPG!
NOW AVAILABLE: AoI in print form

LORDS OF OLYMPUS
The new Diceless RPG of multiversal power, adventure and intrigue, now available.

Kellri

Number of times Kyle has claimed to be able to work 'teh real world magicks': Also 0
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You can also come up with something that is not only original and creative and artistic, but also maybe even decent, or moral if I can use words like that, or something that\'s like basically good -Lester Bangs

Battle Mad Ronin

Quote from: Kellri;913412Number of times Kyle has claimed to be able to work 'teh real world magicks': Also 0

Dude, not cool. A person's spiritual beliefs are their own, and shouldn't be mocked unless they directly hurt others.

Pundit is a pathetic piece of shit for so many reasons, use some of those. He thinks he is the Hunter S. Thompson of RPGs when he is really Joseph McCarty. He judges people based on their birthplace and cultural background, he fervently denies being a homophobe while using 'cocksucker' as his favorite insult. His whole output hasn't sold as well as a single printing of Dungeon World, one of many RPGs he claims no one buys. He claims understanding of world politics, the inner workings of the EU and Polish affairs while displaying none or factually wrong knowledge on any of these subjects. He claims to have singlehandedly saved D&D while being one of eight consultants on the product among dozens of contributors. And the list goes on!