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Author Topic: The OFFICIAL FtA! Q&A  (Read 28990 times)

Keith

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The OFFICIAL FtA! Q&A
« Reply #30 on: July 30, 2007, 10:49:16 AM »
Question:

I noticed on the character sheet that Social Status is listed there, but could find no mention of it in the rest of the book.  Was this an oversite?  Thanks.

Edit: Doh! Found it.  For some reason my text search of the PDF didn't pull it up.  Page 29 for people who want to know.


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flyingmice

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« Reply #31 on: July 30, 2007, 11:21:41 AM »
Quote from: Keith
Question:

I noticed on the character sheet that Social Status is listed there, but could find no mention of it in the rest of the book.  Was this an oversite?  Thanks.

Keith Senkowski

Hi Keith!

The character sheet was handed over to me as finished, so I can't say for sure, but it may refer to Social Background on p. 40. There's also two Law Lores which I missed entirely when running my own game.

BTW - here's a link to the Charsheet.

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Keith

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« Reply #32 on: July 30, 2007, 11:25:22 AM »
Okay, I have another question concerning Stunts.  Is the purpose of Stunts for a player created skill role that creates a mechanical benefit outside of a normal success?  The examples are kinda all over the place with the exception of a few that grant a +2.  Is that the intended standard?

Taking the Diplomacy example, is the difference between a Stunt and standard skill as follows?

Rally the Troops: Skill Check
Rally the Troops and get a +2 Bonus: Stunt

Thanks

Keith Senkowski
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flyingmice

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« Reply #33 on: July 30, 2007, 11:41:12 AM »
Quote from: Keith
Okay, I have another question concerning Stunts.  Is the purpose of Stunts for a player created skill role that creates a mechanical benefit outside of a normal success?  The examples are kinda all over the place with the exception of a few that grant a +2.  Is that the intended standard?

Taking the Diplomacy example, is the difference between a Stunt and standard skill as follows?

Rally the Troops: Skill Check
Rally the Troops and get a +2 Bonus: Stunt

Thanks

Keith Senkowski


As I understood it, the purpose of Stunts is to give a structure to those wild things PCs want to do off the cuff - situational combat - where there are no applicable rules. Stunts are basically skill uses in combat which give the character an advantage over and above the standard combat. The GM chooses from the various examples given or uses them as guidelines to create his own effect to adjudicate the effects of the stunt. The effects in the examples range wildly, and are not confined to a +2 bonus - the very first example lists "to grant you or an ally +2 to their next skill check, or +3 to their next check with a specific skill if that check is done by the next round, or +1 to two different allies’ next skill checks" with different examples giving different effects.

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Keith

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« Reply #34 on: July 30, 2007, 12:25:05 PM »
Clash,

Ok.  Cool.  Makes sense.  My follow up is, could my players use this to say give themselves a bonus prior to combat.  Using the Diplomacy example, give a rallying speech to the troops to give them a +2 in the next battle?

Another Question:

With Alignment, Champions of Law and Chaos are mentioned but not Balance.  Is this because there are no Champions of Balance?  If there is one, what kind of powers would he get?

And to follow it up, what kind of limits are expected for these characters?

Thanks
Keith Senkowski
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RPGPundit

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The OFFICIAL FtA! Q&A
« Reply #35 on: July 30, 2007, 01:01:39 PM »
Quote from: Keith
Clash,

Ok.  Cool.  Makes sense.  My follow up is, could my players use this to say give themselves a bonus prior to combat.  Using the Diplomacy example, give a rallying speech to the troops to give them a +2 in the next battle?


Yes, that would absolutely be a perfect example of a "Diplomacy Stunt".

Quote

Another Question:

With Alignment, Champions of Law and Chaos are mentioned but not Balance.  Is this because there are no Champions of Balance?  If there is one, what kind of powers would he get?

And to follow it up, what kind of limits are expected for these characters?

Thanks
Keith Senkowski


A champion of Balance IS mentioned in the alignment section, and the sample power he would get was "regeneration".  The difference between a champion of balance vs. one of Law or Chaos is that the champion of Balance would not get a bonus to combat vs. any of the other alignments (the way Law gets a bonus vs. chaos and vice versa).

There are no particular limits for the Champions, and in true Moorcockian tradition they are certainly NOT expected to always constantly act as paragons of their alignment.  However, remember that everything you do that is in favour of any particular alignment will grant you points in that alignment.  Do enough things that are of an alignment other than the one you're Champion of, without doing enough things of your own alignment to counteract them, and you'll end up falling out of "strong allegiance", and you'll not only lose your Champion powers but the deity that gave them to you will now be your enemy.

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« Reply #36 on: July 30, 2007, 01:03:06 PM »
Never mind, Pundit cross-posted.

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Keith

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« Reply #37 on: July 30, 2007, 01:10:49 PM »
My bad.  I see it now.  That is what I get for reading while at work.  I like the Champions of X concept.  Very cool, though I guess I would dig a character example of each.  Any plans to follow this up with say sample characters and an adventure?

Thanks
Keith Senkowski
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« Reply #38 on: July 30, 2007, 05:30:39 PM »
Quote from: Keith
My bad.  I see it now.  That is what I get for reading while at work.  I like the Champions of X concept.  Very cool, though I guess I would dig a character example of each.  Any plans to follow this up with say sample characters and an adventure?

Thanks
Keith Senkowski


Right now its just thought bubbles, but I have thought of writing more material for FtA!, but if I did it would probably be in the form of new and fun tables of cool shit (I'd really like to do some tables for planar adventures, for example; more items, etc) and maybe some sample dungeons or a small setting.

Though now that you mention it such a product could probably include some sample NPCs.

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JongWK

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The OFFICIAL FtA! Q&A
« Reply #39 on: July 30, 2007, 06:21:36 PM »
Quote from: RPGPundit

Though now that you mention it such a product could probably include some sample NPCs.



FtA! Quickstart Set? ;)
"I give the gift of endless imagination."
~~Gary Gygax (1938 - 2008)


Keith

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« Reply #40 on: July 31, 2007, 09:30:21 AM »
Pundit,

After reading through it some more I noticed something.  The game seems to scream Dungeonquest.  Was that an influence on your writing?

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« Reply #41 on: July 31, 2007, 10:23:32 AM »
What's Dungeonquest, Keith?

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Keith

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« Reply #42 on: July 31, 2007, 10:39:23 AM »
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« Reply #43 on: July 31, 2007, 10:55:59 AM »
Ah! Cool! Thanks, Keith! :D

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Keith

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« Reply #44 on: July 31, 2007, 11:21:13 AM »
Pundit,

Sorry about the barrage of questions, but the more I read and the more I think about it the more they come bubbling up.  This game just screams tiles and minatures.  I dig how the advancement works for levels.  Nice and simple.

Why did you choose to not include any sort of guide on how to play the game?  You gave lots of rules, but no DM is responsible for X,Y, & Z while the Players are responsible for A, B, & C.

Keith Senkowski
Check Out my New Comic/Webcomic:
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