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Fan Forums => The RPGPundit's Own Forum => Topic started by: RPGPundit on March 07, 2014, 10:05:03 PM

Title: The New Arrows of Indra Q&A Thread
Post by: RPGPundit on March 07, 2014, 10:05:03 PM
It had been about a year since I did the old one, so I figured it might be time to do a new one.  It will be hanging out here in the main forum for a while, and may eventually be moved and stickied at the Pundit's forum.

So, if you have any question at all to ask me about Arrows of Indra (http://www.bedrockgames.net/about.html), please go ahead; those questions and answers might also get reprinted on my blog!

RPGPundit
Title: The New Arrows of Indra Q&A Thread
Post by: JeremyR on March 07, 2014, 11:48:32 PM
Are there any further products in the line planned? Adventures, etc?

Any plans to use a similar set of rules for a different setting? There's no shortage of other mythologies that haven't been covered.
Title: The New Arrows of Indra Q&A Thread
Post by: RPGPundit on March 09, 2014, 10:04:43 PM
Quote from: JeremyR;735334
Are there any further products in the line planned? Adventures, etc?


A: At the present time there isn't any material being actively worked on, however there is a very good possibility that sometime down the line there will be a setting book that will detail at least one region (probably the Bahlika Kingdoms) in more detail.

Furthermore, as the game is "open" there's always the opportunity for someone other than myself to produce adventures or source material for it, if they wanted to.

Quote

Any plans to use a similar set of rules for a different setting? There's no shortage of other mythologies that haven't been covered.


A: These rules were, on the whole, created for this specific setting.  If I did some other pseudo-historical setting (say, fantasy epic china, or aztecs, or something like that), I might use the some similar rules in terms of the very basic core mechanics, but I would not (for example) use the same magic system, monsters, magic items, races, etc. because so much of this additional material is directly driven from the Indian mythological concept.

RPGPundit
Title: The New Arrows of Indra Q&A Thread
Post by: Chivalric on March 09, 2014, 10:59:36 PM
Quote from: RPGPundit;735572
Furthermore, as the game is "open" there's always the opportunity for someone other than myself to produce adventures or source material for it, if they wanted to.


What method of going open did you pick for the game?  How much of the rules stuff is open?  How much of the setting?  What parts are not able to be used by another author without getting your permission first?
Title: The New Arrows of Indra Q&A Thread
Post by: JeremyR on March 10, 2014, 01:18:36 AM
The rules are all open, the setting isn't.

When I meant the rules, I didn't so much mean the India specific stuff, but the basic stuff, like the skill system, which is really one of the better ones I've seen in an OSR style game.
Title: The New Arrows of Indra Q&A Thread
Post by: RPGPundit on March 11, 2014, 08:00:46 PM
Quote from: NathanIW;735575
What method of going open did you pick for the game?  How much of the rules stuff is open?  How much of the setting?  What parts are not able to be used by another author without getting your permission first?


A: I think for the specific of this answer you'd need to ask Bedrock Games (Bedrock Brendan on here).  As I understand it, all the rules are open; what you can't do is just cut-and-paste the setting material into your book, nor can you use the art or the maps. Aside from that, anything goes.
Note that its not quite right to say the setting "isn't open"; because of course most of the setting is just directly taken from the Epic Indian milieu itself.  For me to say that you can't use that would be like if Greg Stafford claimed you couldn't use Camelot or Silchester or the Welsh in an RPG because those are in Pendragon.
So really, as long as you aren't doing a cut-and-paste of the specific way I wrote up the setting stuff, and as long as you don't use the maps or art, you can do anything else with it.
And I'm sure that if you talk about it with Bedrock games, they'd be glad to consider endorsing it; and if you talk about it with me, and I found it interesting enough, I'd be glad to endorse it too and maybe help out a bit with it.  I'd be tickled pink if old-schoolers wanted to write adventures or sourcebook material for Arrows of Indra.

RPGPundit
Title: The New Arrows of Indra Q&A Thread
Post by: RPGPundit on March 11, 2014, 08:02:12 PM
Quote from: JeremyR;735584
The rules are all open, the setting isn't.

When I meant the rules, I didn't so much mean the India specific stuff, but the basic stuff, like the skill system, which is really one of the better ones I've seen in an OSR style game.


Thanks!

The skill system is definitely something I'd use (again, not the exact same tables, but the same structure) if I were ever to do another OSR rulebook; and that I'd be glad to see other people doing too.  I think its one of the most innovative parts of the game.

RPGPundit
Title: The New Arrows of Indra Q&A Thread
Post by: RPGPundit on March 16, 2014, 11:17:02 PM
I've posted the questions and answers for the first few comments above in my Saturday blog entry.  I'll be posting these on my blog as I go along.

If there are more questions, go right ahead!
Title: The New Arrows of Indra Q&A Thread
Post by: Bedrockbrendan on March 17, 2014, 07:22:11 AM
Quote from: RPGPundit;735969
As I understand it, all the rules are open; what you can't do is just cut-and-paste the setting material into your book, nor can you use the art or the maps. Aside from that, anything goes.
Note that its not quite right to say the setting "isn't open"; because of course most of the setting is just directly taken from the Epic Indian milieu itself.  For me to say that you can't use that would be like if Greg Stafford claimed you couldn't use Camelot or Silchester or the Welsh in an RPG because those are in Pendragon.
So really, as long as you aren't doing a cut-and-paste of the specific way I wrote up the setting stuff, and as long as you don't use the maps or art, you can do anything else with it.
And I'm sure that if you talk about it with Bedrock games, they'd be glad to consider endorsing it; and if you talk about it with me, and I found it interesting enough, I'd be glad to endorse it too and maybe help out a bit with it.


This is all correct. And if anyone wishes to do this, but still has questions, they can email me at BedrockBrendan@gmail.com
Title: The New Arrows of Indra Q&A Thread
Post by: RPGPundit on March 19, 2014, 03:24:49 AM
Great!  Meanwhile, as seen in another thread, I just did an entry about running AoI in an earlier period of Indian Myth.
Title: The New Arrows of Indra Q&A Thread
Post by: RPGPundit on March 21, 2014, 06:53:58 PM
Ok, so I'm moving this to the Pundit's forum now; as always, if someone wants to ask a question, they will get the best answer possible here.
Title: Skill Checks
Post by: Molotov on March 26, 2014, 12:00:18 AM
I'm reading through my brand-spanking-new copy of Arrows of Indra, and a question pops up for me going through the Skills section (p 33 - p 43).

The text under Explanation of skills reads: "All regular skills (including special skills or actions based on bonuses granted by class or race) are checked by rolling a d20 ... "

I get this applies to background skills, but I'm not clear on what regular skills are (I don't see the term elsewhere). More specifically, do class skills follow this skill check rule (or perhaps some of them; some don't seem to reasonably call for rolls).

Likewise, are Enlightenment Powers subject to skill checks? I'd think not, given both what they represent and the fact that they aren't skills (or at all regular), per se.

Apologies if I'm being obtuse, or if I missed a prior explanation.

... as I continue to read, the The Task Resolution notes on p 64 seem to indicate yes, re: class skills. I'd still appreciate any clarifications. I feel particularly daft.

Thanks!
Title: The New Arrows of Indra Q&A Thread
Post by: RPGPundit on March 28, 2014, 05:08:33 PM
Quote from: Molotov;738898
I'm reading through my brand-spanking-new copy of Arrows of Indra, and a question pops up for me going through the Skills section (p 33 - p 43).

The text under Explanation of skills reads: "All regular skills (including special skills or actions based on bonuses granted by class or race) are checked by rolling a d20 ... "

I get this applies to background skills, but I'm not clear on what regular skills are (I don't see the term elsewhere). More specifically, do class skills follow this skill check rule (or perhaps some of them; some don't seem to reasonably call for rolls).

Likewise, are Enlightenment Powers subject to skill checks? I'd think not, given both what they represent and the fact that they aren't skills (or at all regular), per se.

Apologies if I'm being obtuse, or if I missed a prior explanation.

... as I continue to read, the The Task Resolution notes on p 64 seem to indicate yes, re: class skills. I'd still appreciate any clarifications. I feel particularly daft.

Thanks!

A: First, thanks for your enjoyment of Arrows of Indra, and for sharing that here!

Second, Skill checks are done with any skill that actually requires a roll. "Regular" as a word in the description you mentioned was perhaps a mistake.  It might have been better to just say "many skills use rolls; those that do all use the same mechanic...", but I suppose its too late now; though that's what this Q&A is for, in part!

Which ones require rolling?  Any skill that has a relevant skill presented in parentheses somewhere in its entry.  So in the background skills you see things like "Farming(CON)", Accountant(INT), Herbalist-doctor (INT), Merchant (CHA), Religious Dancer (CHA), or even something like "Spy (usually CHA)".  Any of those can require rolling.  

Note that this doesn't mean they MUST always be rolled. As the rules note, a big part of having even a +1 in an skill means that you don't necessarily have to roll.  For very basic things related to the skill, the GM can just rule your character knows it, or how to do it.  Even for simple tasks, you can now "take 10", rather than actually rolling.

You'll note that among background skills listed in the main book, only "Translator" would never be rolled.  However, with class skills its quite different: only a few class skills are actually rolled.  For example; the priest's "Theology (INT)" and "Demonology (INT)"; fighters' "Charioteering (DEX)" and "horsemanship (DEX)"; the siddhi's "Astrology (INT)"; or the thief's "Poison Knowledge (INT)", "Urban Survival (WIS)", "Appraisal (INT)", "Sense Motivation (WIS)", "Disguise (CHA)", and "Object Lore (INT)".

All the other class skills, things like the priest Arcana; fighter's Proficiencies, combat Maneuvers, or Command; siddhi's Asanas, Mantras, an d Mudras; or the thief's Language/Literacy, Manipulation, kukri, katar or sling Training; all of these are NOT rolled. No standard checks are performed; they all do what they do.  Some of the descriptions of these skills clearly provide bonuses to other types of rolls (attacks, reaction checks, etc), others require other types of roll (saving throws on the part of the victims of a Mudra to avoid mind control, or disintegration or to believe an illusion, etc).  But there's no "D20+ attribute vs DC" check for the skill itself.

Likewise, Enlightenment powers require no checks.  

I hope that clears things up for you?
Title: The New Arrows of Indra Q&A Thread
Post by: Molotov on March 29, 2014, 12:49:56 AM
Yes, that explains it quite nicely. Thanks for taking the time (and words) to clarify.

And sure beats an SASE. ;)
Title: The New Arrows of Indra Q&A Thread
Post by: RPGPundit on March 29, 2014, 04:42:47 AM
Quote from: Molotov;739468
Yes, that explains it quite nicely. Thanks for taking the time (and words) to clarify.

And sure beats an SASE. ;)


Hah! Indeed it does!
Title: Yogi stuff
Post by: Molotov on March 30, 2014, 12:56:22 PM
Ok, what the heck - I'll ask, since the stamp & SASE are free, and the time for response is so small ("Old School - you've come a long way, baby!").

Ahem: the question(s):

Maybe obvious, but for the sake of exploring the topic, can Yogis use magical mala, staves, robes and bowls? Presumably yes - the book notes that Yogis may change their items for another. The section on magical mala notes the use of mala in general (again) by Yogis (among others). And of course, there are example magical staves and mala in AoI.

My GM brain says yes, to the extent that the item in question doesn't otherwise a Yogi's lifestyle (i.e., using a magical power to harm an innocent, for instance).
Title: Appendix N: Inspiration and Educational Reading?
Post by: Molotov on April 04, 2014, 08:37:05 AM
I appreciate the Arrows of Indra is self-contained, pretty easily digestible, and requires "no anthropology, history, theology or linguistics degree". ;)

Might you suggest some follow-up readings for GMs so interested? The introduction of course recommends reading Indian myth outside the book (for those so interested, but not require) … but it's been … let's call it 2 decades … since I personally studied the Upanishads and the Bhagavad Gita - so I'm a little disconnected from the source myth.

I'd love any recommendations you might have, as the author.

Many thanks!
Title: Religion and Culture in the Bharata Kingdoms
Post by: Molotov on April 04, 2014, 09:04:24 AM
O' Great Swami,

Another question (or prompt, perhaps). I've read the the Gods and Religion chapter of Arrows of Indra (and groked it, I believe).

I've also read the AoI articles "How to Play a Bharata Kingdoms Indian (http://therpgpundit.blogspot.com/2013/12/arrows-of-indra-how-to-play-bharata.html)",   "The Importance of Family in Old-School Play (http://therpgpundit.blogspot.com/2013/09/arrows-of-indra-importance-of-family-in.html)", and "Presenting the Familiar (http://therpgpundit.blogspot.com/2013/12/arrows-of-indra-q-presenting-familiar.html)", among others. All good stuff.

I think the article on playing a Bharata Kingdoms human is especially insightful re: religion and caste, but in some ways, just scratches at the surface (and no disrespect intended here) - I'm thinking, at the moment, of the likes of old school RuneQuest with their cult descriptions.

While not looking to duplicate those or necessarily have that level of detail (where's my 9 page write-up of the cult of Shiva the Destroyer, darn it! ;) ), I am wondering about additional details for the Bharata religions … such as additional trappings on Vaishnavite practices vs. Shaivite practices, etc.

I don't think this is any particular lack in terms of Arrows of Indra completeness, so not a criticism. I'm just looking for any additional insights to bring the players to encourage their specific role-play and provide a little more verisimilitude re: the Kingdoms.

I'm also open to responses of "Yep, make it up - keep a page in your notebook and jot down the times that PC1 says he uses x incense for y rite, that there is a Shiva vengeance spirt, or whatever comes up in play…"

Many thanks!
Title: The New Arrows of Indra Q&A Thread
Post by: RPGPundit on April 04, 2014, 06:58:52 PM
Quote from: Molotov;739710


Maybe obvious, but for the sake of exploring the topic, can Yogis use magical mala, staves, robes and bowls? Presumably yes - the book notes that Yogis may change their items for another. The section on magical mala notes the use of mala in general (again) by Yogis (among others). And of course, there are example magical staves and mala in AoI.


A: Yes. A yogi can use any magical mala, staves, robes or bowls, within any other regular limits of their class.
Title: The New Arrows of Indra Q&A Thread
Post by: RPGPundit on April 04, 2014, 07:11:16 PM
Quote from: Molotov;740813
I appreciate the Arrows of Indra is self-contained, pretty easily digestible, and requires "no anthropology, history, theology or linguistics degree". ;)

Might you suggest some follow-up readings for GMs so interested? The introduction of course recommends reading Indian myth outside the book (for those so interested, but not require) … but it's been … let's call it 2 decades … since I personally studied the Upanishads and the Bhagavad Gita - so I'm a little disconnected from the source myth.

I'd love any recommendations you might have, as the author.

Many thanks!


A: Well, its hard for me to give out any specific recommendations, particularly since I don't want to end up sounding too much like saying that added research is essential.  There are a number of good (condensed) versions of the Mahabharata, and also the Ramayana out there these days, including in Comic book format if you're very lazy; plus a couple of amusing TV/cinematic versions.
The Bhagavad Gita, Upanishads, Bhagavata Purana, etc. are available in a number of good modern translations (hint: I would generally stay away from the ISKCON/'Hare Krishna' versions, which I don't think are very good).  But these are all mystical texts, of them only the latter contains actual mythology.

I would recommend that you do some google searches for each of those. You can find the Mahabharata for free here (http://www.sacred-texts.com/hin/maha/index.htm).  Other important texts for free here (http://www.sacred-texts.com/hin/index.htm).
Title: The New Arrows of Indra Q&A Thread
Post by: Molotov on April 04, 2014, 07:21:52 PM
Many thanks - that's plenty of help right there.

I was flipping through my copy of Ramayan 3392 AD (collected trade paperback). I hadn't considered taking AoI in a sf/sci-fantasy direction.
Title: The New Arrows of Indra Q&A Thread
Post by: RPGPundit on April 04, 2014, 07:35:22 PM
Quote from: Molotov;740818
O' Great Swami,

Another question (or prompt, perhaps). I've read the the Gods and Religion chapter of Arrows of Indra (and groked it, I believe).

I've also read the AoI articles "How to Play a Bharata Kingdoms Indian (http://therpgpundit.blogspot.com/2013/12/arrows-of-indra-how-to-play-bharata.html)",   "The Importance of Family in Old-School Play (http://therpgpundit.blogspot.com/2013/09/arrows-of-indra-importance-of-family-in.html)", and "Presenting the Familiar (http://therpgpundit.blogspot.com/2013/12/arrows-of-indra-q-presenting-familiar.html)", among others. All good stuff.

I think the article on playing a Bharata Kingdoms human is especially insightful re: religion and caste, but in some ways, just scratches at the surface (and no disrespect intended here) - I'm thinking, at the moment, of the likes of old school RuneQuest with their cult descriptions.

While not looking to duplicate those or necessarily have that level of detail (where's my 9 page write-up of the cult of Shiva the Destroyer, darn it! ;) ), I am wondering about additional details for the Bharata religions … such as additional trappings on Vaishnavite practices vs. Shaivite practices, etc.

I don't think this is any particular lack in terms of Arrows of Indra completeness, so not a criticism. I'm just looking for any additional insights to bring the players to encourage their specific role-play and provide a little more verisimilitude re: the Kingdoms.

I'm also open to responses of "Yep, make it up - keep a page in your notebook and jot down the times that PC1 says he uses x incense for y rite, that there is a Shiva vengeance spirt, or whatever comes up in play…"

Many thanks!


A: Ok, so in the first case, I would point out that most D&D Old-School games don't go into tremendous detail about Clerics' worship.  Obviously, Arrows of Indra is not just any old-school RPG when it comes to religion.  I plan to post more "AoI articles" talking about the subject.

Yes, of course, you can just make it up! There's nothing to stop GMs from doing that.
You could also do some research, HOWEVER, note that the modern religion of Hinduism and the religion practiced in the time of the Vedas are not really the same thing.  Here, in brief, is the history of it:  You had this ancient pre-Vedic religion, then the religion of the Rig-Veda (and if you read the Rig-Veda, its very clear just how different that religion is from modern Hinduism, it doesn't even have most of the Gods the average Hindu worships these days, and its utterly devoid of core-concepts in Hinduism, like Karma, Reincarnation, Non-dualism, etc).  After that, you had this Brahminist religion, which would have been the religion of the period of the Mahabharata; its a lot more similar to modern Hinduism, but its not the same thing.  It had rituals where you slaughtered and ate cows, for example; where you slaughtered horses and had the queen fake sexual congress with the corpse; you start seeing things like karma and reincarnation, but many of the more advanced spiritual concepts are still absent.  
So what happened? Well, the next step was Buddhism, which swept over India and almost wiped out the Brahminist religion.  Jainism also surged at this time, and had important influence.  It was these two movements that refined some of the concepts that had already existed but were in a very basic form in Brahminism: samsara (the (bad) cycle of reincarnation), Moksha (the idea of final liberation from the cycle of reincarnation), non-violence, vegetarianism, etc.
It was only after several hundred years, when the Gupta Dynasty arose, that an upsurge of a new and reformed set of different movements rose up that consolidated as the idea of what in the west we termed Hinduism.  It was here that many of the rituals of the Vaishnavite and Shaivite sects came to resemble their modern form; not to mention more mystical or esoteric stuff like Bhakti or Tantra.

So what you really might want to do is look at and read the source texts; the Rig-veda has rituals in it that would be already considered antiquated in most of the Bharata kingdoms by the time of the AoI's base setting.  The Ramayana and Mahabharata have descriptions of rituals and religious practices in them that would better reflect what most regions would be into at this time.
In the setting, religion is in transition: Temples and priests are still very important, but the Yogi ascetic movement is gaining ground, and the esoteric schools of various Siddhi philosophers/wizards are rising in popularity; plus the Avatara Krishna is creating a popular Cult of Personality that is bypassing the traditional methods of worship, which are largely based on financially-supported Brahmins performing very complex rituals in temples for you and presenting you with some blessing you are the passive recipient of.
Title: The New Arrows of Indra Q&A Thread
Post by: Molotov on April 05, 2014, 12:36:40 PM
The forum lacks a "like" feature, so I can't just hit that. That was some good stuff, Pundit - thanks!
Title: The New Arrows of Indra Q&A Thread
Post by: RPGPundit on April 17, 2014, 10:40:57 PM
Quote from: Molotov;741051
The forum lacks a "like" feature, so I can't just hit that. That was some good stuff, Pundit - thanks!


Just saw this now; you're very welcome!
Title: The New Arrows of Indra Q&A Thread
Post by: selfdeleteduser00001 on September 24, 2014, 02:23:29 PM
So, AoI is set during the period of the Mahabharata, {I am utterly lost BTW, but very happy to learn}, which is pre-modern Hinduism and still a bit alien to modern India.

So I need to get a big fat graphic novel version or a book and have a good soak in the sources and get the feel.

Before I do, is the kind of adventure in AoI going to be quite different from a classic D&D game, from a Greek/Roman RQ style game or utterly different to all them? As a default that is..

[I realise an answer could be "you're the GM, you decide" but I'd like to kind of judge the flavour.]

AH: I just kind of answered myself, by reading your blog:

Quote
The PCs in AoI do exactly what PCs do in any S&S campaign. They go off looking for adventures, treasure, magic items, fame, and eventually to reach positions of power and their own authority. Don't get hung up on the notion that the setting is "foreign". Introduce any foreign parts only bit by bit, as needed. The one big difference might be some of the religious elements, but if you're playing in a Conan type setting, or in Mystara, or wherever, you'd still need to learn about the religious differences too, wouldn't you? There's also things like caste rules, but these are pretty straightforward for the most part. And the clans, but mostly what Clans are for is to give you a built in network of contacts, information, and obligations to any PC.
Title: The New Arrows of Indra Q&A Thread
Post by: RPGPundit on September 25, 2014, 12:58:35 AM
Yes, that's pretty much the answer.  Sorry I didn't get to your question first.

I'm certainly not going to discourage you from reading up on Indian mythology or its epic sagas, but my feeling is that the material in the AoI book itself is all that a GM needs to run games there.  There's no OBLIGATORY extra-reading to be done.

And yeah, anyone who's played it has said the same thing: they were nervous going in but quickly found that in practice, it plays pretty much like standard old-school D&D.  The things characters do in the setting is pretty much what characters do in any D&D game; only the setting itself is 'new' and 'different' (in the sense of being less familiar), and thus provides interesting new stimuli to the players.

RPGPundit
Title: The New Arrows of Indra Q&A Thread
Post by: Michael Dean on August 07, 2015, 06:47:48 PM
I took a picture of a couple of copies at Gen Con this year, if I can figure out how to post it here I will.
Title: The New Arrows of Indra Q&A Thread
Post by: RPGPundit on August 08, 2015, 03:46:04 AM
Quote from: Flashman;847298
I took a picture of a couple of copies at Gen Con this year, if I can figure out how to post it here I will.


Oh, cool thanks! Where were they?
Title: The New Arrows of Indra Q&A Thread
Post by: Michael Dean on August 09, 2015, 09:55:10 AM
I'm pretty sure it was Studio 2's booth.  My memory is telling me it was right next to a shelf with a bunch of AD 2300 books.
Title: The New Arrows of Indra Q&A Thread
Post by: Michael Dean on August 09, 2015, 10:06:01 AM
My first attempt to post didn't work. I'll try again.
Title: The New Arrows of Indra Q&A Thread
Post by: Bedrockbrendan on August 09, 2015, 07:02:04 PM
Quote from: Flashman;847663
I'm pretty sure it was Studio 2's booth.  My memory is telling me it was right next to a shelf with a bunch of AD 2300 books.


That would be correct. Studio 2 handles all that stuff.
Title: The New Arrows of Indra Q&A Thread
Post by: chirine ba kal on May 08, 2017, 05:58:05 PM
If I may ask for an author's opinion?

I've been invited to run some role-playing games at the local FLGS for an event that they are doing, and I'd like to run a game set in XVIII Dynasty Egypt. Would you think that AoI - which I really enjoy, by the way - could be used for this? I'm aware of the cultural differences, of course, but what I'd be interested in would be your thoughts on the game and how it'd fit with the setting.

Thanks!
Title: The New Arrows of Indra Q&A Thread
Post by: RPGPundit on May 12, 2017, 02:16:52 AM
Quote from: chirine ba kal;961373
If I may ask for an author's opinion?

I've been invited to run some role-playing games at the local FLGS for an event that they are doing, and I'd like to run a game set in XVIII Dynasty Egypt. Would you think that AoI - which I really enjoy, by the way - could be used for this? I'm aware of the cultural differences, of course, but what I'd be interested in would be your thoughts on the game and how it'd fit with the setting.

Thanks!

Sorry it took me so long to spot this.  I think that, absent a historical/mythical-authentic Egyptian OSR setting, there's certain respects in which Arrows of Indra could do the job. But mind you, if you were going for a historical perspective, there's a whole bunch of stuff that would need changing. Certainly a lot of the magic.
Title: The New Arrows of Indra Q&A Thread
Post by: chirine ba kal on May 13, 2017, 04:07:08 AM
Quote from: RPGPundit;961803
Sorry it took me so long to spot this.  I think that, absent a historical/mythical-authentic Egyptian OSR setting, there's certain respects in which Arrows of Indra could do the job. But mind you, if you were going for a historical perspective, there's a whole bunch of stuff that would need changing. Certainly a lot of the magic.

Not a problem; thank you for your time!

Agreed; the details of the magic would have to change, but I think that the basic core mechanics would work fine. I'm not too worried about strict historical realism; I'm looking to get more of the way that the Egyptians viewed their world, and magic was a very powerful part of that. I'll see what develops, and get back to you... :)
Title: The New Arrows of Indra Q&A Thread
Post by: RPGPundit on May 13, 2017, 02:57:38 PM
Quote from: chirine ba kal;962068
Not a problem; thank you for your time!

Agreed; the details of the magic would have to change, but I think that the basic core mechanics would work fine. I'm not too worried about strict historical realism; I'm looking to get more of the way that the Egyptians viewed their world, and magic was a very powerful part of that. I'll see what develops, and get back to you... :)

I'd really look forward to hearing about this!
Title: The New Arrows of Indra Q&A Thread
Post by: Gronan of Simmerya on May 13, 2017, 03:39:08 PM
Oh, me too!  MWA ha ha ha ha...
Title: The New Arrows of Indra Q&A Thread
Post by: chirine ba kal on May 14, 2017, 08:27:57 AM
Quote from: RPGPundit;962144
I'd really look forward to hearing about this!

I'll keep you posted. I really like AoI; it has a very 'old gaming' feel - I am not overly fond of some of the pontifications that have been made by the scions of the OSR about How The Game Was Really Played Back In The Day, but AoI really does have that 1970s / 1980s feel, back when the world was young. Yes, much better game mechanics, but the same vibe as when we sat down out at Phil's all those years ago.
Title: The New Arrows of Indra Q&A Thread
Post by: chirine ba kal on May 14, 2017, 08:36:50 AM
Quote from: Gronan of Simmerya;962147
Oh, me too!  MWA ha ha ha ha...

I'll keep you posted. I am not expecting a very good turn-out, frankly. The DLA Day got maybe a dozen people as walk-ins; we got that many later on for the big D&D game, as there's a pretty big group that plays there. I am hoping to have a couple of folks, and - as usual - I'm salting the table with some shills; usual 'Chirine Goes To The Trade Show' drill, actually. It's also on Third Saturday, so maybe  I'll get a little traffic from The Old Crowd. We'll see.

Heck, my General, if the Missus gets her settlement from her parents' estate - they are in their nineties, and settling everything now - I'd pay you to show up for the weekend just for the pandemonium factor. Of course, I'd never tell anybody who you were - funnier that way... :)

(Was it Merowald and Polidor who did the two bath-towels stapled together prank?)

They got any car rental places out your way? How's your best innocent look? Ya know, this has potential - at least I would not be bored out of my skull...
Title: The New Arrows of Indra Q&A Thread
Post by: Gronan of Simmerya on May 14, 2017, 04:03:32 PM
Well, if THAT's the way the wind is blowing, should I try to roust out Olav and David T.?
Title: The New Arrows of Indra Q&A Thread
Post by: chirine ba kal on May 14, 2017, 04:59:54 PM
Quote from: Gronan of Simmerya;962303
Well, if THAT's the way the wind is blowing, should I try to roust out Olav and David T.?

Yes!!! Yes!!! Just think of it!!! The old CSA crowd rides again, showing people what gaming was like hereabouts back in Ye Olden Dayes. People will swoon.

Pundit would love it, I suspect.