Forum > The RPGPundit's Own Forum

The New Arrows of Indra Q&A Thread

<< < (7/8) > >>

Bedrockbrendan:

--- Quote from: Flashman;847663 ---I'm pretty sure it was Studio 2's booth.  My memory is telling me it was right next to a shelf with a bunch of AD 2300 books.
--- End quote ---


That would be correct. Studio 2 handles all that stuff.

chirine ba kal:
If I may ask for an author's opinion?

I've been invited to run some role-playing games at the local FLGS for an event that they are doing, and I'd like to run a game set in XVIII Dynasty Egypt. Would you think that AoI - which I really enjoy, by the way - could be used for this? I'm aware of the cultural differences, of course, but what I'd be interested in would be your thoughts on the game and how it'd fit with the setting.

Thanks!

RPGPundit:

--- Quote from: chirine ba kal;961373 ---If I may ask for an author's opinion?

I've been invited to run some role-playing games at the local FLGS for an event that they are doing, and I'd like to run a game set in XVIII Dynasty Egypt. Would you think that AoI - which I really enjoy, by the way - could be used for this? I'm aware of the cultural differences, of course, but what I'd be interested in would be your thoughts on the game and how it'd fit with the setting.

Thanks!
--- End quote ---

Sorry it took me so long to spot this.  I think that, absent a historical/mythical-authentic Egyptian OSR setting, there's certain respects in which Arrows of Indra could do the job. But mind you, if you were going for a historical perspective, there's a whole bunch of stuff that would need changing. Certainly a lot of the magic.

chirine ba kal:

--- Quote from: RPGPundit;961803 ---Sorry it took me so long to spot this.  I think that, absent a historical/mythical-authentic Egyptian OSR setting, there's certain respects in which Arrows of Indra could do the job. But mind you, if you were going for a historical perspective, there's a whole bunch of stuff that would need changing. Certainly a lot of the magic.
--- End quote ---

Not a problem; thank you for your time!

Agreed; the details of the magic would have to change, but I think that the basic core mechanics would work fine. I'm not too worried about strict historical realism; I'm looking to get more of the way that the Egyptians viewed their world, and magic was a very powerful part of that. I'll see what develops, and get back to you... :)

RPGPundit:

--- Quote from: chirine ba kal;962068 ---Not a problem; thank you for your time!

Agreed; the details of the magic would have to change, but I think that the basic core mechanics would work fine. I'm not too worried about strict historical realism; I'm looking to get more of the way that the Egyptians viewed their world, and magic was a very powerful part of that. I'll see what develops, and get back to you... :)
--- End quote ---

I'd really look forward to hearing about this!

Navigation

[0] Message Index

[#] Next page

[*] Previous page

Go to full version