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"Social Mechanics": Subsidizing Social Retardation

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Balbinus:

--- Quote from: Settembrini ---@levi: Go, read Deities & Demigods
--- End quote ---


How is it relevant?  I only recall the ADnD version, which at the time we thought was cool as it let us whack gods but with hindsight I do not think was the best product I ever bought.

GRIM:
Social mechanics fulfill a role for those players who can't be charismatic but wish to play charismatic characters or for a GM who isn't good at lying/acting/seducing etc.

More complex systems help make social conflict an interesting back-and-forth in the same way that combat systems do. As with any rule, you don't HAVE to use it though.

droog:

--- Quote from: Balbinus ---with hindsight I do not think was the best product I ever bought.
--- End quote ---

I stole it, so I didn't mind. That was the version with Elric and Cthulhu, but I sold it to buy stuff I used.

Settembrini:

--- Quote --- How is it relevant?
--- End quote ---
Not at all, you are right.
What I meant was
Dynasties & Demagogues...
http://www.rpg.net/reviews/archive/9/9345.phtml

Balbinus:

--- Quote from: Settembrini ---Not at all, you are right.
What I meant was
Dynasties & Demagogues...
http://www.rpg.net/reviews/archive/9/9345.phtml
--- End quote ---


Ah, that makes much more sense.  Good recommendation.

The Medieval Player's Handbook also has some neat rules for scholarly disputes.

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