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Author Topic: Sensitive New Age Game Designer asks: How does your game fight Fascism?  (Read 29486 times)


Crüesader
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Sensitive New Age Game Designer asks: How does your game fight Fascism?
« Reply #1 on: January 24, 2017, 01:42:29 PM »
These dumbasses wouldn't know 'fascism' if Benito put on his best jack-boots and curb-stomped their face into a dictionary between 'failure' and 'fuckwit'.  It is a real word with real meaning, and it is not interchangeable with "Militant", "Conservative", "Mean", "Patriotic", or "Dad".  

It speaks volumes about these people, and how little experience in reality with normal people they have.  Normal people don't pick up a Warhammer 40k book and say "NON WHITES ARE FUCKING XENOS AND MUST BE PURGED FROM THE FATHERLAND!"  Normal people don't see a titty-girl in a chainmail bikini and go "LOL I AM GONNA DO SOME RAPE!"  Normal people don't see a diverse mix of ethnicities and genders in a Player's Handbook and go "WOW HOLY SHIT I NEVER KNEW WOMEN AND THE BLACKS WERE PEOPLE LIKE ME!"    No, the only people who pick up pretendy-time books and games and get that much influence?  Are unhinged fucking loons that belonged in the asylum already, and it was only a matter of time before they cracked.

Someone once told me, "The shadiest people are always the most paranoid, because they judge the world by their own moral condition."  I think it applies to these deranged neckbeards.

Bedrockbrendan

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Sensitive New Age Game Designer asks: How does your game fight Fascism?
« Reply #2 on: January 24, 2017, 02:00:13 PM »
Quote from: ArrozConLeche;942378
And hilarity ensues...

http://story-games.com/forums/discussion/20941/how-does-your-game-fight-fascism




I posted this sentiment there as well but I think the idea that violence in RPGs somehow translates into real world violence (or fascist thinking) just doesn't hold up. Violence in RPGs is cathartic. If anything, it is a release valve that makes people less violent in real life. But even then, I think the impact is pretty small. I have no issue with people putting messages or ideas into their games if they want to, but I don't think it has the impact they believe it does, and I think they'd probably be better served trying to change the world more directly if that is their goal. When I pick up a rulebook, I am not worried about its political message or the subtext of the mechanics and setting. I am just worried about whether I enjoy it at the table and whether the content has emotional impact.

Crüesader
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Sensitive New Age Game Designer asks: How does your game fight Fascism?
« Reply #3 on: January 24, 2017, 02:05:37 PM »
Quote from: BedrockBrendan;942384
I posted this sentiment there as well but I think the idea that violence in RPGs somehow translates into real world violence (or fascist thinking) just doesn't hold up. Violence in RPGs is cathartic. If anything, it is a release valve that makes people less violent in real life. But even then, I think the impact is pretty small. I have no issue with people putting messages or ideas into their games if they want to, but I don't think it has the impact they believe it does, and I think they'd probably be better served trying to change the world more directly if that is their goal. When I pick up a rulebook, I am not worried about its political message or the subtext of the mechanics and setting. I am just worried about whether I enjoy it at the table and whether the content has emotional impact.

My mom and dad talk a lot of shit to each other, out of love.  I got to see more of it when I was an older teenager.  

My mother once said that she thought violent shows and games made people violent.  My dad looked at her and said "Well now I know it's those gossip shows that made you such a nosy bitch."

She threw a pillow at him.

blackstone

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Sensitive New Age Game Designer asks: How does your game fight Fascism?
« Reply #4 on: January 24, 2017, 02:09:57 PM »
I read through the thread and I kept saying in my head "Who the fuck are these people? and "Can there be that many stupid people out there to take the word 'fascist' and make it mean something it isn't?"

They are using it in such a broad scope, it loses its real meaning.

Most rpgs are combat orientated. Duh. Does that make them fascist? No, of course not. Racial limits for non-human races? No, it's a game balancing mechanic you fuckwits.

But THIS takes the fucking cake:

"My sense of Gygax is that he probably was a little bit fascist - or romantic of the colonialist era, if one prefers. Probably not so much politically, but emotionally; his work has a consistent sense of yearning for heroic adventure, after all, the kind that only exists in fiction, and it seems that he never questioned the basic proposition. The picaresque stylings in some of his stuff come closest (the rogue novel as a literary genre is pretty ironic, after all), but the way I read it, he enjoyed the cynical machismo of it more than any antiestablishmentarianism. For him, the vivacious, independent adventurer was the establishment he celebrated, and Alignment (an authoritative top-down morality) was the moral underpinning

(emphasis mine)

I'm trying to imagine Gary in an SS uniform, complete with jackboots.

Nah. He'd be more of the US Army SSgt tank commander type.

Plus, big words don't necessarily make you look smart on the internet. It just makes you look like an arrogant prick.

blackstone

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Sensitive New Age Game Designer asks: How does your game fight Fascism?
« Reply #5 on: January 24, 2017, 02:14:45 PM »
Quote from: crüesader;942387
my mom and dad talk a lot of shit to each other, out of love.  I got to see more of it when i was an older teenager.  

My mother once said that she thought violent shows and games made people violent.  My dad looked at her and said "well now i know it's those gossip shows that made you such a nosy bitch."

she threw a pillow at him.

[attach=config]659[/attach]

ftw!

crkrueger

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Sensitive New Age Game Designer asks: How does your game fight Fascism?
« Reply #6 on: January 24, 2017, 02:19:57 PM »
How do you fight Fascism?
You line all the Fascists up against the wall for the firing squads, and throw the bodies in an oven (mass graves are so passe).

I mean, this is pretty obvious, right?
Even the the "cutting edge" storygamers for all their talk of narrative, plot, and drama are fucking obsessed with the god damned rules they use. - Estar

Yes, Sean Connery's thumb does indeed do megadamage. - Spinachcat

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blackstone

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Sensitive New Age Game Designer asks: How does your game fight Fascism?
« Reply #7 on: January 24, 2017, 02:26:19 PM »
I'm also a little bit temped to log into their cute little forum and blow their world view out of the fucking water.

IT is a public forum, so they should be up to criticism...right?

Ha! Who the fuck am I kidding?

Bedrockbrendan

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Sensitive New Age Game Designer asks: How does your game fight Fascism?
« Reply #8 on: January 24, 2017, 02:38:56 PM »
Quote from: blackstone;942392
I'm also a little bit temped to log into their cute little forum and blow their world view out of the fucking water.

IT is a public forum, so they should be up to criticism...right?

Ha! Who the fuck am I kidding?


I've posted there plenty, and I've found they handle criticism pretty well at that place. I think the mods even encourage wide points of view. There is definitely a predominant point of view, but I doubt they'll boot you out for disagreeing with the OP.

Ratman_tf

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Sensitive New Age Game Designer asks: How does your game fight Fascism?
« Reply #9 on: January 24, 2017, 03:31:18 PM »
Well, there goes my plans for "Hitler was Right, an RPG for the whole family."
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Ratman_tf

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Sensitive New Age Game Designer asks: How does your game fight Fascism?
« Reply #10 on: January 24, 2017, 03:35:36 PM »
Quote from: CRKrueger;942390
How do you fight Fascism?
You line all the Fascists up against the wall for the firing squads, and throw the bodies in an oven (mass graves are so passe).

I mean, this is pretty obvious, right?

Fuck, it would be funny if I didn't think we really are headed down that road again.
The notion of an exclusionary and hostile RPG community is a fever dream of zealots who view all social dynamics through a narrow keyhole of structural oppression.
-Haffrung

jeff37923

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Sensitive New Age Game Designer asks: How does your game fight Fascism?
« Reply #11 on: January 24, 2017, 04:04:38 PM »
Whoever came up with that was the very definition of coffeeshop pseudointellectual.

The only thing I've read this week that comes close to that level of disconnection from reality is the statement, "Having Donald Trump as President normalizes sexual assault".
"Meh."

Tristram Evans

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Sensitive New Age Game Designer asks: How does your game fight Fascism?
« Reply #12 on: January 24, 2017, 04:13:55 PM »
I fight facism in my RPGs by disallowing them to be altered by moral busybodies, SJW thought-police, and any idiot who cant distinguish between fantasy and reality.

Armchair Gamer

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Sensitive New Age Game Designer asks: How does your game fight Fascism?
« Reply #13 on: January 24, 2017, 06:13:15 PM »
Quote from: Crüesader;942382
These dumbasses wouldn't know 'fascism' if Benito put on his best jack-boots and curb-stomped their face into a dictionary between 'failure' and 'fuckwit'.  It is a real word with real meaning, and it is not interchangeable with "Militant", "Conservative", "Mean", "Patriotic", or "Dad".  


   I suspect that they're using the Old School Progressive definition of fascism--"any political opinion to the right of 'Uncle Joe.'" ;)

Spinachcat

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Sensitive New Age Game Designer asks: How does your game fight Fascism?
« Reply #14 on: January 24, 2017, 07:00:03 PM »
Does giving players XP for pushing back against SJW morons count as fighting fascism?

1XP per word! 1XP bonus per view! 10XP per retweet! 'Cuz there's some easy level ups there.

Trump may be turn out to be "da worst prez evah", but the next 4 years will be overflowing with the lulz.