Forum > The RPGPundit's Own Forum

RPGPundit's Blog: Opinions on Shadowrun

<< < (2/2)

gleichman:
I haven't heard anything about 4th edition that causes me to think its mechanics are better or worse than they used to be. This is a game line that never did shine in that area.

Attempts to update the genre (wireless matrix, etc) almost make me laugh. Changing it the rather tiny ways they did (their fictional books for example make no note of the differences at all) was ineffective. The very idea itself indeed foolish. Either one buys into the odd-ball setting or they don't, no attempts to update it will make a positive difference although they certainly could ruin it.

At one time I used SR as a place to steal adventure ideas (they had an excellent series of adventure modules, although I did of course have to modify them some). Now, it's not on my radar anymore. My own version of the setting under HERO system has outgrown them.

obryn:
I managed to trade some product for Shadowrun 4e this past Gen Con, and overall I'm pretty happy with it.

Sadly, it still uses dice pools.  I simply hate dice pools.  They are mechanically clunky, require as much or more work than rolling 1 or 2 dice, and just plain don't appeal to me.  Still, at least they streamlined the damn thing a bit.

I'll come out and say I like the setting.  Sure, it's incredibly naive and outdated and just plain silly.  (Japan taking over the world?  Native American uprising?  Random political splits that turn one country into like eight for no good reason?)  Fuck that, though - it's fun.  I mean, any game that can have cyborg orcs running around with flechette guns has my vote.

Fucked if I'll take it seriously, though.  No way.  It's a silly setting that deserves to be milked for its entertainment value, no more and no less.

(I'll note also that I fucking love Earthdawn, whacked out metaplot, fluff-heavy books, crazy-ass dice system, and all.  It came into existence right at a point in my life where I needed a new game, since I realized that D&D 2nd Edition really sucked.)

-O

mythusmage:

--- Quote from: obryn ---I'll come out and say I like the setting.  Sure, it's incredibly naive and outdated and just plain silly.  (Japan taking over the world?  Native American uprising?  Random political splits that turn one country into like eight for no good reason?)  Fuck that, though - it's fun.  I mean, any game that can have cyborg orcs running around with flechette guns has my vote.
--- End quote ---


Gamma World for posers in other words.:D

obryn:

--- Quote from: mythusmage ---Gamma World for posers in other words.:D
--- End quote ---

Nope.  The whacked-out setting is part of Shadowrun's appeal to me.  OTOH, Gamma World has never struck me as even remotely interesting.

-O

Netwyrm:
Shadowrun makes me happy as a setting. Never paid a damn bit of attention to the rules... the metaplot is the most interesting thing I've ever found. Genetic expression in the presence of a rising and falling energy state explaining the races of fantasy, and a real focus on internationalism with a vast array of sourcebooks all over the world.

I like the fantasy parts and the technology parts--it's completely bizarre, but so internally consistent that it's the *only* setting I've ever found where I'm happy having fantasy and technology go on at the same time. Most mixing of the genres leaves me completely unsatisfied, but Shadowrun gets it just right. Usually, I just hate magic in science fiction and sci-fi in magic!

I haven't picked up the fourth edition rulebook... I'm really only interested in the setting. Of all games, and of all the settings I've read--a considerable number--Shadowrun best tells a story and provides a wide-open place for players to romp while still advancing the metaplot--a lot of new opportunities for things players can do are directly connected to advances in the metaplot, actually--the shock waves of plot repercussions are opportunities for shadowrunners.

Navigation

[0] Message Index

[*] Previous page

Go to full version