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Author Topic: RPGnet's decay (TBP madness)  (Read 306527 times)

The Spaniard

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Re: RPGnet's decay (TBP madness)
« Reply #450 on: November 09, 2021, 11:35:47 AM »
Sure, but saying that would get you another ban for talking back to redtext, soapboxing and replying in the thread you were banned from...

"What a strange forum. The only way to win is not to post."

Indeed.  I have no idea why anyone who doesn't follow their dogma to the letter even goes there, except to maybe watch the train wrecks.   I have no time for those mutts.

Bunch

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Re: RPGnet's decay (TBP madness)
« Reply #451 on: November 09, 2021, 09:46:01 PM »
Have any RPGnet mods ever repented of their bad faith and left their totalitarian fiefdom?

  Wasn't Dan Davenport a mod for a while, long before the dark times?
I believe you're correct about that. 

Ghostmaker

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Re: RPGnet's decay (TBP madness)
« Reply #452 on: November 10, 2021, 08:04:14 AM »
https://forum.rpg.net/index.php?threads/metalicious-receives-a-%F0%9F%94%B4-warning-threadban-threadcrapping.889381/

I want to call this latest one to attention because it illustrates a HUGE problem with TBP's 'forum culture' (it's like e.coli!).

There is no way, apparently, to voice a contradicting opinion in a thread. If you do, it's called 'threadcrapping' and you're kicked out of it.

I can understand 'keep it civil and constructive'. That's fair. But to rampantly mod people for voicing a contrary opinion?

wmarshal

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Re: RPGnet's decay (TBP madness)
« Reply #453 on: November 10, 2021, 08:56:21 AM »
https://forum.rpg.net/index.php?threads/metalicious-receives-a-%F0%9F%94%B4-warning-threadban-threadcrapping.889381/

I want to call this latest one to attention because it illustrates a HUGE problem with TBP's 'forum culture' (it's like e.coli!).

There is no way, apparently, to voice a contradicting opinion in a thread. If you do, it's called 'threadcrapping' and you're kicked out of it.

I can understand 'keep it civil and constructive'. That's fair. But to rampantly mod people for voicing a contrary opinion?
That’s by design. Cults don’t encourage debates to occur that question premises, even if the debate is in regards to a topic not directly threatening to the cult. Such debates encourage free thinking, and possibly members deciding to go their own way, which is not a practice any cult encourages.

Anomalous

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Re: RPGnet's decay (TBP madness)
« Reply #454 on: November 10, 2021, 10:08:03 AM »
I think Marras is doomed:
https://forum.rpg.net/index.php?threads/marras-receives-a-🚫-seven-day-ban-placeholder-ban-pending-further-action.889252/

A non-native English speaker finds it a little weird that the singular they is getting pushed, gets an initial 7-day ban as a placeholder. I’m sure they’re running through Marras’ history of 1000+ posts over the last 7 years or so to find whatever justification they can for a permaban. I think it’s a little ironic as I believe Marras is a Finn, and their 3rd-person singular pronoun is actually gender-neutral, so one might think Marras could have something interesting to contribute to the pronoun discussion. Nope, Marras violated today’s orthodoxy, to the cornfield he goes.

Do we have a critical incident response team that swoops in and helps these folks find there way here?  We should totally have that. 

Anomalous

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Re: RPGnet's decay (TBP madness)
« Reply #455 on: November 10, 2021, 10:10:08 AM »
https://forum.rpg.net/index.php?threads/metalicious-receives-a-%F0%9F%94%B4-warning-threadban-threadcrapping.889381/

I want to call this latest one to attention because it illustrates a HUGE problem with TBP's 'forum culture' (it's like e.coli!).

There is no way, apparently, to voice a contradicting opinion in a thread. If you do, it's called 'threadcrapping' and you're kicked out of it.

I can understand 'keep it civil and constructive'. That's fair. But to rampantly mod people for voicing a contrary opinion?

This is a problem for them, not us.  There's only so far a cherished three-letter domain will get you when this kind of odious and irrational behaviour is on regular display.

Ghostmaker

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Re: RPGnet's decay (TBP madness)
« Reply #456 on: November 10, 2021, 10:31:47 AM »
https://forum.rpg.net/index.php?threads/broken-receives-a-%F0%9F%9A%AB-thirty-day-ban.889417/

Kinda mixed on this one. I think Dawgstar is a piece of shit, but Broken has been playing edgelord for so long he needs a good walloping.

Hard to decide, really. And Broken really is a dumbass with some of his 'hot takes'. I really can't get too worked up over him getting a month vacation.

Neoplatonist1

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Re: RPGnet's decay (TBP madness)
« Reply #457 on: November 10, 2021, 10:38:31 AM »
https://forum.rpg.net/index.php?threads/broken-receives-a-%F0%9F%9A%AB-thirty-day-ban.889417/

Kinda mixed on this one. I think Dawgstar is a piece of shit, but Broken has been playing edgelord for so long he needs a good walloping.

Hard to decide, really. And Broken really is a dumbass with some of his 'hot takes'. I really can't get too worked up over him getting a month vacation.

I've been thinking about this a bit and I've come to the conclusion that the RPGnet mods aren't just stupid or crazy or amusingly power-drunk, they're actually evil. I realize that this evil should technically be classified as minor, even trivial, but, it speaks to the way these people, and people like them in other areas, think (and how they will act) politically. They are consumed with bad faith. It's frightening.

Trond

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Re: RPGnet's decay (TBP madness)
« Reply #458 on: November 10, 2021, 11:38:08 AM »
I don't get it*. Why are slaves more offensive than all the other shit that goes down in RPGs? I have a feeling that if he had said that "we are playing trained assassins" nobody would bat an eye.

* Well, I sort of do; it's the American race hysteria of course.

Stephen Tannhauser

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Re: RPGnet's decay (TBP madness)
« Reply #459 on: November 11, 2021, 08:20:22 AM »
Why are slaves more offensive than all the other shit that goes down in RPGs?

Not just there being slaves in the game, but the implication (of Broken's original idea) that PCs in an RPG based on Magic: The Gathering would effectively be slavers as part of the game's expected action -- the creatures in an M:tG deck would have to be a planewalker's absolutely obedient possessions and could be acquired and traded between walkers, which amounts to much the same thing.

I have to admit, I'm generally a non-woke person and even I don't think that's a particularly good idea. (Would anyone play a "Ticket to Ride"-style economic empire builder game about running the mid-Atlantic slave trade?)

The difference is that I still think it's better to shine light on such ideas and have them debated away, not squelched as ipso facto inadmissible.
Better to keep silent and be thought a fool, than to speak and remove all doubt. -- Mark Twain

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Ghostmaker

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Re: RPGnet's decay (TBP madness)
« Reply #460 on: November 11, 2021, 08:29:14 AM »
Why are slaves more offensive than all the other shit that goes down in RPGs?

Not just there being slaves in the game, but the implication (of Broken's original idea) that PCs in an RPG based on Magic: The Gathering would effectively be slavers as part of the game's expected action -- the creatures in an M:tG deck would have to be a planewalker's absolutely obedient possessions and could be acquired and traded between walkers, which amounts to much the same thing.

I have to admit, I'm generally a non-woke person and even I don't think that's a particularly good idea. (Would anyone play a "Ticket to Ride"-style economic empire builder game about running the mid-Atlantic slave trade?)

The difference is that I still think it's better to shine light on such ideas and have them debated away, not squelched as ipso facto inadmissible.
I cheerfully admit that unless a party was setting up with an ulterior motive (joining the slave trade to free the slaves and cripple it), I would warn the players that willingly trafficking in slaves is an evil act and would affect their alignment, not to mention their standing with mortal and divine forces.

But TBP freaks out if you even discuss slavery in the most static or minimalist terms.

Stephen Tannhauser

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Re: RPGnet's decay (TBP madness)
« Reply #461 on: November 11, 2021, 08:39:53 AM »
TBP freaks out if you even discuss slavery in the most static or minimalist terms.

The first step in the intolerable coming to pass is for the unimaginable to become widely imagined, so the only way to ensure the unimaginable remains so is to expel anyone who insists on imagining it. Or make it impossible to express, as the whole phenomenon of Newspeak was fictionally intended to do.

I confess to some academic interest about whether an RPG or other game about running the Underground Railroad, or overthrowing institutional slavery in any context, would be allowed; one should think casting slavers as the Big Bads and slavery as the Great Evil should be perfectly fine, but these arguments forbid even that on the grounds the mere concept is too traumatizing to examine. (Much less any suggestion of the "White Saviour" trope; the famous statue of Abraham Lincoln as the Emancipator, helping raise a former slave to stand on his own two feet, is condemned by these folks for implying the slave needed the help).
Better to keep silent and be thought a fool, than to speak and remove all doubt. -- Mark Twain

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Ghostmaker

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Re: RPGnet's decay (TBP madness)
« Reply #462 on: November 11, 2021, 02:30:54 PM »
Well, that was unsurprising.

https://forum.rpg.net/index.php?threads/broken-receives-a-%F0%9F%92%80-permanent-ban.889470/

Although it makes me wonder why they bothered. The internal logic of TBP is probably less coherent than the scriptures of the Chaos Gods in Warhammer/40k.

Godfather Punk

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Re: RPGnet's decay (TBP madness)
« Reply #463 on: November 11, 2021, 04:47:35 PM »
Currently 217 active members (10% of who are probably mods, admins or informants)

I wonder who (still) finances a site that so actively goes to lower the number of its active members, I mean somebody has to click those add banners, right? Or do bots count too?
Ah yes, probably GoFundMe and other money drives from the faithful, to cover the expenses.

FelixGamingX1

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Re: RPGnet's decay (TBP madness)
« Reply #464 on: November 11, 2021, 05:52:43 PM »
Currently 217 active members (10% of who are probably mods, admins or informants)

I wonder who (still) finances a site that so actively goes to lower the number of its active members, I mean somebody has to click those add banners, right? Or do bots count too?
Ah yes, probably GoFundMe and other money drives from the faithful, to cover the expenses.

Most sites in their tier are visited by 20~30 bots on a daily basis. It can go to as high as 100+ depending on backlinks, etc. A lot of these SEO tools offer rank 1-3 backlinks for a premium. Bot wise, they are probably in the high 40s minimum. So “active” members may be just around 80-100.
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