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"Leaders" and the Real Social Dynamics of Gaming Groups

Started by RPGPundit, October 11, 2014, 12:02:14 PM

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Kiero

Quote from: tenbones;796779Anecdotal? Absolutely. But the experience has made me realize that I don't need to game in order to be friends with people. I have a very nice social circle. Gaming for me, these days, is about the experience. And a couple of do-nothings that can't carry their weight in a game is detrimental to the types of games I run. So yes, I fully accept that as a GM I do bear a lot of the responsibility. But then I'm forced to ask - If I'm supposed to enjoy the act of GMing I need to be able to run the kinds of games I enthusiastically WANT to run. If I'm catering to the styles of play of players that essentially do nothing, then I'm not having my own needs met.

I am still friends with these guys, I just can't run RPG's for them. I'm more than willing to let them (or anyone else) GM, but if no one wants to step up, then I'm going to do it my way. And to that end - I don't want Chekovs in my group if I can help it. Be there to play and have fun. Socializing is a byproduct of the whole affair - it can't be the primary thing for me, because I'm here to GM and game, and socializing is part of it. That big gap you're referring to is dependent on one thing: your game your GM wants to run. For me - the gap currently does not exist.

Your mileage may vary - obviously.

I feel very much the same way. I don't game to socialise, I game to play RPGs. The socialising is a natural byproduct, but not the aim at all.

Which is why I can't stand Chekovs at the table, ruining my enjoyment of the proceedings with their vampiric fun-sucking disengagement. "What do I roll again?" Ugh.
Currently running: Tyche\'s Favourites, a historical ACKS campaign set around Massalia in 300BC.

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