This is a site for discussing roleplaying games. Have fun doing so, but there is one major rule: do not discuss political issues that aren't directly and uniquely related to the subject of the thread and about gaming. While this site is dedicated to free speech, the following will not be tolerated: devolving a thread into unrelated political discussion, sockpuppeting (using multiple and/or bogus accounts), disrupting topics without contributing to them, and posting images that could get someone fired in the workplace (an external link is OK, but clearly mark it as Not Safe For Work, or NSFW). If you receive a warning, please take it seriously and either move on to another topic or steer the discussion back to its original RPG-related theme.
The RPGPundit's Own Forum Rules
This part of the site is controlled by the RPGPundit. This is where he discusses topics that he finds interesting. You may post here, but understand that there are limits. The RPGPundit can shut down any thread, topic of discussion, or user in a thread at his pleasure. This part of the site is essentially his house, so keep that in mind. Note that this is the only part of the site where political discussion is permitted, but is regulated by the RPGPundit.

Author Topic: FtA!GN! Terrain Preview  (Read 398 times)

RPGPundit

  • Administrator - The Final Boss of Internet Shitlords
  • Administrator
  • Hero Member
  • *****
  • Posts: 48855
    • http://therpgpundit.blogspot.com
FtA!GN! Terrain Preview
« on: February 11, 2008, 09:40:11 AM »
So yesterday some of you asked me about FtA!GN! and whether it will also have a terrain randomizer, and not just a premade setting.

It will, and it does. It has rules on overland travel, becoming lost, and random terrain features.  The latter is the most interesting, a series of tables inspired by Pete Spahn's "Forest Table" from the FtA!GN! random table competition.

Check out, here for your preview pleasure, the Tundra Table, from FtA!GN!:

Tundra Table

Features
1. Terrain
2. Trail
3. Water/Ice
4. Ruin
5. Encounter
6. Mystical Site

I. Terrain
1. Thick padded snow
2. Loose deep snow (all movement halved without snowshoes)
3. Ice Field
4. Rocky dunes covered in snow
5. Sludge
6. Ravine (roll 1d6. On a 1, roll on Dungeon Entrance Table)

II. Trail
1-5. Animal trail
6. Paved Road (modern or ancient, depending on location)

III. Water
1-3 semi-frozen lake or sea
4-5 ice-covered lake
6    Lake barely covered in ice (will crack 10ft in, causing anyone standing on it to make a PAS DEX check DC15 or fall into the freezing water)

 

IV Ruin
1. Campsite (barbarian or humanoid, recently used)
2-4 Abandoned cabin
5. Very Ancient Overgrown Temple (roll 1d6. On a result of 1-3, roll on Dungeon Entrance Table; if not there’s a 1-4 chance of Elementals, Giant Oozes, or Chaos Creatures present).
6. Very Ancient Hidden Tomb (roll 1d6. On a result of 1-3, roll on Dungeon Entrance Table)

Dungeon Entrance (see Forward...to Adventure! for Dungeon Tables)
1-3. Natural
4-6. Manmade

V. Encounter
1- 2. Large Mammal
3-4. Small Animal
5-6. Exotic Animal

Small Animal
1-2 Small Rodent
3-4 Rabbit
5-6 Penguins

Large Mammal
1. Dog/Wolf/Dire Wolf
2. Deer
3. Auroch (wild wooly cow)
4. Sea Lion or Walrus (use wild boar stats, but can swim)
5. Polar Bear
6. Humanoid (roll on Humanoid Table #1 and #2)

Exotic
1. Ice Wolves
2. White Dragon (1-4 young, 5-6 adult) or Wyvern
3. Ice Gorillas (use Gorilla statistics, but white-haired)
4. Osobuho
5. Evil Robots
6. Undead (zombies, ghouls, or wraiths)

Humanoid Table #1
2. Humans
3-4 Ogres
5-7 Orcs
8. Giants (Frost Giants)
9. Trolls
10. Gnomes
11-12. Goblins

Humanoid Table #2
1-2. Hunters
3-4. Travelers
5-6. Raiders

VI. Mystic Site (roll 1d6. On a 1-3 roll on Dungeon Entrance Table)
1. Battlefield (see forest section, above)
2. Ice Forest (Cold/Water magic gets +2 to caster checks)
3. Shrine
4. Totem (treat as “standing stones” from the forest section)
5. Ancient Burial Ground (see forest section, above)
6. Very Ancient Lost City

Very Ancient Lost City: This is a city of non-humanoid design; it will automatically contain a “ruin” style dungeon of several levels, and is likely to contain Evil Robots, Chaos Creatures, and at least one artifact item.  It will also likely contain a temple and/or gate linking to the realms of the Unspeakably Old Ones.
RPGPundit

Currently Smoking: Ashton Old Church Rhodesian + Stockebbye's bulls' eye flake
LION & DRAGON: Medieval-Authentic OSR Roleplaying is available now! You only THINK you've played 'medieval fantasy' until you play L&D.


My Blog:  http://therpgpundit.blogspot.com/
The most famous uruguayan gaming blog on the planet!

NEW!
Check out my short OSR supplements series; The RPGPundit Presents!


Dark Albion: The Rose War! The OSR fantasy setting of the history that inspired Shakespeare and Martin alike.
Also available in Variant Cover form!
Also, now with the CULTS OF CHAOS cult-generation sourcebook

ARROWS OF INDRA
Arrows of Indra: The Old-School Epic Indian RPG!
NOW AVAILABLE: AoI in print form

LORDS OF OLYMPUS
The new Diceless RPG of multiversal power, adventure and intrigue, now available.