So yesterday some of you asked me about FtA!GN! and whether it will also have a terrain randomizer, and not just a premade setting.
It will, and it does. It has rules on overland travel, becoming lost, and random terrain features. The latter is the most interesting, a series of tables inspired by Pete Spahn's "Forest Table" from the FtA!GN! random table competition.
Check out, here for your preview pleasure, the Tundra Table, from FtA!GN!:
Tundra Table
Features
1. Terrain
2. Trail
3. Water/Ice
4. Ruin
5. Encounter
6. Mystical Site
I. Terrain
1. Thick padded snow
2. Loose deep snow (all movement halved without snowshoes)
3. Ice Field
4. Rocky dunes covered in snow
5. Sludge
6. Ravine (roll 1d6. On a 1, roll on Dungeon Entrance Table)
II. Trail
1-5. Animal trail
6. Paved Road (modern or ancient, depending on location)
III. Water
1-3 semi-frozen lake or sea
4-5 ice-covered lake
6 Lake barely covered in ice (will crack 10ft in, causing anyone standing on it to make a PAS DEX check DC15 or fall into the freezing water)
IV Ruin
1. Campsite (barbarian or humanoid, recently used)
2-4 Abandoned cabin
5. Very Ancient Overgrown Temple (roll 1d6. On a result of 1-3, roll on Dungeon Entrance Table; if not there’s a 1-4 chance of Elementals, Giant Oozes, or Chaos Creatures present).
6. Very Ancient Hidden Tomb (roll 1d6. On a result of 1-3, roll on Dungeon Entrance Table)
Dungeon Entrance (see Forward...to Adventure! for Dungeon Tables)
1-3. Natural
4-6. Manmade
V. Encounter
1- 2. Large Mammal
3-4. Small Animal
5-6. Exotic Animal
Small Animal
1-2 Small Rodent
3-4 Rabbit
5-6 Penguins
Large Mammal
1. Dog/Wolf/Dire Wolf
2. Deer
3. Auroch (wild wooly cow)
4. Sea Lion or Walrus (use wild boar stats, but can swim)
5. Polar Bear
6. Humanoid (roll on Humanoid Table #1 and #2)
Exotic
1. Ice Wolves
2. White Dragon (1-4 young, 5-6 adult) or Wyvern
3. Ice Gorillas (use Gorilla statistics, but white-haired)
4. Osobuho
5. Evil Robots
6. Undead (zombies, ghouls, or wraiths)
Humanoid Table #1
2. Humans
3-4 Ogres
5-7 Orcs
8. Giants (Frost Giants)
9. Trolls
10. Gnomes
11-12. Goblins
Humanoid Table #2
1-2. Hunters
3-4. Travelers
5-6. Raiders
VI. Mystic Site (roll 1d6. On a 1-3 roll on Dungeon Entrance Table)
1. Battlefield (see forest section, above)
2. Ice Forest (Cold/Water magic gets +2 to caster checks)
3. Shrine
4. Totem (treat as “standing stones” from the forest section)
5. Ancient Burial Ground (see forest section, above)
6. Very Ancient Lost City
Very Ancient Lost City: This is a city of non-humanoid design; it will automatically contain a “ruin” style dungeon of several levels, and is likely to contain Evil Robots, Chaos Creatures, and at least one artifact item. It will also likely contain a temple and/or gate linking to the realms of the Unspeakably Old Ones.
RPGPundit
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