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From the RPGPundit's Blog: More on The Magic Deer

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Hastur T. Fannon:

--- Quote from: RPGPundit ---Out of all of these the only one I can even marginally stand is Ars Magica.
--- End quote ---


Toon?

Aos:
I want to fuck the magic deer.
Do I have to wear a dress?

RPGPundit:

--- Quote from: Aos ---I want to fuck the magic deer.
Do I have to wear a dress?
--- End quote ---


In Aldis, the Magic Deers fuck you! :spank:

mythusmage:

--- Quote from: Hastur T. Fannon ---Incidentally do you have similar problems with Ars Magica, Tekemel, Werewolf, oMage or Orpheus? (and those are just off the top of my head)

All of those have a fairly rigidly-defined metaphysics and playing a character who believes something that's contrary to those metaphysics will cause problems
--- End quote ---


Don't know about the others, but in Ars Magica and the original World of Darkness how things work on the existential level depends upon belief. So long as people believe things work a certain way, then things work that way. Change beliefs and the way things work change.

In Blue Rose things are as they are. You can believe what you want, it doesn't change a thing. You could persuade everybody in the setting the magic deer is evil, and nothing would change in any substantial way.

Making matters even worse is the fact the morality is black and white. No shades of grey. No way to adapt to circumstances. The morality in Ars Magica is black and white, but one can hold to an alternate belief where the pattern of good and evil is different. In addition one can change another's belief. One could, for example, with lots of hard work and dedication convince The Church that magic is of God, and being of God is therefor good and a right and proper tool to be used for the betterment of Mankind and the discomfiting of Satan. You can't do anything like that in Blue Rose.

Hastur T. Fannon:

--- Quote from: mythusmage ---Don't know about the others, but in Ars Magica and the original World of Darkness how things work on the existential level depends upon belief. So long as people believe things work a certain way, then things work that way. Change beliefs and the way things work change.
--- End quote ---


And playing a character who believes that things are the way they are based on certain underlying rules that can be determined through observation, experimentation and thought would result in?

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