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Rules question: warn the players before a GnomeMurdered check?
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aaronthemad:
I'm about to start running a GnomeMurdered campaign, and I have a rules question. When my players want to take an action that will require a GnomeMurdered check, should I tell them it will require a check and give them a choice of whether or not to take the action? Or should I just nod and roll the dice?
jlcsusara:
--- Quote from: aaronthemad;442963 ---... Or should I just nod and roll the dice?
--- End quote ---
Just nod and roll?!? omigod, man, that would be heart-less.
When we played the game, *all* of us knew what the roll meant and I would always ask first if they were sure. It the most merciful thing you can do. ;)
RPGPundit:
Its not just the most merciful thing, its the most menacing thing. The second you say "that would require a gnomemurder check", you create a certain level of suspense.
So yes, barring some particular circumstances, I would say you should almost always inform people beforehand.
RPGPundit
aaronthemad:
Thanks for the advice! I was thinking the gnomes would strike without warning, like in real life, but I guess this comes back to the idea that "it is not realism but effective emulation that a game must seek to obtain", as it says on page 6 of the GnomeMurdered core book.
RPGPundit:
--- Quote from: aaronthemad;443332 ---Thanks for the advice! I was thinking the gnomes would strike without warning, like in real life, but I guess this comes back to the idea that "it is not realism but effective emulation that a game must seek to obtain", as it says on page 6 of the GnomeMurdered core book.
--- End quote ---
Precisely. Glad you're enjoying the game, and welcome to theRPGsite!
RPGPundit
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