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Fan Forums => The RPGPundit's Own Forum => The Official GnomeMurdered Forum => Topic started by: aaronthemad on February 28, 2011, 05:21:16 PM

Title: Rules question: warn the players before a GnomeMurdered check?
Post by: aaronthemad on February 28, 2011, 05:21:16 PM
I'm about to start running a GnomeMurdered campaign, and I have a rules question. When my players want to take an action that will require a GnomeMurdered check, should I tell them it will require a check and give them a choice of whether or not to take the action? Or should I just nod and roll the dice?
Title: Rules question: warn the players before a GnomeMurdered check?
Post by: jlcsusara on March 01, 2011, 04:33:19 AM
Quote from: aaronthemad;442963
... Or should I just nod and roll the dice?


Just nod and roll?!? omigod, man, that would be heart-less.

When we played the game, *all* of us knew what the roll meant and I would always ask first if they were sure. It the most merciful thing you can do. ;)
Title: Rules question: warn the players before a GnomeMurdered check?
Post by: RPGPundit on March 02, 2011, 12:07:04 AM
Its not just the most merciful thing, its the most menacing thing.  The second you say "that would require a gnomemurder check", you create a certain level of suspense.

So yes, barring some particular circumstances, I would say you should almost always inform people beforehand.

RPGPundit
Title: Rules question: warn the players before a GnomeMurdered check?
Post by: aaronthemad on March 02, 2011, 02:19:19 PM
Thanks for the advice! I was thinking the gnomes would strike without warning, like in real life, but I guess this comes back to the idea that "it is not realism but effective emulation that a game must seek to obtain", as it says on page 6 of the GnomeMurdered core book.
Title: Rules question: warn the players before a GnomeMurdered check?
Post by: RPGPundit on March 05, 2011, 01:52:28 AM
Quote from: aaronthemad;443332
Thanks for the advice! I was thinking the gnomes would strike without warning, like in real life, but I guess this comes back to the idea that "it is not realism but effective emulation that a game must seek to obtain", as it says on page 6 of the GnomeMurdered core book.


Precisely.  Glad you're enjoying the game, and welcome to theRPGsite!

RPGPundit