This is a site for discussing roleplaying games. Have fun doing so, but there is one major rule: do not discuss political issues that aren't directly and uniquely related to the subject of the thread and about gaming. While this site is dedicated to free speech, the following will not be tolerated: devolving a thread into unrelated political discussion, sockpuppeting (using multiple and/or bogus accounts), disrupting topics without contributing to them, and posting images that could get someone fired in the workplace (an external link is OK, but clearly mark it as Not Safe For Work, or NSFW). If you receive a warning, please take it seriously and either move on to another topic or steer the discussion back to its original RPG-related theme.
NOTICE: Some online security services are reporting that information for a limited number of users from this site is for sale on the "dark web." As of right now, there is no direct evidence of this, but change your password just to be safe.

Author Topic: Rules question: warn the players before a GnomeMurdered check?  (Read 1517 times)

aaronthemad

  • Newbie
  • *
  • a
  • Posts: 2
Rules question: warn the players before a GnomeMurdered check?
« on: February 28, 2011, 05:21:16 PM »
I'm about to start running a GnomeMurdered campaign, and I have a rules question. When my players want to take an action that will require a GnomeMurdered check, should I tell them it will require a check and give them a choice of whether or not to take the action? Or should I just nod and roll the dice?

jlcsusara

  • Newbie
  • *
  • j
  • Posts: 20
Rules question: warn the players before a GnomeMurdered check?
« Reply #1 on: March 01, 2011, 04:33:19 AM »
Quote from: aaronthemad;442963
... Or should I just nod and roll the dice?


Just nod and roll?!? omigod, man, that would be heart-less.

When we played the game, *all* of us knew what the roll meant and I would always ask first if they were sure. It the most merciful thing you can do. ;)

RPGPundit

  • Administrator - The Final Boss of Internet Shitlords
  • Administrator
  • Hero Member
  • *****
  • Posts: 47698
    • http://therpgpundit.blogspot.com
Rules question: warn the players before a GnomeMurdered check?
« Reply #2 on: March 02, 2011, 12:07:04 AM »
Its not just the most merciful thing, its the most menacing thing.  The second you say "that would require a gnomemurder check", you create a certain level of suspense.

So yes, barring some particular circumstances, I would say you should almost always inform people beforehand.

RPGPundit
LION & DRAGON: Medieval-Authentic OSR Roleplaying is available now! You only THINK you've played 'medieval fantasy' until you play L&D.


My Blog:  http://therpgpundit.blogspot.com/
The most famous uruguayan gaming blog on the planet!

NEW!
Check out my short OSR supplements series; The RPGPundit Presents!


Dark Albion: The Rose War! The OSR fantasy setting of the history that inspired Shakespeare and Martin alike.
Also available in Variant Cover form!
Also, now with the CULTS OF CHAOS cult-generation sourcebook

ARROWS OF INDRA
Arrows of Indra: The Old-School Epic Indian RPG!
NOW AVAILABLE: AoI in print form

LORDS OF OLYMPUS
The new Diceless RPG of multiversal power, adventure and intrigue, now available.

aaronthemad

  • Newbie
  • *
  • a
  • Posts: 2
Rules question: warn the players before a GnomeMurdered check?
« Reply #3 on: March 02, 2011, 02:19:19 PM »
Thanks for the advice! I was thinking the gnomes would strike without warning, like in real life, but I guess this comes back to the idea that "it is not realism but effective emulation that a game must seek to obtain", as it says on page 6 of the GnomeMurdered core book.

RPGPundit

  • Administrator - The Final Boss of Internet Shitlords
  • Administrator
  • Hero Member
  • *****
  • Posts: 47698
    • http://therpgpundit.blogspot.com
Rules question: warn the players before a GnomeMurdered check?
« Reply #4 on: March 05, 2011, 01:52:28 AM »
Quote from: aaronthemad;443332
Thanks for the advice! I was thinking the gnomes would strike without warning, like in real life, but I guess this comes back to the idea that "it is not realism but effective emulation that a game must seek to obtain", as it says on page 6 of the GnomeMurdered core book.


Precisely.  Glad you're enjoying the game, and welcome to theRPGsite!

RPGPundit
LION & DRAGON: Medieval-Authentic OSR Roleplaying is available now! You only THINK you've played 'medieval fantasy' until you play L&D.


My Blog:  http://therpgpundit.blogspot.com/
The most famous uruguayan gaming blog on the planet!

NEW!
Check out my short OSR supplements series; The RPGPundit Presents!


Dark Albion: The Rose War! The OSR fantasy setting of the history that inspired Shakespeare and Martin alike.
Also available in Variant Cover form!
Also, now with the CULTS OF CHAOS cult-generation sourcebook

ARROWS OF INDRA
Arrows of Indra: The Old-School Epic Indian RPG!
NOW AVAILABLE: AoI in print form

LORDS OF OLYMPUS
The new Diceless RPG of multiversal power, adventure and intrigue, now available.