This is a site for discussing roleplaying games. Have fun doing so, but there is one major rule: do not discuss political issues that aren't directly and uniquely related to the subject of the thread and about gaming. While this site is dedicated to free speech, the following will not be tolerated: devolving a thread into unrelated political discussion, sockpuppeting (using multiple and/or bogus accounts), disrupting topics without contributing to them, and posting images that could get someone fired in the workplace (an external link is OK, but clearly mark it as Not Safe For Work, or NSFW). If you receive a warning, please take it seriously and either move on to another topic or steer the discussion back to its original RPG-related theme.
NOTICE: Some online security services are reporting that information for a limited number of users from this site is for sale on the "dark web." As of right now, there is no direct evidence of this, but change your password just to be safe.

Author Topic: Building A Construct  (Read 1032 times)


  • Newbie
  • *
  • Posts: 45
Building A Construct
« on: May 23, 2020, 07:23:51 PM »
I know not everyone enjoys Constructs or Spikards, but I was wondering if anyone has worked on the ins and outs of creating one for their campaigns or as a player.

In the Shadow Knight source book, it goes through creating a Construct and the point cost of doing so.

For these purposes, I'm ignoring the caveat where obviously such a thing may turn against its owner etc., and am instead focusing on the point cost and its workings, to make sure I have a firm understanding of the rules, at least as how they are laid out in the source book.

Now, for instance, let's say a player want to build a construct in shadow that creates and hangs spells that they want to have available to cast, they already have Sorcery. The player finds a shadow where magic is prevalent, and spells are as easily created as thinking it, and there's an entity there that is more than happy to serve them in this regard.

Build the Basic Shadow Realm: Personal Shadow, 1 point(because it's so specific on what the player wants), Control of Time Flow, 2 points (who doesn't want to make time faster when they go there and for hanging spells quickly). Total Shadow Cost: 3 points.

Apply Quantity Multiplier: Unique, just one shadow - *1 point. Total Shadow Cost: 3 points still.

Manifestation: Player wants it to be a bracelet on their wrist that's durable. Resistant to normal weapons, 1 point. They want to be able to access the seemingly infinite spells when they choose with a thought, Flux-Pin, *3 points to the 1 point bracelet. Cost: 3 points.

Construct Psyche: Psychic Sensitive, 1 point. It can think for itself but only basically (for now).

Add Shadow Realm, Manifestation, and Psyche together for the total Construct cost: 7 points.

Player now has a bracelet they can trigger on/off with a thought, allowing them access to spells that they can then cast.

My problem is, when I look at Merlin or Bleys character sheets in the Shadow Knight book, under manifestation they have something called Spell Processor - 8 points, which they are multiplying by 3 for the flux-pin. What are these 8 points? Are they combining Rack & Use Named & Numbered Spells - 4 points, and Extraordinary Psychic Sense - 4 points, because this lets the Construct hang and use spells, and reach out through shadow to the spikard?

I know this is a more rules heavy and crunchy post than usual, but I'm hoping for any insights you all might have on how this works and if I'm missing something.