SPECIAL NOTICE
Malicious code was found on the site, which has been removed, but would have been able to access files and the database, revealing email addresses, posts, and encoded passwords (which would need to be decoded). However, there is no direct evidence that any such activity occurred. REGARDLESS, BE SURE TO CHANGE YOUR PASSWORDS. And as is good practice, remember to never use the same password on more than one site. While performing housekeeping, we also decided to upgrade the forums.
This is a site for discussing roleplaying games. Have fun doing so, but there is one major rule: do not discuss political issues that aren't directly and uniquely related to the subject of the thread and about gaming. While this site is dedicated to free speech, the following will not be tolerated: devolving a thread into unrelated political discussion, sockpuppeting (using multiple and/or bogus accounts), disrupting topics without contributing to them, and posting images that could get someone fired in the workplace (an external link is OK, but clearly mark it as Not Safe For Work, or NSFW). If you receive a warning, please take it seriously and either move on to another topic or steer the discussion back to its original RPG-related theme.

The Bids Set the Tone?

Started by RPGPundit, December 10, 2006, 10:56:19 AM

Previous topic - Next topic

RPGPundit

Erick Wujcik said this, in another thread:

QuoteThis perspective explains Corwin, and why, in Zelazny's books, Endurance is hugely important. Effectively, Corwin bid high on Endurance, higher even than the highest bids for other Attributes. Therefore, in Zelazny's version of Amber, Endurance ended up being the decisive Attribute over and over again.

Erick

So is it your position then, Erick, that whatever attribute ends up getting the most points bid for it should be the one(s) that define the game more? Should this be a result of conscious effort by the GM, or should it happen organically?

RPGPundit
LION & DRAGON: Medieval-Authentic OSR Roleplaying is available now! You only THINK you\'ve played \'medieval fantasy\' until you play L&D.


My Blog:  http://therpgpundit.blogspot.com/
The most famous uruguayan gaming blog on the planet!

NEW!
Check out my short OSR supplements series; The RPGPundit Presents!


Dark Albion: The Rose War! The OSR fantasy setting of the history that inspired Shakespeare and Martin alike.
Also available in Variant Cover form!
Also, now with the CULTS OF CHAOS cult-generation sourcebook

ARROWS OF INDRA
Arrows of Indra: The Old-School Epic Indian RPG!
NOW AVAILABLE: AoI in print form

LORDS OF OLYMPUS
The new Diceless RPG of multiversal power, adventure and intrigue, now available.

RPGPundit

Hmm. In yet another thread he said:

QuoteHere is one answer.

It really should depend on how the player's vote. In other words, how many points do they collectively bit in each attribute.

In the very first Amber Attribute Auction, back in 1985, Number one in Psyche went for the insane bid of 92 points. Numbers two and three weren't far behind. Obviously, if the players cared that much about Psyche, and put their points behind their convictions, then the Game Master has a certain obligation to make sure Psyche is powerful.

In that campaign, I made sure that those three maniacs were feared by everyone else, and even the elders kept away from Psychic battles when they were on the scene.

Yes, each attribute is 'the most powerful' - but the players ultimately decide, by their participation, which of the attributes is dominant, and which less effective.

So are you saying generally speaking that in that campaign, the guy who was 1st ranked in Psyche should be MORE fearsome than the guy who was 1st in Warfare? And should be able to beat them in a fight?

RPGPundit
LION & DRAGON: Medieval-Authentic OSR Roleplaying is available now! You only THINK you\'ve played \'medieval fantasy\' until you play L&D.


My Blog:  http://therpgpundit.blogspot.com/
The most famous uruguayan gaming blog on the planet!

NEW!
Check out my short OSR supplements series; The RPGPundit Presents!


Dark Albion: The Rose War! The OSR fantasy setting of the history that inspired Shakespeare and Martin alike.
Also available in Variant Cover form!
Also, now with the CULTS OF CHAOS cult-generation sourcebook

ARROWS OF INDRA
Arrows of Indra: The Old-School Epic Indian RPG!
NOW AVAILABLE: AoI in print form

LORDS OF OLYMPUS
The new Diceless RPG of multiversal power, adventure and intrigue, now available.

JongWK

I think he's talking about players sending a message to the GM, about what kind of game they want. It's the equivalent of a new D&D group where all the PCs are melee characters--clearly, spellcasting isn't in their interest (except as opposition).
"I give the gift of endless imagination."
~~Gary Gygax (1938 - 2008)


RPGPundit

Quote from: JongWKI think he's talking about players sending a message to the GM, about what kind of game they want. It's the equivalent of a new D&D group where all the PCs are melee characters--clearly, spellcasting isn't in their interest (except as opposition).

Yeah, that's what I figured too, but I wanted to see how seriously he saw this, and to what extent.  Because its one thing to say "well, all my players are fighters, so they want a fighter-themed game"; and another to say "all my players chose Warfare, so in my universe Warfare is more significant than other attributes". Its a very interesting take...

RPGPundit
LION & DRAGON: Medieval-Authentic OSR Roleplaying is available now! You only THINK you\'ve played \'medieval fantasy\' until you play L&D.


My Blog:  http://therpgpundit.blogspot.com/
The most famous uruguayan gaming blog on the planet!

NEW!
Check out my short OSR supplements series; The RPGPundit Presents!


Dark Albion: The Rose War! The OSR fantasy setting of the history that inspired Shakespeare and Martin alike.
Also available in Variant Cover form!
Also, now with the CULTS OF CHAOS cult-generation sourcebook

ARROWS OF INDRA
Arrows of Indra: The Old-School Epic Indian RPG!
NOW AVAILABLE: AoI in print form

LORDS OF OLYMPUS
The new Diceless RPG of multiversal power, adventure and intrigue, now available.

James McMurray

It definitely makes sense though. "Give them what they want, then leave them wanting more" and all that.

SunBoy

Methinks it's a little dangerous one. It's certainly valid, but if taken to the extreme, then the guy with the sword will never be able to beat the psycho? It calls for good roleplaying, though. Fear the Braino (and find sneaky ways to bring him down)!!
"Real randomness, I\'ve discovered, is the result of two or more role-players interacting"

Erick Wujcik, 2007

finarvyn

Quote from: RPGPunditit's one thing to say "well, all my players are fighters, so they want a fighter-themed game"; and another to say "all my players chose Warfare, so in my universe Warfare is more significant than other attributes".
Suppose a GM decides that Warfare (or any other attribute) is more significant than others in his game. Is that a bad thing?

I think that in Zelazny's version of Amber Strength is clearly inferior to the rest, and my proof of this would be the limited number of times that Strength seems to come into play compared to Warfare and Psyche. There are numerous swordfight-type instances where Warfare is a key, and several Trump-contact examples (or cases where Corwin refused to make Trump contact) where Psyche would be the stat of choice, but not too many for Strength.

The ADRP rulebook clearly gives the notion that all attributes are equal in value to all other attributes, but this is clearly a function of the style of the campaign in question. I can imagine a game where no one really has any Psyche at all, but then when they encounter a Psyche-powered foe the group could really face a challenge. The players get to "vote" for their preferences in campaign style by spending points in the auction, and while the GM probably will take this under advisement there is nothing that says every aspect of the game has to follow their preferences.

Just me thinking aloud....
Marv / Finarvyn
Kingmaker of Amber
I'm pretty much responsible for the S&W WB rules.
Amber Diceless Player since 1993
OD&D Player since 1975

mrfred

An interesting exercise is after the auction is done (or maybe after chargen is done, to account for any buy-ups/downs), is to add up the total score for each Attribute.  tells you something about the nature or expectation of the campaign.  My old 'Loose Ends' campaing (http://brandspace.mrfred.net) had Endurance as the clear high cummulative score; which meant, as Jim Henley (of talking bear fame) put it, it was about "putting up with sh*t".
 

RPGPundit

Quote from: mrfredAn interesting exercise is after the auction is done (or maybe after chargen is done, to account for any buy-ups/downs), is to add up the total score for each Attribute.  tells you something about the nature or expectation of the campaign.  My old 'Loose Ends' campaing (http://brandspace.mrfred.net) had Endurance as the clear high cummulative score; which meant, as Jim Henley (of talking bear fame) put it, it was about "putting up with sh*t".

Interesting perspective, Fred.  Welcome to the forum, by the way!

RPGPundit
LION & DRAGON: Medieval-Authentic OSR Roleplaying is available now! You only THINK you\'ve played \'medieval fantasy\' until you play L&D.


My Blog:  http://therpgpundit.blogspot.com/
The most famous uruguayan gaming blog on the planet!

NEW!
Check out my short OSR supplements series; The RPGPundit Presents!


Dark Albion: The Rose War! The OSR fantasy setting of the history that inspired Shakespeare and Martin alike.
Also available in Variant Cover form!
Also, now with the CULTS OF CHAOS cult-generation sourcebook

ARROWS OF INDRA
Arrows of Indra: The Old-School Epic Indian RPG!
NOW AVAILABLE: AoI in print form

LORDS OF OLYMPUS
The new Diceless RPG of multiversal power, adventure and intrigue, now available.

Malleus Arianorum

I prefer bidding on ranks. That way the system balances itself out -- unpopular attributes are less expensive and therefore a better deal.
That\'s pretty much how post modernism works. Keep dismissing details until there is nothing left, and then declare that it meant nothing all along. --John Morrow
 
Butt-Kicker 100%, Storyteller 100%, Power Gamer 100%, Method Actor 100%, Specialist 67%, Tactician 67%, Casual Gamer 0%