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The Amber City Thread

Started by RPGPundit, August 10, 2007, 04:26:50 PM

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RPGPundit

Just like the castle thread was for detailling places we either know exist in the castle, or we have used in our campaign; this thread is to do the same for the city.

So other than the docks and Bloody Bill's, what else do we know definitely exists in Amber City?

What interesting places and things have you put there in your campaign?

RPGPundit
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Otha

Since there must be a port, there must also be a customs house where ships carrying cargoes in and out pay their tariffs.

Since there must be a port, there must be warehouses, flophouses, and whorehouses.
 

RPGPundit

Ok, have you got anything interesting in your Amber City's warehouses, flophouses or whorehouses?

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Arref

Often most, it is the people you find in Amber that are the most interesting. In that manner, it is the whorehouses that really shine.

The warehouses and flophouses are predictable by comparison, if of good solid quality.
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Trevelyan

Most, if not all, of the Golden Circle kingdoms have some sort of embassy in the city.

I've played through a few formal dinners and balls at such locations, in particular during one game where my character was the son of Merlin sent to Amber for his education (and to get him away from Chaos politics and assassination attempts). Flora "adopted" him and frequently tried to set him up with the daughters of various diplomats and other significant social figures as part of her own political machinations.
 

SunBoy

Well, I don't know if this fit in the city, in the castle or wherever the hell, but there is the Unicorn's shrine somewhere around there.
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jibbajibba

Well if you have a dozen royals they will all want to add stuff. so we have a range of clubs nightclubs and the like we have a list of bars and taverns where players can pick up plot rumours. There has to be a fortification to guard the Harbour so we have the Harbour Master's Fortress. Then you need accommodation for Amber's  nobility, artisan's and merchants. Then you need to add an official residence for Amber's Mayor.

If you are being medieval then each trade needs a Guild House.

Again we have some city information on our version at //www.jibbajibba.com/Amber/castle_amber

My Favourite is a nightclub called Emeralds that uses spells to deliver High fidelity Sound and lights.
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Djoul

I agree with jibbajibba.
I mean, princese are looking for privacy and fun. Caine is hanging around with girls and Random is a muscian.
So, I often focused on nightclubs, Depending on characters style. Since Random is the king I had a jazzy nightclub. A dark one with heavy smoke and strong alcohol inside.
 

crafty

We have Franks Fine Geisha's, however it's been closed for a bit since someone  decided to drop an elephant on it when Corwin was inside the building... :(
 

Khazav

Many of the great kings and despots would 'convince' great philosophers and thinkers to move to their capital cities. I imagine Amber would collect the great minds of the Golden Circle and beyond to come to the Great Academy of Amber.

A zoo with exotic animals of shadow with sections sponsored by different elders showcasing their favourite creatures.

Hippodrome and Colosseum.

Art galleries and other projects sponsored by the elders. Their in-fighting would also extend bragging rights to the culture in the city.

Fountains and statues.

i have a plateau on a side of Kolvir where many of the lords have built their mansions. Sort of a posh suburb of the city.