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Oberon's tricks

Started by boulet, May 08, 2009, 12:13:47 PM

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Nihilistic Mind

I love this article for what it suggests but I don't think I've ever applied its principles (or rules) in games I've ran.

I just clearly remembered the trick only Oberon could have pulled with the temporal loop artifact.

And the idea that the Pattern can choose its champions and bestow its advantages. But yeah, the environmental adaptation is pretty goofy... I wonder if the author ran out of ideas since we don't have the presumable canon proof of this happening...
Running:
Dungeon Crawl Classics (influences: Elric vs. Mythos, Darkest Dungeon, Castlevania).
DCC In Space!
Star Wars with homemade ruleset (Roll&Keep type system).

Croaker

Quote from: Nihilistic Mind;304402But yeah, the environmental adaptation is pretty goofy... I wonder if the author ran out of ideas since we don't have the presumable canon proof of this happening...
Devil's advocate: In a way, this doesn't seem very different from rebma's waterbreathing ability: In a way, everyone entering rebma gains this power temporarily, as if the Pattern itself used it for people. From that, I don't think it's much of a stretch to create the Adaptation power.
 

RPGPundit

This article didn't do much for me.

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