This is a site for discussing roleplaying games. Have fun doing so, but there is one major rule: do not discuss political issues that aren't directly and uniquely related to the subject of the thread and about gaming. While this site is dedicated to free speech, the following will not be tolerated: devolving a thread into unrelated political discussion, sockpuppeting (using multiple and/or bogus accounts), disrupting topics without contributing to them, and posting images that could get someone fired in the workplace (an external link is OK, but clearly mark it as Not Safe For Work, or NSFW). If you receive a warning, please take it seriously and either move on to another topic or steer the discussion back to its original RPG-related theme.
NOTICE: Some online security services are reporting that information for a limited number of users from this site is for sale on the "dark web." As of right now, there is no direct evidence of this, but change your password just to be safe.

Author Topic: LoO: What can Olympian Class do?  (Read 326 times)


  • Administrator - The Final Boss of Internet Shitlords
  • Administrator
  • Hero Member
  • *****
  • Posts: 47857
LoO: What can Olympian Class do?
« on: January 20, 2013, 03:26:10 PM »
Some of you who haven't yet bought Lords of Olympus might be wondering just what the power-levels are in the game.
Well here, right from the book, is a list of just what you can do in the different ability scores if you have "Olympian Class", the default Olympian-level average:

Olympian Class Ego Characters

•     Whether     by     touch    or     prolonged     eye-contact,     they can establish a psychic link, and thereafter attempt to read thoughts, send telepathic messages, cause mental injury, or psychically dominate victims

•     Access     to     the    standard    powers     available    to     player  characters, with a moderate level of effect

•     While     competent,    they     cannot     reach    exceptional    

Olympian Class Might Characters
•     Capable    of     incredible     feats     of     strength    by     human  standards, such as lifting cars with bare hands and tossing them a few feet, uprooting thick trees, punching through most types of wood with relative ease, penetrating weaker stone or metal with enough effort, and easily killing regular mortals with a single blow

•     Four     or     five    mortal    men    exerting    great     effort    are  
needed to pin them

Olympian Class Fortitude Characters
•     Capable    of     extreme    feats     of     endurance

•     Can     fight     without     stopping    for    twelve     hours and stay awake for two to three days of constant
marching before physical or mental capacities are affected

•     Resistant     to     a    single    blow     from     a    melee    weapon or bullet wound that misses the heart or brain, requiring several such injuries to incapacitate them; they can even keep moving, albeit with some effort, after a high-speed collision with a car

•     While     unlikely     to     die,    only     decapitation  means certain death, though a serious injury to the heart
or brain leaves them unconscious and defenseless

•     Recovery     from     minor    injuries     requires    a    night’s rest, while serious injuries heal in only a few
days—being stabbed or shot in the heart requires only a week’s rest, and being stabbed or shot in the
brain results in a coma for only a few weeks before being able to engage in moderate activity

•     Lost     body     parts     can    be     regrown,     although    it     may  take years to do so

•     Breath     can    be     held     for    a    half-hour

•     Survival    below    100°C    or     above    -75°C    is     possible  indefinitely

•     Can     resist     highly-toxic    environments    for    variable lengths of time

•     Access     to     the    standard    powers     listed    for    player characters without tiring, unless injured, fatigued, or for prolonged use

Olympian Class Prowess Characters
•     Physical    combatants    on     the    level     of   wuxia martial-arts films

•     Can     take     shots     impossible    to     a    normal     mortal    with a gun, engage in sword-fights while performing acrobatics in a dangerous environment, and defeat a grandmaster in chess quickly and efficiently

•     Capable    of     killing    a    mere     mortal    without     any meaningful effort or fight ten mortal men in a
sword-duel at no risk with some care

•     Most    regular     supernatural     creatures    are    likely    to be defeated in battle

From time to time, I plan to post some more snippets from the book, so keep your eyes peeled.

LION & DRAGON: Medieval-Authentic OSR Roleplaying is available now! You only THINK you've played 'medieval fantasy' until you play L&D.

My Blog:
The most famous uruguayan gaming blog on the planet!

Check out my short OSR supplements series; The RPGPundit Presents!

Dark Albion: The Rose War! The OSR fantasy setting of the history that inspired Shakespeare and Martin alike.
Also available in Variant Cover form!
Also, now with the CULTS OF CHAOS cult-generation sourcebook

Arrows of Indra: The Old-School Epic Indian RPG!
NOW AVAILABLE: AoI in print form

The new Diceless RPG of multiversal power, adventure and intrigue, now available.