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Author Topic: Julia  (Read 8332 times)

Croaker

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Julia
« Reply #75 on: July 13, 2009, 08:29:27 PM »
EDIT: when reading this, I fear that, at times, I may sound agressive. This is not my intent, and pardon me if it seems so.

Quote from: gabriel_ss4u;312644
I DON'T see how a 1st ranked 15 pt. warfare youngster can compete with a 1st ranked 120 pt. elder in the same attribute
Where did I wrote something like this?

It just seems to me that you still don't understand how this works :(

Note that, even if it were the case, I don't see why a GM wanting his PCs to be about as powerfull as the elders would have it wrong. Hey, a "lost child of oberon" can have a lot more centuries of knowledge than corwin, for exemple.
This is the beauty of the ranks system: You can set up you 1st demonic rank to be equal to any PC rank, and this PC rank to any Elder rank, without having to worry or feel constrained by points.
Quote from: gabriel_ss4u;312644
I understand it works better if there are cross-game PCs, but that is the only way i would do such. ... no, wait, even this would be unfair as it lends more pts. to the low spenders for powers, and the other players used those points in their upscaled bids. not fair at all.
Still... Read Amber DRPG on these. Eric doesn't ask the player how much points he spend, nor how many points his character was build upon. He asks the rank, and if the PC took any progression.
Quote from: gabriel_ss4u;312644
otherwise your system makes it so NO ONE would ever bid high on an attribute. why? it thumbs it's nose at those who did, like a min-max way of competing with elders.
Yet in reality, they did. Why? Because they were competiting with each others.
Amber is all about competiting with your siblings, not the elders and NPCs, especially as a GM can always make his NPCs as strong as he wants them.
And if they are? You, as the GM, create the NPCs, make them as strong as you want, so this is a moot tactic ;)

Also, then again, I NEVER said that 1st PC = 1st elder, as you keep beleiving. Although, still, this wound't be wrong, just a different view. You have to be fair to players, and between them. That's all.
Quote from: gabriel_ss4u;312644
I do demons according to the demon chart. but I don't even want to bring demon into this, demons don't bid. they don't even spend point for pt. in attributes like all others do, including Chaos & Amber NPCs.
Read again.
Technically, this is organised as if there were bids, there are whole paragraphs on the different type of bids we see there.

Note also that, if you do demons according to the chart, then you have demons who may have a point value in an attribute (since you use points) that's greater or lower than the points spent. There's no difference between this and a ranks only system.
Quote from: gabriel_ss4u;312644
I ABSOLUTELY disagree.
No problem here, your choice and style of play.
Quote from: gabriel_ss4u;312644
when there is a 200 pt. NPC and a 200 pt PC, the player knows that his points cost him as much as the NPC's and there is no cheat... EITHER WAY, to equal them out.
How often do one of your players know the points value of an NPC? It never happened in my game.

When I create a NPC, I decide what powers I want him to have, and were I want him to be ranked (Say, he's got Flora-level psyche, bleys-level Endurance...), and that's all. If this is too much points for what I had in mind (say, if a NPC younger that the youngest PC happens to have 100 more points than him ;)), I may lessen him, but that's all. What is important to me are his strength and weaknesses, and how an interesting and good opponent he's to the PCs. Certainly not his points value.
If I used points instead of ranks, I'd just give, say, 50 points to warfare, without bothering about the NPCs total points.
Quote from: gabriel_ss4u;312644
If "I" were the player from a different campaign and I spent 50 pts. on 1st place warfare, (losing out on extras I could afford had I spent 10 pts. to get it like some other campaign,) & to compared to a player in another campaign that spend 10 pts. to get 1st place in warfare, to make us equal would piss me off, do I get a free power too since they had more pts. to spend on powers????
At least in AMber DRPG, what questions did eric ask for cross-campain?
- What were your powers?
- What were your artifacts?
- What were your ranks, and did you get better

Certainly NOT what was your point total, nor "how many points did you have in warfare", especially as, in his exemple, the player did get better in an attribute without knowing how many points he spend, just that he took one rank.

I understand this could piss you off, but well, this is why amber uses bids and ranks instead of fixed GURPS-like attributes. Also, don't forget that (again, like the demons!!!) this works both ways: you can spend more for warfare, less for psyche.

So, fer power differences, IMO, you got 3 solutions:
- Don't change anything. This may work out well, giving you one family who's better at swordplay, one that is stronger (in that they'll have spend less points for the same result)... and, on the average, this may be roughly equal. Even if it isn't, this still can be interesting
- Give more points to the weaker players, at start or when advancing (IMO better than at start).
- Discuss with the more powerfull players how to lessen their characters.
Note that this may happen whether you use ranks or not: If players from one campain are young upstarts with 100 points, while others were created with 300 points, you'll face the same problem.
« Last Edit: July 13, 2009, 08:35:40 PM by Croaker »
 

gabriel_ss4u

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« Reply #76 on: July 13, 2009, 10:10:43 PM »
Thank you, I do believe we both like the way we do our thing.
No problems there.
There is an understanding between us Croaker, I feel we both love Amber, and try to enjoy it as best we can, and have some cool ideas.
I am a bit anal when it comes to visually representing things so I cvan get the feel for them at a second's glance. I do so without charts, pictures, and writeup's as well, but it's easier for me twith them.
I see where you are going with your method, perhaps I'll not be able to appreciate it unless I converted. but then I do so like my method.
What, I wonder, would Julia say of all this?

"Hey, find your own thread to work this stuff out on!"
LOL

Let's let her have her peace, and we'll have repartte' in other rooms for fun, but let's stay on topic, shall we?
I do look forward to your opinions on here.

Gabriel
« Last Edit: July 14, 2009, 05:15:26 PM by gabriel_ss4u »
Gabriel_ss4u
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Croaker

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Julia
« Reply #77 on: July 14, 2009, 03:03:43 PM »
Well, here's a theory, assuming Julia begins as a basic human and not something else, like a blood-creature of merlin.

Reality comes with power and potential for more. Thus, by being close to merlin and luke, julia became a little more real. She was already exceptionnal to begin with, note.

Then, exposure to broken pattern let her become yet more real and powerfull, as did the Fount. By the time Merlin confronts her, she's no longer a normal shadow human, just like Bill Roth was changed by his exposure to Amber, but has become a lot more real, which allow her to transcend the limits of her origin and frail shadow form.
So, to me, she could conceivably have any attribute to Chaos rank, and maybe one or two at Amber rank. In time, she'll continue to amass power, though at a slower rate than a Chaos or Amber lord, unless she manages to find yet another shortcut to power.
 

gabriel_ss4u

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« Reply #78 on: July 14, 2009, 05:21:01 PM »
Good view Croaker.

I wonder...
we know being around an Amberite for some time lends shadow more substance.
Just how much more substantial would one get if they were intimate?
I would assume much more, as there is an actual interaction on a sub-moleculare level, not to mention the possibility of leaving some 'substance' behind after sex, LOL. As well as being on a reality-weaver's mind obsessively in thought.
It's more than some Trumps get.
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Croaker

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« Reply #79 on: July 15, 2009, 12:14:58 PM »
My thought, exactly ;) I was just more... silent about it :lol:
 

gabriel_ss4u

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« Reply #80 on: July 15, 2009, 04:02:19 PM »
Whereas I opted for the double-entente.
(Thoughts are best silent, least they take form and become thoughts no longer.)

This could lead to an entire sorceress legion of jilted lovers from the Amberite family.
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Croaker

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« Reply #81 on: July 16, 2009, 05:30:28 AM »
Hey! Fun idea!

The Legion of Oberon's Ex-wives :lol:
 

jibbajibba

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« Reply #82 on: July 16, 2009, 05:48:59 AM »
Quote from: Croaker;314339
Hey! Fun idea!

The Legion of Oberon's Ex-wives :lol:


Damn there goes the plot for my PBEM ... pesky kids ...
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Stormwind

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« Reply #83 on: July 16, 2009, 07:26:37 AM »
Quote from: jibbajibba;314343
Damn there goes the plot for my PBEM ... pesky kids ...
If you think Oberon's Ex-wives would be bad ... just imagine legions of Dworkin's ex-girlfriends and casual acquaintances.
After all Dworkin's the crazy old coot ... imagine if his ideas of reality rub off on the women (or miscellaneous other creatures) with whom he spends his time. :devil:

gabriel_ss4u

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« Reply #84 on: July 16, 2009, 11:46:52 PM »
somehow I see Charlie Sheen in this...
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Xenon

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« Reply #85 on: July 17, 2009, 01:15:27 AM »
ex-wife subplot, set the kids up with a 'nice' girl (mom's opinion of nice, which may mean chaos). a Hendrake lass can make for a serious plot twist. the ex-wife legion wants grandkids!

SunBoy

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« Reply #86 on: July 17, 2009, 02:56:39 AM »
Quote from: gabriel_ss4u;314552
somehow I see Charlie Sheen in this...


Funny. I was thinking about Danny de Vito. He'd be great as Dworkin.
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gabriel_ss4u

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« Reply #87 on: July 17, 2009, 09:11:40 AM »
Quote from: Xenon;314581
ex-wife subplot, set the kids up with a 'nice' girl (mom's opinion of nice, which may mean chaos). a Hendrake lass can make for a serious plot twist. the ex-wife legion wants grandkids!


I have enough with a Hendrake ex-wife IRL.
LOL
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Khazav

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« Reply #88 on: May 03, 2020, 07:23:30 PM »
Quote
Elder is a floating value, defined as 1st rank +some points (say 10?). a clear define between you and the next generation.

My recent thinking on this is before the games begins the GM doesn't stat points for the elders but ranks them all against each other, so in War it could be Benedict, Bleys, Corwin, Julian, Random, Gerard, etc. for each attribute. Then decide how powerful the 1st place PC will be in the ranking ladder, say top warfare PC will be 3rd overall, then mix the PCs and elders in as you wish. This way the GM can set the power level of the PCs however they want against a sliding scale of NPCs and can also be tuned to how quickly the GM wants the PCs to advance in the attribut ladder.