Forum > The Official Amber DRPG, Erick Wujcik, and Lords of Olympus Forum
Is Amber really that difficult to play?
JohnB:
--- Quote from: JongWK ---Amber isn't more difficult to play, but it is harder to run.
--- End quote ---
Not for me...
I have more difficulty with traditional RPG game prep (statting critters, making sure the challenge is commensurate with character ability, etc.). With Amber, most of what I really need is a notion of who is doing what to whom and what their personality/motivation/ability may be. For me, that is easier.
Arref:
I believe most folks I've played with consider it easier and more rewarding to be the Player: where you can so concentrate on your character and system is not in your way.
For reasons noted elsewhere, the GMing job is harder because creativity and consistency are very important. The system does not prop up a tired or inexperienced GM.
finarvyn:
--- Quote from: JongWK ---Amber isn't more difficult to play, but it is harder to run.
--- End quote ---
I agree on this, and know I've posted something similar somewhere.
In a "traditional" RPG one can toss in a random encounter to kill time and give the GM time to think and plan out the next part of the adventure. In ADRP every encounter is supposed to advance the storyline and so the GM has to pay attention more.
To me, that can be significant. I can't just B.S. an adventure like I can with D&D.
SunBoy:
--- Quote from: finarvyn ---
To me, that can be significant. I can't just B.S. an adventure like I can with D&D.
--- End quote ---
Well, that's almost true. But, if there are rules lawyers, I'm a rules criminal, so what JohnB says it's also true. And you always can have some kind of "social reunion", let's say a dinner at Amber castle with some elders, which doesn't need to advance the storyline but can easily plant seeds for future crap. Zelazny often used that device, with conversations that didn't seem important at the moment...
Otha:
--- Quote from: finarvyn ---In ADRP every encounter is supposed to advance the storyline...
--- End quote ---
It is?
Wow. I must have been doing it wrong.
I just kept a notebook handy, in which (as I was so inspired) I'd jot down "cool stuff that can happen in the game" and just pick and choose from it during play sessions and keep track in the notebook of which I had used and which I hadn't, and the details thereof... I never had any problem winging it.
Having a "storyline" ahead of time just smacks of railroading to me...
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