Forum > The Official Amber DRPG, Erick Wujcik, and Lords of Olympus Forum
Introductory Scenario for the non-Amberites
Sosthenes:
Several years ago, I once tried to play Amber. But we were obviously too young and I was the only one enthusiastic enough -- I've read the books already.
Now I'm obviously much older and wiser and so are my players -- well, at least older. But they still haven't read Amber. I might get one to do that, but I'm not overly optimistic for the rest of the dyslexic bunch.
So to get things started, I'd need an adventure that will both introduce 'em to the world(s) of Amber, the whole history and dice-less playing. All quickly enough to get them excited. Is there such a beast? I think a convention adventure would probably fit the bill, as the conditions are probably the same.
RPGPundit:
I don't know if there's a published version or not, but to me the "introduction" is always best done the way it was done in the novels; start the players out in a normal single world (be it earth, or a fantasy world, or whatever), knowing they are "different" for some reason but not knowing why, and then have them discover Amber in a gonzo journey of some kind...
RPGpundit
James McMurray:
Were there ever any printed adventures for Amber? I've got a chance to pick up the main rulebook cheap (and perhaps Shadow Knight if I like the core rules), but I don't really have time to create a multiverse-spanning campaign from scratch.
Sosthenes:
--- Quote from: RPGPundit ---I don't know if there's a published version or not, but to me the "introduction" is always best done the way it was done in the novels; start the players out in a normal single world (be it earth, or a fantasy world, or whatever), knowing they are "different" for some reason but not knowing why, and then have them discover Amber in a gonzo journey of some kind...
--- End quote ---
Well, that would probably work as a series of one-on-one sessions. A whole group of amnesiacs would be pretty far-fetched, IMHO. Not impossible in the Amber context, but I'd like my players to have a less cliched introduction to Amber. The core concepts (the family, castle, pattern, dimension-hopping) should be introduced as early as possible.
RPGPundit:
The only stuff that's really "published" were the two main books and the Amberzines.
However, there's a VAST wealth of websites out there chock-full of people's campaign ideas, something of a tradition in the Amber world. Check out the Golden Circle webring for a place to start; you should end up finding, on these websites, more then enough info to start and run a dozen amber campaigns without having to think up everything yourself.
RPGPundit
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