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Genesys and Amber

Started by finarvyn, May 14, 2018, 12:13:21 PM

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finarvyn

Genesys is the "generic" RPG rules set for FFC's new settings. The rules are based on FFG's Star Wars RPG and make use of funky dice with funky symbols on them. The other thread (2E Amber) where folks were discussing dice with Amber got me wondering if Genesys wold be a better "with dice" fit than most of the other RPG systems out there, for folks who are willing to put dice in their ADRP.

What I would like best would be to find someone who is familiar with both ADRP and Genesys. (I've played a couple of sessions of Genesys but don't really feel like I know the game that well yet.) Here are a few on-the-fly thoughts on an Amber-Genesys blend:

1) I was thinking that one would use the four attributes (Psyche, Strength Endurance, Warfare) instead of the six stats in Genesys in order to preserve the spirit that Erick created in ADRP.

2) Attributes are ranked by numbers of green d8 dice. I was thinking that Shadow might be one die, Chaos two dice, Amber three, Amber Ranked 1-25 four dice, Amber Ranked 26-50 five dice, and Amber Ranked 51+ six dice.

3) Buying Powers would be a lot like in ADRP. Most of the powers would be Psyche based. You'd have zero dice unless you buy the Power, then default to your Psyche number of green d8's when you buy the Power. Moving from standard to Advanced to Exalted might be changing green d8's into yellow d12's.

4) Health would be based on Endurance. Soak based on Strength.

That's what I have so far. My thought was to try to keep the base system from ADRP as much as possible, but to add in the Genesys dice in cases where a GM would arbitrate in a regular ADRP campaign.

Anyone play both ADRP and Genesys? Thoughts and feedback are welcome.
Marv / Finarvyn
Kingmaker of Amber
I'm pretty much responsible for the S&W WB rules.
Amber Diceless Player since 1993
OD&D Player since 1975

finarvyn

I've gotten a little feedback (mostly encouragement rather than actual rules suggestions) from FFG's Genesys boards. One poster suggests that I'm off to a good start if only I can put together a list of what the successes and advantages actually DO if the funky dice are used. Another thinks that I should base a campaign on Genesys and bring in Amber elements. Both like the idea of Amber in Genesys, but both have totally opposite suggestions regarding my approach.

Bottom line is that I'm not an expert enough with Genesys yet to determine how to proceed.
Marv / Finarvyn
Kingmaker of Amber
I'm pretty much responsible for the S&W WB rules.
Amber Diceless Player since 1993
OD&D Player since 1975

finarvyn

I've gotten a little feedback (mostly encouragement rather than actual rules suggestions) from FFG's Genesys boards. One poster suggests that I'm off to a good start if only I can put together a list of what the successes and advantages actually DO if the funky dice are used. Another thinks that I should base a campaign on Genesys and bring in Amber elements. Both like the idea of Amber in Genesys, but both have totally opposite suggestions regarding my approach.

Bottom line is that I'm not an expert enough with Genesys yet to determine how to proceed.
Marv / Finarvyn
Kingmaker of Amber
I'm pretty much responsible for the S&W WB rules.
Amber Diceless Player since 1993
OD&D Player since 1975