This is a site for discussing roleplaying games. Have fun doing so, but there is one major rule: do not discuss political issues that aren't directly and uniquely related to the subject of the thread and about gaming. While this site is dedicated to free speech, the following will not be tolerated: devolving a thread into unrelated political discussion, sockpuppeting (using multiple and/or bogus accounts), disrupting topics without contributing to them, and posting images that could get someone fired in the workplace (an external link is OK, but clearly mark it as Not Safe For Work, or NSFW). If you receive a warning, please take it seriously and either move on to another topic or steer the discussion back to its original RPG-related theme.
NOTICE: Some online security services are reporting that information for a limited number of users from this site is for sale on the "dark web." As of right now, there is no direct evidence of this, but change your password just to be safe.

Author Topic: Drowning the Players in options  (Read 685 times)

Warder

  • Full Member
  • ***
  • Posts: 159
Drowning the Players in options
« on: August 19, 2020, 12:14:18 PM »
This game is about the multiverse. Literally anything can happen in it. At the same time the opposite is true. This game is about a fixed reality that is objectivly the most imortant thing out there, non plus ultra. Existentionalism abounds. So when GMing this game is it possible to overdo it? I mean give too many threads, too many hooks, too many balls in the air making everybody at the table hang on desparatly to the main plot like a man hanging on from a ledge about to fall into an Abyss?

My game has new players to Amber and im an inexperienced GM. The players said they want to experience some Shadows in the vein of other RPGs or some better known properties. This is no problem for me, i have stuff planned since session one for this eventuality. The thing is, i dont think they know they are allowed to just do it, forget the main plot and just ride into the sunset. Im not sure if im doing it wrong.

zircher

  • Full Member
  • ***
  • z
  • Posts: 182
    • Tangent Zero
Drowning the Players in options
« Reply #1 on: August 20, 2020, 11:39:39 AM »
Given that the universe is wide and time is literally flexible, I would let the players indulge and build their involvement in the setting.  The main plot will find a way to snake itself into their lives and when that happens, the players will be more invested.
You can find my solo Tarot based rules for Amber on my home page.
http://www.tangent-zero.com