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Amber with another system

Started by James McMurray, December 10, 2006, 08:30:54 PM

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James McMurray

From my mystified chair it's a little of both, with a mingle why? thrown in for good measure.

Otha

How it's possible:

It is.  Watch this space for how, I'll be posting within a few months.  The short answer is: each participant (player and GM) negotiates small pieces of character with each other participant.  Each person has partial knowledge of each other PC with whom he has worked.  Unlike the auction, failure to participate in the system is a disadvantage rather than an advantage.

Why it's desirable:

When the GM doesn't know precisely what each player is capable of, he is forced to play each conflict "straight"... that is, he can't warp it to make what HE wants happen every time.  It's impossible to railroad, impossible to browbeat and dominate.
 

SunBoy

Now that's really, really dumb. I'm sorry, I've tried to refrain from using harsh language, but that's just plain silly (I feel dirty now...)
"Real randomness, I\'ve discovered, is the result of two or more role-players interacting"

Erick Wujcik, 2007

RPGPundit

Please, use harsh language, Otha's idea deserves it: its fucking retarded.

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James McMurray

How do you resolve a conflict if nobody knows what the other people have? And as soon as you reveal it to know, why isn't the mystery of who has what gone?

finarvyn

Quote from: OthaWhen the GM doesn't know precisely what each player is capable of, he is forced to play each conflict "straight"... that is, he can't warp it to make what HE wants happen every time.  It's impossible to railroad, impossible to browbeat and dominate.
1. If a GM ever tries to railroad, browbeat, and dominate, my advice is to walk away from his game and never return. This has no bearing on dice or diceless, ADRP or modified, or whatever. It's just common sense and politeness. I've played in campigns where the GM was a dick and all of the players quit on him so fast it made his head spin.

2. As a GM, the only way I can play it "straight" is if I know everything. If I don't know about it, it doesn't exist. A GM has to be fair or his players will go away.

Sounds like what you have is a wonderful storytelling game where a group of friends sit around telling a story. It's not a traditional RPG, which assumes one person running an adventure for the players to discover.

I tried something like this once and the players all wanted to kill themselves, they got so bored. There was no real plot becasue each player had their own ideas as to where the story should go. Everyone wandered around aimlessly for a while until they were begging me to run a regular game again. It made me feel appreciated as a GM, but it wasn't an experience I ever care to inflict on my players ever again. :eek:
Marv / Finarvyn
Kingmaker of Amber
I'm pretty much responsible for the S&W WB rules.
Amber Diceless Player since 1993
OD&D Player since 1975

Otha

Quote from: finarvynIt's not a traditional RPG, which assumes one person running an adventure for the players to discover.

No, it's not traditional, but with the right preparation and people willing to participate it's not boring.
 

SunBoy

But I have a Vorpal sword!! You didn't know it because you're some rare kind of stupid GM!!! Really!!! It says it right here in my character sheet, which I won't allow you to see because you're the enemy. MWAHAHAHA!!!
That's just so sad. And by Pundit's request: shitpissfuckcuntcocksuckermotherfuckertitsfartturdandtwat.
"Real randomness, I\'ve discovered, is the result of two or more role-players interacting"

Erick Wujcik, 2007