I've always used the ranking system in my campaign. The only difference is at the end of the player auction, I flip the rank table upside down, starting at 0 as the lowest rank, so I don't have multiple ladders and multiple ranks between the Elders, Next Gen, Chaos, etc.
So, player character Valerie gets 1st in Strength by spending 17 points, Vleran gets 1st in Warfare spending 25 points, etc. Now take the Ranking Table, and make the Human, Chaos, Amber ranks. From here, start at 1 and go up, basing it off points spent at the auction. This keeps the rank system intact, and let's you put in the Elders, Chaosites, etc. based off their points on the ranking system. So Valerie and Vleran will probably be around rank 5 or 8 depending on how many PC's there are. Benedict has a Warfare of 125 points, so he's going to be around Rank 16 or 20, depending on how you structure the ranks higher up the ladder.
At the end of the Auction, I take all the player bids, fill it out, and then set ranks above them after that, usually at 5 point intervals for a few ranks, then 10 point intervals. This creates a complete ladder, and now I can simply add people into the ranks. I find using a spreadsheet which conveniently has a 0, 1, 2, 3, 4, 5 etc numbers on the left the perfect way to take a quick glance at ranks to determine outcomes during the course of a session, and it's very easy to seed in NPCs where they need to be.