Forum > The Official Amber DRPG, Erick Wujcik, and Lords of Olympus Forum
[ADRP] Endurance
Otha:
--- Quote from: finarvyn ---
So ... the gray area becomes a matter of how close to one another the two attributes should be before the GM rules that Endurance takes over. Is it a matter of closeness of ranks? Is it a matter of closeness of points spent? This is where the "art" of being a GM kicks in.
However, as a numbers guy I would be happier if there was some sort of guideline for me to use. Not too specific, because I don't want my players to get so hung up on the numbers that they try to min/max the game.
--- End quote ---
Hopefully this is an issue that can be resolved in the second edition. Personally, I think it's one of the game's major flaws. It can be repaired by a good GM, but that takes attention and energy away from other areas.
RPGPundit:
--- Quote from: Otha ---Hopefully this is an issue that can be resolved in the second edition. Personally, I think it's one of the game's major flaws. It can be repaired by a good GM, but that takes attention and energy away from other areas.
--- End quote ---
No, its one of the game's strengths. As soon as more static rules are put into place, you have rules lawyers jumping in, and players trying to manipulate the system rather than focusing on their actions as they should be.
RPGPundit
finarvyn:
I hate to call it a "flaw", certainly, but it is one factor that makes running ADRP intimidating to the novice GM. Most games are such that a person with little RPG experience can quickly get into the game with fast-play type rules. Some games require a bit more work to get started. Amber is really hard to play at first because it's so different than most games on the market.
I look at it this way: lots of Amber GMs are quick to tell people "No, it's supposed to work this way..." but that kind of thing should be found in a rulebook someplace.
As a player of RPGs for a couple decades I owned ADRP for a couple years before I ran it. It was nothing like a traditional D&D game and I was always a bit scared to try it and botch it, and then I played in a convention game run by Erick. At that point I "got it" so much more than just by reading about it. Now it looks obvious how to play, but at first....
James McMurray:
I'm far from a novice GM and the idea of it is daunting to me.
Otha:
--- Quote from: RPGPundit ---No, its one of the game's strengths. As soon as more static rules are put into place, you have rules lawyers jumping in, and players trying to manipulate the system rather than focusing on their actions as they should be.
RPGPundit
--- End quote ---
There's that "should" word again.
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