I didn't go whole hog on the DF kickstarter, but I did build a dungeon out of the first three rooms:
[ATTACH=CONFIG]2567[/ATTACH]
[ATTACH=CONFIG]2568[/ATTACH]
The 'new stuff" is the entrance chamber (yellow lights), turning hallway and small room (green light), and big circular chamber with side rooms (red lights).
It was pretty disastrous for the heroes. After dealing with the monster in the entrance chamber, and finding the secret door leading to the hallway, the bold half-goblin triggered a spiritual crossbow trap, firing down the hallway.
Being clever, he runs down the hallway and then ducks to the right, avoiding the radiant crossbow bolts. Alas, this triggers a wall of force and slice-and-dice trap, chopping him severely. He boldly opens the door and rushed into the next room, awaking Giant Elemental which launches vortexes at him.
Meanwhile, the rest of the party is two rooms behind him, trying to figure out how to get past the crossbow and take down the forcewall. The cleric dives into the next room, only to find there's stabby-spikey trap there...
Good times!
(normally I play with much of the dungeon covered, but pics were taken after the dungeon was cleared, with a re-stocking of monsters to give a good idea of what was in the place)