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Moldvay, Mentzer, Holmes: What's the Real Difference?

Started by Joethelawyer, February 06, 2010, 02:39:19 AM

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Joethelawyer

I had the Mentzer Red Box, and went from that to AD&D.  Somehow or another I over the years I managed to acquire the 64 page Moldvay Basic Rulebook, though I never used it, just read through it briefly.  I've never seen Holmes.

So other than the art, which i meaningless to me as far as liking a rulebook, what sets these 3 rulesets apart from one another in some meaningful substantial way?
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Kellri

Not much. Holmes Basic could be considered an after-the-fact intro to OD&D, while the other two are designed as intros for the later D&D game. In most cases, folks have a fondness for whichever of these boxed sets they started out with, and the differences are easily reconciled in a later retro-clone like Labyrinth Lord for instance.
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ggroy

In Holmes, initiative in combat is done by dexterity order where highest dexterity goes first.

Moldvay and Mentzer does group initiative.

mhensley

The Holmes rules are far more OD&D based- all weapons do d6 damage, there's hardly any attribute bonuses, some spells are different (magic missiles roll to hit), etc.

Moldvay and Mentzer rules are almost the same but the Mentzer rules are written more towards an younger audience.

jrients

Are you looking for a complete list of differences, Joe?

The mechanical differences between Moldvay Basic and Mentzer Basic are negligible.  The monster lists are different, so you could end up facing different foes.  Presentation-wise I have long felt that Mentzer is a better introductory manual but the tone speaks down to the reader a little more.

Holmes is different enough that the connoisseurs can find lots of little differences, but as a practical matter few of them make as big a difference as the initiative thing already mentioned.
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thedungeondelver

Quote from: Kellri;359391Not much. Holmes Basic could be considered an after-the-fact intro to OD&D,

I must respectfully disagree with the good senator from Cambodia!

Holmes Basic is a direct introduction to Advanced D&D - the rules mention time and again that for more information on given topics, AD&D should be where the player looks.

AD&D is the "Expert Set" for Holmes Basic (although the Expert rules for the Moldvay edition of B/E tell you how to use the "new" Expert rules with Holmes basic).

Holmes was intended as a bridge between OD&D and AD&D.

To the broader question of the original poster, Holmes Basic had the best art, Moldvay/Cook had the second best art.  The art in the Mentzer sets and the RC was just awful.
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Ronin

Your dead on DD. Except for the art. Thats just a matter of taste. Because I feel the opposite. I Like the Elmore Cover. Course I also prefer the Sutherland, over Erol Otus. I will definitely agree though that the art inside the RC is pretty stinky.
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Dirk Remmecke

Quote from: Joethelawyer;359387So other than the art, which i meaningless to me as far as liking a rulebook, what sets these 3 rulesets apart from one another in some meaningful substantial way?

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Quote from: thedungeondelver;359417I must respectfully disagree with the good senator from Cambodia!...Holmes was intended as a bridge between OD&D and AD&D.
The Holmes text definitely aims the reader at AD&D, but my understanding is that those references were added by Gygax after the initial drafts were completed.  And Holmes definitely worked from the OD&D texts as his source.

Looking at the text and the Holmes rules, I think Holmes is OD&D rules with a few variations, here and there.  Playing Holmes is more like playing OD&D with a few house rules than like playing AD&D, or even B/X.
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ggroy

In the past I've played some one shot games using the Holmes basic D&D book, where we didn't bother rolling for the character ability stats.  With a few minor changes, such as using a group initiative, Holmes D&D was actually completely playable without any character ability stats.

Casey777

The monster selection in Holmes includes a great overall selection including monsters that are much higher than 3 hit dice. That makes it easy to play up to more levels using a few pages of expanded charts (such as Meepo's pdf) and is a very compact D&D in one book. Note this is where I started playing D&D so I am biased. :pundit: I managed to get past not being able to play a Halfling Thief my first session and kept on playing. ;)

There was a page in Expert for those who went from Holmes Basic to Expert. It's mainly name changes and "use these stats in this book instead".

Mentzer is written more in the manner of regular games, step 1-10, do this, here's that, take this out of the box now, etc..

ggroy

In Holmes D&D there was also a rule for parrying, which I don't recall offhand seeing in the 1E AD&D books.

Peregrin

Quote from: ggroy;359498In Holmes D&D there was also a rule for parrying, which I don't recall offhand seeing in the 1E AD&D books.

I think AD&D has parrying, it was just in the PHB, and never gets mentioned in the DMG.  At least, that's what I remember from my last read-through.
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ggroy

Quote from: Peregrin;359503I think AD&D has parrying, it was just in the PHB, and never gets mentioned in the DMG.  At least, that's what I remember from my last read-through.

Back in the day, we didn't even bother using any parrying rules in our D&D/AD&D games.

Casey777

Holmes has a more freeform approach, similar to OD&D. It has a bit on you can play anything including a witch, samurai or dragon. The other two increasingly locked that down to present a more set rules approach. Funny, cos Holmes was a bridge to AD&D which forbade playing monsters and in general was not for deviating from the presented rules.

tl;dr in Holmes this is a viable character option:


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