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Pen & Paper Roleplaying Central => Reviews => Topic started by: RPGPundit on June 24, 2022, 12:49:44 AM

Title: The Punchline (RPGpundit Review)
Post by: RPGPundit on June 24, 2022, 12:49:44 AM
My review of the #lotfp adventure "The Punchline", with its Renaissance-style insane clown posse and a deadly plague. But does it manage to overcome its cliches?
#dnd #osr #ttrpg

Title: Re: The Punchline (RPGpundit Review)
Post by: bromides on June 28, 2022, 07:31:20 PM
Good point regarding the timer/clock for what is going on.

I've definitely seen more than 1 scenario that could use more sense of time, and the criticisms that come from GMs that skip too quickly or go too slowly through some sections of a pre-written adventure.

(And then they say, "Well, this didn't make sense"... which, in some cases, is the GM's fault for not pacing it properly. Do your homework, read the adventure, and reconstruct everything so that it makes sense before you run it. This is also the game designer's fault when they don't add more cues about pacing.)
Title: Re: The Punchline (RPGpundit Review)
Post by: RPGPundit on June 29, 2022, 03:41:42 PM
Good point regarding the timer/clock for what is going on.

I've definitely seen more than 1 scenario that could use more sense of time, and the criticisms that come from GMs that skip too quickly or go too slowly through some sections of a pre-written adventure.

(And then they say, "Well, this didn't make sense"... which, in some cases, is the GM's fault for not pacing it properly. Do your homework, read the adventure, and reconstruct everything so that it makes sense before you run it. This is also the game designer's fault when they don't add more cues about pacing.)


True!